223,523 Commits over 3,684 Days - 2.53cph!

23 Days Ago
Fix NRE when shooting players spawned from the console Add assertions when enqueueing writes so it's easier to identify where the problem was in the future
23 Days Ago
Prevent orbit strafe from breaking until rockets are emptied
23 Days Ago
Various lighting, material, occlusion, screen improvements. (WIP)
23 Days Ago
Slowed down rockets shot during orbit strafe
23 Days Ago
Don't show the minigun backpack model if the player has anything equipped in the backpack slot
23 Days Ago
Parent merge
23 Days Ago
Merge from save248
23 Days Ago
Add viewmodel camera animation component to minigun viewmodel Zeroed out the camera transform so it's at 0,0,0 pos/rot
23 Days Ago
Parent merge
23 Days Ago
Added WearableWhileEquipped property to HeldEntity, allows us to add a piece of clothing onto the character whenever the player deploys that entity
23 Days Ago
Materials
23 Days Ago
Merge from main
23 Days Ago
Ensure that heli instantly explodes when impacting the water the same way as it does on land Prevented exiting any state if retiring - probably not needed
23 Days Ago
Multi select move grid snaps handle pivot instead of each selection https://files.facepunch.com/layla/1b2711b1/sbox-dev_LEYJCm0K2B.mp4
23 Days Ago
Prevent patrol helicopter from being able to be aggro'd when leaving the map This stops it despawning mid fight
23 Days Ago
Minor edit
23 Days Ago
Added lods to minigunammopack wearable
23 Days Ago
Sidecar bike steering adjustments
23 Days Ago
Multi select rotates around gizmo handle pivot point https://files.facepunch.com/layla/1b2711b1/sbox-dev_WxhiXwtdBc.mp4
23 Days Ago
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23 Days Ago
Sidecar bike driving physics work
23 Days Ago
Merge from main
23 Days Ago
Merge from minigun_2024/viewmodel_camera_anim (support for modifying camera pos/rot via a dedicated animated bone on the viewmodel)
23 Days Ago
Cherrypick 91693, 91692, 91667 from viewmodel_camera_anim (skips the changeset with LR anim changes, out of scope for this month)
23 Days Ago
Ignore cubemap precomputed handshakes, we can add and remove cubemaps at will on scene, those do not have handshakes so the entire thing was already deprecated when we implemented maploader, this cache gets built by m_nCachedEnvMap at runtime This fixes scene cubemaps not showing on static map geometry
23 Days Ago
Fixed errors when the TC is not associated to any building (spawned via command)
23 Days Ago
Prefab cleanup, fixed screens initialization
23 Days Ago
Cherry pick 94988
23 Days Ago
Fixed containers not getting properly parented to cargo ship after a server reboot if the server was shut down while the cranes were working
23 Days Ago
Refill rockets when starting orbit strafe
23 Days Ago
Merge from main
23 Days Ago
Cubemapper tests Remove all ggx code for now & just copy directly to cubemap array TextureCube with mipmaps and arrays and mipmaps Move texture logic from cubemapper to c# Stub for cubemapper_cs, will calculate both GGX and spherical harmonics all in GPU Handle all array index stuff in cubemapper Allow for single sliced cubemap array, needed to be able to render an independent texture in the renderer since it expects a TextureCubeArray, also allow TSPEC_CUBE_CAN_SAMPLE_AS_ARRAY if we want UAV Also fix a problem where CTextureManagerVulkan::GetImageView wouldn't work with a cubemap array as a rwtexture2darray in compute shaders Fix cube orientation when copying, do texture per envmap probe instead of a singleton array, this will cause headaches with multiple envmaps intersecting but makes it much simpler GGX filtering Don't bother with writing cubemap normalization right now (in fact disable it for now!), reuse previous mip so that we have more quality with less samples Assert isn't valid anymore in ComputeImageViews since we can pass a cube array Do cubemapper processing of all faces at once without using intermediary copies, 4-8x speedup (~17ms > ~2.5ms), still needs to be faster https://i.imgur.com/b61mX1Y.png Rendersystemvulkan: Alllow binding specific cubemap [ & arrays ] mips if UAV Remove unsued, clean up Dynamic cubemap component settings Remove the old BuildCubeMaps Add WidgetUtil.CreateSwapChain NativeRenderingWidget renders in regular render path Fix RenderDeviceInfo_t wrong size Add HandlePendingSwapChainResize for explicitly handling swapchain resize events before doing any work, fixes NativeRenderingWidget.RenderScene rendering on a frame with different window size than the actual swapchain ( and then having invalid color/depth buffers) CI fails building shaders when machine is coming from a branch that was deleted, full checkout action should be enough for pulling? If cubemap has no normalization set, don't consider it for NormalizeCubeBrightness Compiled shaders with normalization brightness fixes for cubes without SH, reenable cube normalization Wip fast cubemap filtering ( 2.5ms > 0.09ms 😱 ) Adjust things on fast envmap filtering, major cleanup, rename shader to envmap_filtering Use high quality GGX filtering if baking cubemap as OnEnabled Vulkan: Fix image transition layout when binding a mip of a cubemap that's sampleable as Texture2DArray Don't fetch render attributes from context, that's composited over, fixes a crash Assert when UAV Index is invalid Flag hammer maps to always render cubemaps dynamically & always render at least one frame regardless of distance update settings
23 Days Ago
Refactored strafe rocket code
23 Days Ago
Merge from wr_setup
23 Days Ago
Setup for western DLC racks
23 Days Ago
Peg setup
23 Days Ago
Initial script auto setup run
23 Days Ago
Removed unused duplicate lodgroup script
23 Days Ago
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23 Days Ago
Few checks to only point at interest zone if in orbit and not breaking orbit Overrode default rotation speed for orbit strafing Set interestzone origin from strafe passover to ensure a more accurate target
23 Days Ago
Use a fresh PackageLoader when loading new games - fixes Facepunch/sbox-issues#5219
23 Days Ago
CreateModelFromMeshFile uses modeldoc utils so it does automatic lods etc again
23 Days Ago
bugfixes
23 Days Ago
Add InitFromMesh to modeldoc utils - tries to automatically build document from mesh file SessionImportFromModel uses InitFromMesh
23 Days Ago
Prevent multiple OnEnable and OnDisable calls for people doing nonsensical things like reenabling parent gameobject in component OnEnable
23 Days Ago
merge from toolcupboard_retroskin
23 Days Ago
Converted retro tool cupboard from prefab variant to normal prefab Fixed StringPool errors on retro tool cupboard
23 Days Ago
merge from oilrig_sat_tube
23 Days Ago
merge from harbor_tweaks_4_cargoship
23 Days Ago
fixed outline not appearing on worldmodel when dropped