124,851 Commits over 4,171 Days - 1.25cph!

27 Days Ago
String lights generation optimisations and refactoring Lights and batched mesh are culled Fixed changing graphics quality turning all string lights off
27 Days Ago
Fix workbench tech trees in vanilla gamemode
27 Days Ago
Bugfix: Parallel ServerOcclusion - serialization now happens only on main thread - main thread doesn't try to process lost pairs and already-serialized found pairs tasks anymore - serializing work is longest Previously serialization was offloaded to worker threads, but after investigation discovered that it would kaboom due to accessing scripting API. So instead, we offload to worker threads only players + entities that we can guarantee won't trigger serialization. Tests: 2p session on craggy with UsePlayerUpdateJobs 0, 1, 2 - ran around, switched weapons, disconnected
27 Days Ago
Enable r/w on gib models
27 Days Ago
Updated keycard animations, override controller and entity
27 Days Ago
Fix server description not appearing on the very first server you click on after game launch
27 Days Ago
Updated Rust.RenderPipeline to include debug visualizations for the GBuffer outputs and the indirect lighting targets
27 Days Ago
Fix bug preventing the images from changing in subsequent calls
27 Days Ago
Only update the loading screen image provided its been over a certain time period since you seen the last one
27 Days Ago
handling demo scrubbing and timescale 0 for batched projectiles
27 Days Ago
chansaw attack anims and anim controller updated
27 Days Ago
Bug fixes with the texture prepare process
27 Days Ago
Swap video player over to api mode and project to a texture. Camera render doesn't seem to want to play properly
27 Days Ago
merge from modded_tag_fix
27 Days Ago
Fix servers been incorrectly placed in the modded category when they should be in community
27 Days Ago
merge from decor_lighting_dlc/wallcabinet
27 Days Ago
Wall cabinet tweaks, added pickup volume
28 Days Ago
merge from skinviewer_connect_fix
28 Days Ago
merge from bc_trophy_disabling_fix
28 Days Ago
merge from mode_fixes
28 Days Ago
merge from tutorial_webm_fix
28 Days Ago
merge from respawn_hide_cancel_button
28 Days Ago
merge from battlefield_tag_overflow_fix
28 Days Ago
Update VPhysics Changes IPhysicsObject interface - Added `virtual float GetBuoyancyRatio( void ) const = 0;` at the end. Adds PhysObj:GetBuoyancyRatio Lua function
28 Days Ago
Fix sorting by 'mode' not working Sorting code cleanup
28 Days Ago
servers marked as 'battlefield' and 'build' will be battlefield servers
28 Days Ago
Stop Battlefield tag from overflowing
28 Days Ago
Bug fixes - ensure its hidden at the right point
28 Days Ago
Hide the cancel button when trying to respawn so players wont accidentally hide cancel
28 Days Ago
Code cleanup
28 Days Ago
Fix tutorial modal video not playing correctly for some people
28 Days Ago
Improvised walkways progress
28 Days Ago
cleanup to try and find the bug
28 Days Ago
Merge from main
28 Days Ago
merge from new_menu2
28 Days Ago
merge issue fix
28 Days Ago
wip logs
28 Days Ago
main -> new_menu2
28 Days Ago
Hide ddraw when the main menu is opened
28 Days Ago
merge from fetchDLCprice_error_fix
28 Days Ago
merge from storesearch_fix
28 Days Ago
merge from rustbutton_nre_fix
28 Days Ago
Add damageFX for minicopter
28 Days Ago
merge from store_pilotpack_fix
28 Days Ago
▉▌▊▄▆ ▌█▋▉ ▉▍▍▉▍▋▋▌▌_▇▋▉▋_█▍▋▇▆▊▋█▊▌_▊█_▅█▆▇▅
28 Days Ago
merge from safe_menudata
28 Days Ago
▍▍▉█ ▍▆▄▆ ▅█ ▋▊▉█▊ ▌▉▄ ▆▊▅▄▍▍ █▇▊▋▍▄ (▉▄█ ▇▅▇ ▋▇▊▌ ▌▊▉▊▍▆) ▅▉▇▆ ▅▅▅▌▋▍▄ ▉▍▉ ▊▆▇▅▌▋▆▅▆ ▆▅▆
28 Days Ago
Replace twitch rivals old header with new generic header
28 Days Ago
Extra safety with JSON file handling. Nuke it if it looks funny. Try run normally without blocking menu startup even if its corrupt.
28 Days Ago
Fixed missing media in store pilot showcase