124,869 Commits over 4,171 Days - 1.25cph!

27 Days Ago
Fix range_terrain_slope collider missing read/write
27 Days Ago
Fix bank vault missing read/write on colliders (LOD3 meshes)
27 Days Ago
naval_update -> scientist_rhib
27 Days Ago
Fix prefabs in assets/scenes/release and assets/scripts not packed for custom maps to use
27 Days Ago
main -> naval_update
27 Days Ago
Use a relatively small render texture for display Seems to work in most cases (since the video is transcoded)
27 Days Ago
Try just bundling the video and play it that way (its very small 2MB~), so should be very low impact
27 Days Ago
Mark coat_hanger collision meshes as read/write
27 Days Ago
Never destroy the currently displayed texture on the loading screen Only free old textures after we have loaded new ones
27 Days Ago
Prevent fall damage sfx playing when in debug.invis
27 Days Ago
Cozy Beanbag Seat - Updated textures and materials, updated WIP gibs
27 Days Ago
z data error
27 Days Ago
merge from main
27 Days Ago
Make ClientsideModel able to be hit by clientside only traces * When using physics. Collision bounds must be set manually if model changes. Merged Pull Requests * TTT: Updated Turkish localization (Community Contribution) * Main menu: Make check box labels clickable (Community Contribution) * TTT: Set Attacker and Inflictor to usages of SWEP:FireBullets (Community Contribution)
28 Days Ago
properly attach egg to hands during animations
28 Days Ago
main -> new_menu2
28 Days Ago
Fix ban notifications not coming in
28 Days Ago
Disabled mip map limits on cannot_see_icon to fix low resolution debug.invis icon overlay when using low graphics settings
28 Days Ago
Update: shaping up SendEntityUpdates, not complete I'll need to refactor out sending logic from parallel server occlusion, and reuse some previous results, but at this point the direction is clear Tests: compiles in editor
28 Days Ago
Fix tugboat, scraptranspoheli light lods -> dynamic
28 Days Ago
MsgC no longer outputs empty strings when first arg is a color Update launcher_main.rc - fix version Added NPC:BecomeRagdoll Same as Nextbot:BecomeRagdoll Added NPC:SetForceCrouch Allows force crouching Citizens and combine soldiers. Added new commands to studiomdl.exe $maxverts, $phyname, $internalname, $qcassert, $lcaseallsequences, $defaultfadein, $defaultfadeout More StudioMDL.exe commands Added $appendsource, $redefineattachment Added $skinnedLODs for StudioMDL Update StudioMDL usage info when given no parameters Added previously unmentioned command line options, dump supported .qc command list. StudioMdl metadata & icon VRAD: Added `-SunSamplesAreaLight` (Community Contribution) HLMV improvements Fixed crashes when doing stuff without a model selected When a material is missing, include the missing material name in "VMTs loaded" section HLMV: Fixed extremely slow screenshot performance * Images are now saved as .bmp instead of .tga More HLMV crash fixes with no model HLMV: Change Shader display to a read only text entry HLMV: Display selected material in a text box so it can be copied Limit static prop counts to save values for now Fixed regression in gmod_camera
28 Days Ago
WIP on farm barge
28 Days Ago
Update protobuf deserialization of navdata
28 Days Ago
add bootleg ambient boost gradient to see if we can get some more ambient light at 7 am
28 Days Ago
fix clouds null ref outside play mode (introduced with demo timescale fix)
28 Days Ago
Fix compile errors
28 Days Ago
Fix query vis job runner not ignoring terrain holes.
28 Days Ago
Undo vphysics changes Limit static prop counts to save values for now Fixed regression in gmod_camera
28 Days Ago
Chandelier raise/lower interaction priotity logic
28 Days Ago
Rebase on current /main
28 Days Ago
Update: slightly more landscaping Tests: none, trivial changes
28 Days Ago
merge from projectiled_batched_demo_fix
28 Days Ago
merge from background_flickering_fix
28 Days Ago
merge from tutorial_video_fix_2
28 Days Ago
Merge from ./command_buffer_indirect because I'm stupid
28 Days Ago
Revert model importers and materials to the state they have on /main
28 Days Ago
merge from steaminventory_price_fix
28 Days Ago
merge from initial_description_fix/server_description_wait/server_logo_incorrect/connect_modal_nre_fix_2 (..to be continued)
28 Days Ago
(WIP) SIMD frustum culling implementation
28 Days Ago
merge from vanilla_techtree_fix
28 Days Ago
Update: being brave and replacing an if-continue with an assert Tests: none, read through code to confirm it should hold
28 Days Ago
Increase minimum considered graphics memory for texture streaming budget calculations to 8 GB. This should reduce blurryness on lower end GPUs, possibly at the cost of frame rate.
28 Days Ago
reduce the amount of smoke, lower volume of sfx
28 Days Ago
Increase minimum considered graphics memory for texture streaming budget calculations to 8 GB.
28 Days Ago
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Merge from /main
28 Days Ago
Merge from ./vram_budget