248,620 Commits over 3,928 Days - 2.64cph!

23 Days Ago
Updating ballista weapon rig
23 Days Ago
Smoke Bomb card
23 Days Ago
Partial backport of ISceneObjectDesc::OnSceneObjectVisibleInView (Don't merge this, hacky temp allocation) CSceneObject::GetCTransformUnaligned() Forward+ Decals * Decals get binned by the lightbinner from OnSceneObjectVisibleInView (all lights should start using this callback too) * Tiled culling checks decals within each tiles frustum * Decal::Apply( ... ) is used to mix decal's albedo, normal, etc. into surface
23 Days Ago
Dash card
23 Days Ago
Optim: remove dead bots from global tracking - Removed now unnecessary null check when simulating bots Tests: on craggy spawned 15 bots then killed them - counter went up and down accordingly. Flew around 3.5k procmap, gave it a soak test. Both cases no NREs.
23 Days Ago
Fix compile errors
23 Days Ago
Merge from simple_upgrade
23 Days Ago
Reduce the amount of topology and water checks we have to do, by only checking top scored points and doing a early out as soon as one of them passes This has the potential to cut the number of water checks (the most expensive checks) by 8 when roaming
23 Days Ago
tweaked ice sculpture IO input rotations, also rendered new icon
23 Days Ago
Fix cancel radial menu appearance behaviour for upgradables. Fix the pre-existing missing icon error message.
23 Days Ago
Merge from main
23 Days Ago
corrected material initialization logic so emissive material and property is actualy set when loading
23 Days Ago
Horses hitch and trough logic Added an IHitchable interface to keep the old horses working Code cleanup
23 Days Ago
Dmg Numbers
23 Days Ago
Revert 7e8268d0ca, it was causing issues when selecting every other GameObject node, I don't understand what it's trying to do 🙊
23 Days Ago
Fix merge compile errors
23 Days Ago
saving/loading sculpture light settings
23 Days Ago
Added playground.player
23 Days Ago
Refactor non polymesh navmesh data Initial link component Add navmesh links to tile cache
23 Days Ago
merge from main
23 Days Ago
Ballista now sets the player animator 'up' parameter based on its pitch angle (range -1,1)
23 Days Ago
merge from main
23 Days Ago
More basic cards
23 Days Ago
New: console command to report bot count on the server. Tests: loaded into 3.5k procgen world and used the command
23 Days Ago
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23 Days Ago
GTAO is in engine now Update ssao.scene
23 Days Ago
Disable Navmesh Warning "Could not build compact data" for now
23 Days Ago
Merge from 4 spine bones
23 Days Ago
Shader rebuild
23 Days Ago
Remove wolf hat effect on wolves, as it's one of the most common hats it would affect wolves all the time
23 Days Ago
Editor buttons desaturate when disabled/readonly
23 Days Ago
set dayaans material values to the default, tweaked tiling of cracks slightly, tweaked ice colour to be a bit more blue in anticipation of the ice_composite texture consisting of R - albedo G - Height - B - Smoothness - A ao. Old textures can now be removed once Dayaan has hooked up the new texture
23 Days Ago
Add missing XeGTAO headers
23 Days Ago
-ballista pose update
23 Days Ago
merge from fix_lod_camrea_nre -> main
23 Days Ago
Try fixing LOD camera NRE again
23 Days Ago
toast to show if you're trying to edit a sculpture while it's locked
23 Days Ago
Switch SSAO to use GTAO
23 Days Ago
any edited sculpture shows picture CornerIcon in UI
23 Days Ago
update admin spawn rocks
23 Days Ago
Fix up GroundTruthAmbientOcclusion
23 Days Ago
merge from fix_lod_camera_nre -> main
23 Days Ago
Fix NRE when LOD is calculating on main menu but no cameras are spawned
23 Days Ago
Added emission fresnel to xmas lights
23 Days Ago
Ice shader: screensize and edge length now factor into tessellation
23 Days Ago
fix player deceleration dt prevent bottom leaderboard row getting clipped decelerate enemy after collision forces added, instead of before exploder special
23 Days Ago
Leaderboard backup, run #15845
24 Days Ago
Merge from primitive
24 Days Ago
More compile fixes
24 Days Ago
Merge from primitive