192,488 Commits over 4,049 Days - 1.98cph!

21 Days Ago
Simplify placement compute shader and reduce interlocked ops, restructure foliage instancing header to handle shadows and motion vectors, improve performance in foliage grid update by caching raycorners and reducing unneeded cbuffer updates.
21 Days Ago
merge from main
21 Days Ago
Updated comfort sources on hazmat plushly and discord trophy
21 Days Ago
jungle_terminal props - remade prefabs, fixed layers, LOD distances, texture import res
21 Days Ago
Fixed terminals casting a light when not in use.
21 Days Ago
Fixed terminals casting a light when not in use.
21 Days Ago
Redid the large furnace lighting optimizations and flicker fix
21 Days Ago
Merge from vines
21 Days Ago
Add more vine spawn points around the top of the tree Adjust the vine visual length based on how far it has to reach, fixes vines being usable but not looking usable due to the vine not reaching far enough
21 Days Ago
Added debug.vineswingingreport convar, prints out info about the vines on the server
21 Days Ago
Don't cancel the current looping gesture if the player attempts another legacy gesture (eg. dropping item)
22 Days Ago
Scaled down chicken coop by 10% and raised it slightly Fixes bits of the coop sticking through the floor below, preventing ceiling placement below (and it looked bad) Added a snapping point (like the planters) When snapped to a floor/foundation piece the chicken coop is now small enough to be full enclosed by walls
22 Days Ago
Merge from softcore_update
22 Days Ago
Added ingame changelog to the softcore game mode
22 Days Ago
Merge from parent
22 Days Ago
Merge from main
22 Days Ago
Disable female version of wood armour jacket temporarily
22 Days Ago
min/max meshes for wood armor jacket added to prefab
22 Days Ago
wood armour pants lod fixes
22 Days Ago
min/max meshes for wood armor pants added to prefab
22 Days Ago
Added a forceUpdateIfDisabled option on AnimationFlagHandler If an animator wants to change flag but is disabled (due to lodding) this enables the animator for 2s to let it update it's state and then disables the animator Has correct handling for the case where a player crosses into the LOD distance during that 2s Applied to all rustige eggs
22 Days Ago
merge from softcore_update - 118092 Sleeping bag and bed corpses are killed when landing on an invalid position, prevent spawning on illegal pos
22 Days Ago
merge from softcore_update/deployable_corpse
22 Days Ago
Sleeping bag and bed corpses are killed when landing on an invalid position, prevent spawning on illegal pos
22 Days Ago
Adjusted wind settings and vert AO on vine mat. Added extra piper nigrum kit pieces.
22 Days Ago
Merge from softcore_update
22 Days Ago
Fixed args error when attempting to invite players to a team while the team is full (use ShowToast method instead of running command)
22 Days Ago
MIP tweaks & texture size optimizations
22 Days Ago
merge from fix_building_split_corpses -> main
22 Days Ago
Fix building split being incorrect because it was iterating over the decayEntiites field instead of the parameter fed into the method - make method static so it can't unintentionally read fields - switch decayEntities -> list variable
22 Days Ago
Tested turning off MIP streaming on the base atlas.
22 Days Ago
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22 Days Ago
Fix errors appearing sometimes in editor listen server when croc tries to destroy a building block (server trace hitting client entity instead of server) Fix memory leak in RaycastEntity, rename it and change signature to be consistent with other GamePhysics Traces Create new TraceRealm method that doesn't only work on entities
22 Days Ago
Merge from jungle_update
22 Days Ago
Clean: variable rename Tests: none, trivial change
22 Days Ago
- Fix asserts firing in listen server mode - Increase croc range when attacking players standing on rocks etc
22 Days Ago
Rustige Egg G - Fixed LOD1 popping too aggressively
22 Days Ago
Add terrain occlusion culling to the instanced renderer (WIP)
22 Days Ago
Fix rust editor not updating the loadout when switching to another loadout category tab
22 Days Ago
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22 Days Ago
Update rust editor loadout to be more representative
22 Days Ago
Fix log spam when croc charge fails
22 Days Ago
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22 Days Ago
merge from store-ui-2025-april
22 Days Ago
Prefabbed up vines kits made so far. Added to asset gym.
22 Days Ago
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22 Days Ago
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22 Days Ago
turned specular glare value down from 1.75 to 1.25
22 Days Ago
Fixed gate reskinning not using the same checks as high walls Created Gate class, inheriting from Door - only used by gates
22 Days Ago
Throw a warning when trying to create unprecached particles Added 2 new options to console quick options vcollide_wireframe & cl_particle_show_bbox Fixed particle precipitation not precaching the particles This happened when only PCF particle based precipitation types are on the map. Make Linux use the same console.log code path as Windows This concerns Linux dedicated servers only. Makes it so that ANSI command sequences are not written to console.log on Linux SRCDS. Added gmod_cleanup and gmod_camera to KB Options Fix Lua errors with weapon_base when NPCs try to use it TTT: Update French and Ukrainian localizations