139,386 Commits over 4,352 Days - 1.33cph!

23 Days Ago
merge from boat_socketparent_fix
23 Days Ago
Fixed socket specific deployment parenting issue on boats, IPlannerReparentChildrenToMe was changing the parent
23 Days Ago
merge from main
23 Days Ago
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23 Days Ago
Refine npc aiming logic, good accuracy if player is not moving or charging us, bad accuracy if player is far away or running sideways/away
23 Days Ago
Pass params to ServerUse in struct, to make it easier to add new params without having to update all overrides
23 Days Ago
Fix scoreboard issues
23 Days Ago
scientist_spawner_new_boats
23 Days Ago
Ensure oilrig and crate hacking rhibs are also included
23 Days Ago
Added Vehicle_Large groundwatch for 48 IO prefabs
23 Days Ago
Ensure paintable objects' have shadow mode set to On when in the paintable window, otherwise it could have copied a version on the mesh renderer that the indirect instancing system had set to shadows only
23 Days Ago
Added ioentity.allowed_on_boats, default to false for now
23 Days Ago
Codegen
23 Days Ago
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23 Days Ago
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23 Days Ago
Merge from main
23 Days Ago
merge from shader_variant_cleanup
23 Days Ago
scientist_spawner_new_ai -> main
23 Days Ago
Merge from improve_sail_deploy
23 Days Ago
Merge from wearable_icons_fix
23 Days Ago
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23 Days Ago
More accurate colliders
23 Days Ago
Flip the condition
23 Days Ago
scientist_spawners_enabled now affects Scientist Boat spawning
23 Days Ago
Sail deploy guide will now turn yellow if it's going to block another sail (previously would only turn yellow if it's being blocked by another sail)
23 Days Ago
merge from main
23 Days Ago
merge from skinviewer_cleanup
23 Days Ago
Codegen
23 Days Ago
kill_scientist_boat_fix -> main
23 Days Ago
Fix scientist boats becoming bricked when using killscientists command
23 Days Ago
merge from skinviewer_cleanup
23 Days Ago
Added store.previewskin debug command to preview the skin viewer, opens the skin modal with the given item shortname/skin id/workshop id
23 Days Ago
Added BBQ to the skin viewer, updated thompson to use the VM instead of world model
23 Days Ago
Merge from hackweek_meshlod_qol
23 Days Ago
Server compile fixes
23 Days Ago
Merge from main
23 Days Ago
merge from tropicalprefabs_warning_fix
23 Days Ago
Merge from boat_aim_sway
23 Days Ago
Settings changes
23 Days Ago
Skin viewer clean up: removed unused textures and started replacing the custom meshes to use the game meshes
23 Days Ago
Also clamp the clarity amount so the ADS can never come to a rest while the boat is in motion
23 Days Ago
merge from safezonewarning_fix
23 Days Ago
Compile fix
23 Days Ago
Fixed UI_SettingsTweakConvar editor NRE when entering playmode with no domain reload
23 Days Ago
Increase ADS aim sway when on a moving player boat Sway amount is scaled by boat velocity, so stationary or very slow moving boats will be easier to shoot from
23 Days Ago
Restored warning popup when disconnecting or quitting from a safe zone Updated the popup to match the new UI
23 Days Ago
Merge from main
23 Days Ago
Merge from kapok_branch_col_optim
23 Days Ago
Possibly fix Linux build error
23 Days Ago
Apply GetPoseParameter range fix for its one internal usage In the player anim state. Probably does nothing, but at least its not setting the clientside poseparameters move_x/y to invalid values briefly Fixed crashes with Alyx and Jalopy being removed * Also makes Alyx cancel try to enter the vehicle if it is removed while she is running to it Re-include SteamP2P on Linux dedicated servers Fixed Gravity Gun storing buoyancy as a bool Try some more potential crash fixes * Based on just a single dump TTT: Fix SimpleImage PaintOver handling Fix a crash when trying to load weird VTX files Allow Spawnicon Editor to be resized https://files.facepunch.com/rubat/2026/February16-2345-RevolvingLouse.mp4 * Also merged Pull Request for case insensitive search and arrow key animation switching