156,609 Commits over 2,679 Days - 2.44cph!

35 Days Ago
merge from main
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35 Days Ago
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35 Days Ago
Merge from voiceprops/dlc
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35 Days Ago
Remove a log
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35 Days Ago
Merge from main
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35 Days Ago
Fixed redirect link
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35 Days Ago
Merge from voiceprops/dlc/discofloorskin
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35 Days Ago
The flow field pathfinding is now better and units can correctly approach buildings again. The flow field will update automatically when new buildings are created.
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35 Days Ago
More radio stations
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35 Days Ago
Disconnect web stream if we encounter an error
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35 Days Ago
PlayerWalkMovement used capsule.radius in a few places, assuming the capsule would always be vertical. Added support for horizontal capsules.
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35 Days Ago
Fixed internet streams not resuming properly after being disabling by the global allow streams option
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35 Days Ago
Improvements to transitioning in/out of long idle states Fixed missing BoneMarkupData for ikrule bones, updated gitignore Added facial fidgets
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35 Days Ago
Fix player collider mismatch
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35 Days Ago
Some code cleanup for duck/run/crawl methods in PlayerWalkMovement
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35 Days Ago
Fix basetool showing up in tool menu
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35 Days Ago
Add PrismaticJointBuilder.WithLimit
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35 Days Ago
Updated Countryside Map Moved entire map to be 0,0,0 Made map more squared shape
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35 Days Ago
Use Sandbox.WebSocket instead of the raw .NET one
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35 Days Ago
Fixed cassettes with no content restarting when toggling censor recordings option
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35 Days Ago
Allow PhysicsBody to be created through constructor
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35 Days Ago
Add a WebSocket class
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35 Days Ago
Merge NewWounding->Main
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35 Days Ago
Set PlayerWalkMovement capsule rotation via transform instead of rigidbody, fixes jitter
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35 Days Ago
Add AnimEntity.RootMotionAngle (needs testing)
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35 Days Ago
New, axis-rotated capsule for PlayerWalkMovement when crawling. Rotating the axis was the only way to have the player be able to crawl under half-walls without also being able to see through walls at their head position. PlayerWalkMovement now also sets its rotation based on the player model's rotation, instead of staying at Quaternion.identity (since the capsule was always the same all the way around, it never needed to actually rotate before).
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35 Days Ago
Fix "Create Sound for" not filling out using vsnd ext
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35 Days Ago
Create sound asset for balloon pop instead of defining it in code
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35 Days Ago
Updates
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35 Days Ago
Fixed some inconsistent behaviour with the toggle play input on deployed boom boxes
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35 Days Ago
Removed debug line and set hard map limit of 30k x 30k
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35 Days Ago
Fully functional flow field pathfinding with chunks / HPA*
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35 Days Ago
No longer show health bar on new voice props entities if health is full
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35 Days Ago
Updated PlayerModel collider for crawling.
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35 Days Ago
Source updates
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35 Days Ago
Wearables that are marked to hide in Eyes view will no longer hide if the player dances while the debug camera is active
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35 Days Ago
Updated Countryside Map Additional art pass on buildings Adjusted some areas around player start
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35 Days Ago
Missing codegen to fix defaults
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35 Days Ago
Update radio list
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35 Days Ago
Fixed microphone stand world model (use burlap sack)
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35 Days Ago
claw change attack parttype Merge branch 'master' of SpaceUsurperUnity build !redux_all !ecs
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35 Days Ago
Merge from main
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35 Days Ago
Fixed warning about late deallocation Sort ECS bullets before enumerating them UpdateHashSystem is now chunk layout agnostic
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35 Days Ago
Merge from voiceprops/dlc/radiolist
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35 Days Ago
Increased the player's visibility culling radius for crawling
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35 Days Ago
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35 Days Ago
WIP
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35 Days Ago
more voiceprops viewmodel & item sounds voiceprops mixer dsp tweaks
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35 Days Ago
merge from ai main
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