220,838 Commits over 3,653 Days - 2.52cph!

25 Days Ago
Update furnace help text
25 Days Ago
Expose show use bind and show belt bar binds in the user interface section of the options menu
25 Days Ago
Merge from main
25 Days Ago
Add more wood to all post bear stages of the supply box
25 Days Ago
Merge store-ui -> Main
25 Days Ago
Finished making all pages look good with skin viewer. Added an edge fade effect. Just still needs an animation fix for the diver suit.
25 Days Ago
Approximate conveyor speed for now
25 Days Ago
tutorial end cinematic audio pass
25 Days Ago
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25 Days Ago
Compile fix
25 Days Ago
Soundscape map hammer entity info_player_start tint
25 Days Ago
always include nightlight shader
25 Days Ago
missing sitems
25 Days Ago
Merge from main
25 Days Ago
Clear death marker from map after player respawns on tutorial island
25 Days Ago
Add a simple main menu
25 Days Ago
Removed old poses directory
25 Days Ago
Moved poses to media directory
25 Days Ago
Remove unused shader
25 Days Ago
Turn on GameTip.showgametips convar when starting the tutorial
25 Days Ago
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25 Days Ago
Harbor progress Roof dressing Overgrowth progress Material changes to tie everything together
25 Days Ago
Reserialized materials
25 Days Ago
Skin viewer 15s timeout
25 Days Ago
Don't show the campfire or furnace deploy guides until the player is at that tutorial stage, fixes soft lock situation where the player deploys the entity before that mission stage has started
25 Days Ago
Add spawn points to Bradley prefab. Allow a frame for the navmesh obstacle to kick in. Use spawn points and cycle around them if more scientists than spawn points. Init scientists with entity memory of target. Scientists take cover from target when spawning.
25 Days Ago
Demote some new stuff from being public Fixed overlay flicker when re-laying out (due to stuff being pressed on), don't set Style.Width|Height
25 Days Ago
Fix BaseVelocity not added in
25 Days Ago
Refactor: remove IVirtualCursor, IMenuSystem hook-ins, cursor razor component - add InputOverlaySystem which works in MenuDll and GameMenuDll, add RootPanel.Priority
25 Days Ago
Fix PositionEditorTool not snapping properly in localspace
25 Days Ago
Merge from main
25 Days Ago
Remove IndirectLighting script from MenuBackground
25 Days Ago
Add gamepad navigation support to main menu UI and game menu UI - Virtual cursor system - Panel traversal system
25 Days Ago
Little extra character in the death screen
26 Days Ago
Death screen styles
26 Days Ago
Ragdoll on death
26 Days Ago
Add acceleration/deceleration to movement
26 Days Ago
Add gamepad navigation support to main menu UI and game menu UI - Virtual cursor system - Panel traversal system
26 Days Ago
Node input context menu signal fixes
26 Days Ago
Added DragData.OfType<T>(), DragData.Assets helpers Asset drag & drop into AG editor
26 Days Ago
Asset drag & drop into AG editor
26 Days Ago
Close the fallback menu if the real one was too slow to load but did
26 Days Ago
Close the fallback menu if the real one was too slow to load but did
26 Days Ago
Added parameterless Asset.LoadResource() Added DragData.OfType<T>(), DragData.Assets helpers Asset drag & drop into AG editor
26 Days Ago
Fixed nullable parameters in nodes Fix warning when dragging non-text
26 Days Ago
Package.FormatIdent Added default Resource.ToString(), Component.ToString() Format matches GameObject.ToString(): "<type>:<name>"
26 Days Ago
Anti crash safeguards for spawning ragdolls Avoid Lua errors with Spawnicon editor / Adjustable Model Panel when the entity is invalid Prevent clientside entities spawning but being inaccessible at entity limit
26 Days Ago
Component editor
26 Days Ago
Anti crash safeguards for spawning ragdolls Avoid Lua errors with Spawnicon editor / Adjustable Model Panel when the entity is invalid Prevent clientside entities spawning but being inaccessible at entity limit
26 Days Ago
client convar