133,604 Commits over 4,262 Days - 1.31cph!

16 Days Ago
Frog boots repose
16 Days Ago
Only fill fuel to 50
16 Days Ago
Evaluate water height at water positions and spawn y at that rather than possibly under water
16 Days Ago
Npc aim refactor progress
16 Days Ago
naval_update -> scientist_boat_ai
16 Days Ago
Check textures for null in ApplyMipLevels()
16 Days Ago
Check textures for null in ApplyMipLevels()
16 Days Ago
Merge Indirect Instancing Fixes
16 Days Ago
* Store local bounds so that new world bounds can be derived when an instance moves * Emit a warning when a unit cube is assumed for bounds * Don't actually try calculating worldBounds for Unity, it gets really messy when things move around * Use the new local bounds for the debug overlay as well * Add some null checks in MotionList * Add BroadcastTransformUpdate() to force-update the instance transform regardless of motion state
16 Days Ago
roof conditionals visual polish various fixes
16 Days Ago
Cannon animation polish pass
16 Days Ago
ak charm anchor position tweak
16 Days Ago
Edit/finish cooldown is now handled by a flag, client UI menu options based on the flag.
16 Days Ago
mp5 charm setup
16 Days Ago
roof block model transforms reset, removed duplicate gibbable scripts
16 Days Ago
Updated charm list
16 Days Ago
AK charm setup
16 Days Ago
backpack charm texture updates
16 Days Ago
Updated deep sea map marker tooltip wording
16 Days Ago
Merge from client_cache
16 Days Ago
Wellipets hat repose
16 Days Ago
Added deepsea.setTimeToNextOpening Lets you set the time before the next deep sea opening
16 Days Ago
Adding space station building grade Added new skin blocks to master blocks Space station building block prefabs setup
16 Days Ago
Abyss Hazmat repose/lods
16 Days Ago
Init boat audio shortly after client boat is enabled so it can use cached data. Remove some debug logs.
16 Days Ago
16 Days Ago
Paintball Gun - split transparent parts into extra material, added backfaces for tape, WIP texture update
16 Days Ago
Added BoatBuildingStation.Client partial, moved some code.
16 Days Ago
▍▅▇▋ █▋█▅▄▍ █▋▉▉▉ ▌▆▅ ▌▊ ▅▉'▊
16 Days Ago
IsBoatFullyContained uses cached blocks
16 Days Ago
▆▅█ ▆▇▉▆▊▅▇▇▆▋.▌▊█▆▌▊▍▆▌█▄▊▄▌▋▋() █▅▊▊▋ █▍▋▉ ▊▊█▋▅▄ ▊▇▌▅▉. ▉█▌▅▍▅ █▊▇▉▆▋█▍▋▆▊▊▄█▋▋▊() ▅▍ ▉█▊ ▇█▇▆▊▆ ▆▍▆█▊. ▉▄▆▇▄█▍ ▍▌█▌▍▊▌▋▌▋▋▊▆█() ▊▋ ▇▍▅ ▄▅▆▋▋ ▍▆▄█▇
16 Days Ago
Created a command to fill the players inventory with random items. Its functional but still need some more work.
16 Days Ago
Client part caching wip
16 Days Ago
merge from main
16 Days Ago
merge from naval_update
16 Days Ago
Merge from parent
16 Days Ago
network++
16 Days Ago
merge from playable_monument_scenes
16 Days Ago
birthday hat - fix / added ground light to illuminate the area when enabled by the player
16 Days Ago
Compile fix
16 Days Ago
merge from cannon_improvements
16 Days Ago
Animate fuse burn, fix white fuse texture on cannons, temporarily disable fuse burn for merge.
16 Days Ago
Add the ability to mark ConVars as "DeveloperOnly" (for graphics debugging stuff)
16 Days Ago
scientist_boat_ai -> naval_update
16 Days Ago
spawn setting change again
17 Days Ago
Increase LOD0 distance on steering wheel
17 Days Ago
Added another inside socket check to the steering wheel so it can't be placed on an overhang and end up with the player floating
17 Days Ago
Better scientist boat spawn settings
17 Days Ago
Switch off the RHIB map canvas if the screen is underwater, the canvas can't render properly in those conditions