224,595 Commits over 3,714 Days - 2.52cph!

22 Days Ago
merge from tc_reskin_storageadaptor_fix
22 Days Ago
merge from binoculars_nre_2
22 Days Ago
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22 Days Ago
Add .flac sound compiler https://files.facepunch.com/layla/1b1011b1/sbox-dev_trygOXu7s7.mp4
22 Days Ago
Clean up item interaction Remove on update, clean up whitespace Fix some NREs in BaseWeaponitem Merge pull request #1 from Geeknerd1337/main Fix Bug where Interaction Text Stayed on Screen and Clean Up `InteractorUse.cs`
22 Days Ago
Remove +jumps from fire attack
22 Days Ago
Fall damage wip Fall damage reduction item clean up
22 Days Ago
And another
22 Days Ago
Fix some animgraphs using deleted animtag types
22 Days Ago
Support FBX Normal Mapping/Reference Mode 1/2
22 Days Ago
Pivot tool for mesh editor https://files.facepunch.com/layla/1b1011b1/sbox-dev_IpU43VArUy.mp4
22 Days Ago
Better mesh element selection, supports click drag selection
22 Days Ago
Truck models progress
22 Days Ago
Leaderboard backup, run #10940
22 Days Ago
Bradley Heavy Scientist prefab & initial setup.
22 Days Ago
Bunch more wip spawn setup/functionality
22 Days Ago
Leaderboard backup, run #10939
22 Days Ago
Increase refresh interval from 5m -> 45m Add `ping_refresh_interval` to modify how often ping refreshes Set to 0 to never run ping estimation Return ping results after each iteration rather than waiting for all 5 iterations to finish before returning any results
22 Days Ago
Cancel block tool placement with delete
22 Days Ago
Add OnAnimTagEvent to SceneModel and SkinnedModelRenderer
22 Days Ago
Update ping manifest Add `ping_parallel` to switch between pinging sequentially and pinging all endpoints at once (default false) Add `ping_samples` to control how many times to ping each endpoint (default 5)
22 Days Ago
Make sure worker threads start when calling RunInThreadAsync( Action ) Log a warning if a task runs without yielding for more than 1s Facepunch/sbox-issues#4608
22 Days Ago
Rename status tag to event tag
22 Days Ago
Remove unused animgraph tags
22 Days Ago
Fix NRE in scene tree when selection contains invalid gameobject
22 Days Ago
Egressing cargo ship on save will continue to leave the map after load
22 Days Ago
22 Days Ago
Add ability to force-start game Simple player movement
22 Days Ago
Mechanism to abort long-running non-async worker actions Long-running worker action aborting tests
22 Days Ago
Fix recent `ResourceHandleToData( ) failed! Falling back to error texture!` spam for error textures
22 Days Ago
Edit main menu glyph
22 Days Ago
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22 Days Ago
player update. double barrel shotgun anims set exported after edits
22 Days Ago
Ready up status UI adjustments
22 Days Ago
Add more quick options to spawnicon editor & Set LOD to highest Also update (mostly wheel models to now face the same way) & add more spawnicons Hammer: Increase size of "size" status bar to be able to fit the entire text VRAD: Add more info to "Patch Sample Radius Clamped" warning Fixed a weird regression with static props
22 Days Ago
Fixed printer rotation
22 Days Ago
Don't replace normal items Spawn equipment chests Equipment chest prefab Add equipment to dev menu clean up
22 Days Ago
Clearly show how many players need to ready up before the game starts
22 Days Ago
fully greyboxed worker house and master house
22 Days Ago
Mechanism to abort long-running non-async worker actions Long-running worker action aborting tests
22 Days Ago
Start work on local multiplayer twinstick shooter game Update .sbproj
22 Days Ago
Fixed glow on items
22 Days Ago
Can swap equipment
22 Days Ago
Update haptics per-controller Scoped haptics support
22 Days Ago
Merged topology/build zone fixes
22 Days Ago
wip spawn handling
22 Days Ago
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22 Days Ago
Swapped legacy sink over to serverside. It's sync position anyway