223,544 Commits over 3,684 Days - 2.53cph!

25 Days Ago
Oilrig1 cover data
25 Days Ago
More updates involving LOD fading
25 Days Ago
Oilrig1 door navmesh fixes. Suitcase collision navmesh error gen fix.
25 Days Ago
Forgot to get rid of this method 🤦
25 Days Ago
Remove controller binding panel (not used)
25 Days Ago
Oilrig1 initial move point data
25 Days Ago
This should be engine internal, expose with EditorUtility Remove debug line
25 Days Ago
Regenerate project solution when compiler settings are changed - fixes Facepunch/sbox-issues#4801 Update spirv-reflect Fix spirv-reflect bug with output_vertices being stomped Validate geometry shaders [maxvertexcount] to not exceed limits - fixes Facepunch/sbox-issues#4738
25 Days Ago
merge from harbor_tweaks_4_cargoship
25 Days Ago
EnvironmentVolume now draws the gizmo of all selected objects instead of just the last one (it still hides the gizmo if only the parent is selected) Fixed EnvironmentVolume making manually added mesh colliders readonly / unsaved
25 Days Ago
tweaked the start of env volumes in rig moonpool fixed loot barrel spawn on large rig S2P
25 Days Ago
merge from bradley_scientists
25 Days Ago
merge from oilrig_sat_tube
25 Days Ago
merge from vendor_ui_map_close
25 Days Ago
extended building topology reach in H2
25 Days Ago
merge from bring_back_vendor_names
25 Days Ago
Lowered barges, fixed a barrel spawn or two
25 Days Ago
merge from fix_connect_localhost
25 Days Ago
merge from fluid_splitter_fix
25 Days Ago
merge from ioentities_handles_naming
25 Days Ago
merge from disable_Easter2024
25 Days Ago
disable easter event Update menuvideo Update gameui
25 Days Ago
lowered both harbors by 1m S2P
25 Days Ago
re-applied water flooding to the H1 tilted barge. Water culling doesn't work in the middle of the sea visually
25 Days Ago
extended monument topology on H2 to prevent seaweed poking
25 Days Ago
Harbors terrain heightmap fixes
25 Days Ago
Merge from 24_04
25 Days Ago
Scene backup
25 Days Ago
Missing meta
25 Days Ago
Scene + anim backups
25 Days Ago
Leaderboard backup, run #10611
25 Days Ago
Reserialize every material in the project (1527 changed materials)
25 Days Ago
Parent merge
25 Days Ago
Merge from Minigun_2024
25 Days Ago
Enabled snapping on igniter, electric heater, laser light, sound light Disabled blend aim angle on a few other prefabs
25 Days Ago
Merge from harbor_tweaks_4_cargoship
25 Days Ago
Merge from bradley_scientists
25 Days Ago
Fix progress bar not working
25 Days Ago
Fixed door controller deployement overlapping issues
25 Days Ago
Fixed sprinkler deployement overlapping issues
25 Days Ago
Merge from main
25 Days Ago
Fixed snapping issues with components facing down (sprinkler, igniter...)
25 Days Ago
Merged main into io_entity_snapping/fixes/2
25 Days Ago
Move skinnable asset into root Tool Cupboard directory and fixed prefab name
25 Days Ago
Make BindRendererBouds component IClientComponent to fix asset warmup issues in server prefabs Updated construction guide mesh
25 Days Ago
Fixed not being able to convert a retro TC to a vanilla TC with spray can (make it's repair target the retro TC item def so that spray can understands the relationship) Fix spray can not copying over authorized players when switching between redirect TC skins
25 Days Ago
Various sidecar bike physics work. Should also be useful if we do a quad bike.
25 Days Ago
Merge from harbor_tweaks_4_cargoship
25 Days Ago
Adjusted resting position of container pickup cranes so the arm rests at around 40 degrees, should make it easier to climb when not moving containers S2p both harbors
25 Days Ago
Give the sidecar wheel basically no friction, so it doesn't drag the bike to the right