233,527 Commits over 3,775 Days - 2.58cph!

17 Days Ago
Rename HLOD setting
17 Days Ago
Remove GetBboxFromProxies
17 Days Ago
Fix GameHud render tree building More build tree NREs Fix PlayerHud NRE on chat message
17 Days Ago
Fix lobby list buttons not working
17 Days Ago
These cast functions aren't used either
17 Days Ago
Only apply SpriteFlags when necessary & Apply Material Offset after playing new animation Fix some TextureAtlas issues and added Documentation Comments SpriteResource.Load shorthand TextureAtlas.GetTextureFromFrame Sprite AssetPreview with Thumbnails Animated SpritePreview if there is an animation Added SpriteInspector. Allows you to view animations similarly to ModelInspector. https://files.facepunch.com/CarsonKompon/2024/July/09_14-38-SerpentineGrassspider.mp4 SpriteResource.GetPreivewTexture and more TextureAtlas fixes Make SpriteComponent.Sprite public. Not sure why this wasn't before.... Added SpriteDropObject so you can drag-and-drop sprites into the Scene. https://files.facepunch.com/CarsonKompon/2024/July/09_16-17-YellowCorydorascatfish.mp4
17 Days Ago
Hook up joint break callback, disable joint on break
17 Days Ago
Disable this contact assert, doesn't make sense
17 Days Ago
Route asserts to engine so they show up like any other assert
17 Days Ago
weapon crate asset setup
17 Days Ago
Only call ServiceWorldRequests if map was loaded
17 Days Ago
Added missing outputs to func_healthcharger in the .fgd Also remove duplicate ClearAllOutputs from the FGD
17 Days Ago
Added COLOR:Lerp "boolean" and "number" support for util.StringToType Improve map NPC name detection further Fixed Alyx's breathing breaking her other voice lines Update surfaceproperties.txt DNumSlider:SetEnabled affects the label as well Fixed DNumSlider default value resetting not working correctly Added string.NiceName Half-Life 2 map categories are done by map names directly Fulfills garrysmod/pull/2091 DLabel text color behavior changes * SetHighlight always overrides SetDark and SetBright * SetBright and SetDark disable each other * Different color for disabled labels Do not replicate certain Sandbox convars Block "Miscellaneous Symbols and Arrows" unicode block in server browser sent_ball Hammer support New env_blood options Improve documentation of "Cast entity shadows" option in Hammer More logical func_button defaults Bump "mat_hdr_level" problem severity Fixed DForm description in code Finger poser updates correctly on entity loss Faceposer flex groups https://files.facepunch.com/rubat/2024/June28-263-UnwittingEthiopianwolf.jpg Use string.NiceName where appropriate
17 Days Ago
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17 Days Ago
player_manager.GetPlayerClassTable(Player ply) (#2038) * player_manager.GetPlayerClassTable(Player ply) A method to access a player class table more quickly. While it's nothing new - as we can already access the table of player classes and index it - it's a bit more elegant and performant, as it doesn't have to create a deep copy of the whole table.
17 Days Ago
Prompt before closing scene/prefab tab with unsaved changes
17 Days Ago
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17 Days Ago
Blue variant + texture tweaks
17 Days Ago
HL2 map categories are done by name garrysmod/pull/2091 Improve map NPC name detection further util.StringToType supports "boolean" and "number" types Added player_manager.GetPlayerClassTable (Community Contribution)
17 Days Ago
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17 Days Ago
Make sure Top 2D view isn't flipped 180deg (Makes everything face upright at default rotation, perfect for 2D games)
17 Days Ago
We should be able to null these out
17 Days Ago
death shadow opacity grenade sprite explosion sprite tweak explosion colors magnet sprite soul sprite remove OffsetY exploder wip
17 Days Ago
Travelling Vendor Revisions -> Main
17 Days Ago
Fix possible NRE in OnHostRespawn()
17 Days Ago
Phrases rebuild Adjusted default steering smoothing
17 Days Ago
Add IBytePackConvert support to Component and GameResource
17 Days Ago
Add add IBytePackConvert to a class to specify how it should be serialized/deserialized with BytePack (similar to IJsonConvert). Implement for GameObject.
17 Days Ago
Increased max speed of vendor Added convar to increase max speed - if you go crazy and the vendor can't stay on the road then its your fault
17 Days Ago
Missed an angular lock
17 Days Ago
updated tracer visuals
17 Days Ago
Damage modify event rework (#164) * Every player's ArmorComponent was modifying every bit of damage taken * ArmorComponent wasn't always before PlayerGlobals was modifying damage * Split into ModifyDamageTakenEvent / ModifyDamageGivenEvent / ModifyDamageGlobalEvent
17 Days Ago
VR: Get skeletal data from OpenXR VR: Match controller positions with SteamVR ones, which better represent where the controller is VR Input cleanup Update Facepunch.XR to d7212d3, fixes broken digital actions
17 Days Ago
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17 Days Ago
InputBooleanActionState state is uint32_t for interop
17 Days Ago
Remove unused from filesystem IWorldReference doesn't need to be ref counted Unmount vpk on map unload properly Call ServiceWorldRequests to finish destroying map instance, create HammerSession
17 Days Ago
Added an icon for equip hood radial menu option
17 Days Ago
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17 Days Ago
Only serialize NetworkMode, NetworkInterpolation, NetworkOrphaned and OwnerTransfer in GameObject.Serialize if they are not their default values
17 Days Ago
swaymuzzle tweaks
17 Days Ago
Remove my log
17 Days Ago
Expose per weapon configuration of ironsights fire anim scale
17 Days Ago
Fixed kill command not working for non-host players - route through host
17 Days Ago
Buff the trace size, max range of knives
17 Days Ago
edited blunderbus 3p aim anim so the gun is held correctly
17 Days Ago
3p mask updates
17 Days Ago
viewmodel blunderbus reload anim edited so the shoulder does not clip into view
17 Days Ago
Get rid of Scene.Discard
17 Days Ago
Fixed static Authority RPC checking permissions against the wrong attribute and messages should be sent to the host and not broadcast