134,749 Commits over 4,293 Days - 1.31cph!

46 Days Ago
Fix wrong lighting in underground scenarios by issuing instanced draw calls earlier in frames where reflection are rendered.
46 Days Ago
Actually apply and respect render layers when instancing
46 Days Ago
Fixed boat splash fx not turning back on when a camera re-enters range
46 Days Ago
Added a SnapPositionTo client RPC, will set the client entity to a given position and snap the positionLerp to the end preventing it from extrapolating Applied when moving entities in and out of the deep sea Fixed DeepSeamanager.FindIslandPortalExitPosition failing in craggy because it has no SpawnHandler
46 Days Ago
Merge from island_scenes
46 Days Ago
Merge from parent
46 Days Ago
Fix tropical1 terrain size (fixes foliage assert), and hopefully stop issue from happening again when adjusting prefabs
46 Days Ago
Added a new unscaled time invoke handler, uses standard invoke API and is accessible on all FacepunchBehaviours (InvokeRepeatingUnscaledTime, CancelInvokeUnscaledTime, etc) CoverageQueryFlare uses realtime invoke handler so that it can work as expected in a paused demo CoverageQueries now updates in unscaled time Fixes spotlights not hiding/showing based on occlusion in paused demos
46 Days Ago
Redo confetticannon.deployed renderer simplification
46 Days Ago
Merge from main Stomped launch site and confetticannon.deployed changes from main, will need to redo
46 Days Ago
Merge from mute_dialog_warning_fix
46 Days Ago
Merge from heli_fixcars_changes_2
46 Days Ago
Merge from cargoship_updatemovement_nre_fix
46 Days Ago
Merge from deleteentitiesbyshortname_fix
46 Days Ago
create floating city calm/breeze/windy ambience defs (just using beach ambience sound defs right now) assign base defs to some of the floating city ambience zones
46 Days Ago
ensure SoundPlayerTrigger turns off playImmediately on any SoundPlayer it is managing fix NREs when attempting to use AmbienceEmitters with only stings and no base loop
47 Days Ago
Fix MountedWeaponSeat client compile error
47 Days Ago
Small ramp will stop if it detects a blockage on the construction layer
47 Days Ago
Use no displacement version of ground plants for floating city pot plants
47 Days Ago
Add a vehicle world collider to the plank
47 Days Ago
Fixed some floating city colliders with negative scale, S2P all of them
47 Days Ago
Added new map icons for ghost ships and floating cities Added a deep sea mode to the map shader, shows terrain as greyscale Removed deep sea island icon entirely, they look a lot better in greyscale
47 Days Ago
- Re-setup, will need wes to fix the rest
47 Days Ago
naval_update -> Cannon_Animation
47 Days Ago
Add reset trigger support
47 Days Ago
pt_boat_polish_pass_2 -> naval_update
47 Days Ago
- Dont dismount straight into the water - Add water mask to the bottom of the front turret
47 Days Ago
merge from naval_update/deep_sea
47 Days Ago
merge from deepsea_generation_tweaks
47 Days Ago
rename TriggerExternalEmitter to SoundPlayerTrigger and make it inherit from TriggerBase
47 Days Ago
- Setup new attack effect on front + rear turret - Added and wired up lights to pt boat (ai wil auto do this) - Added and wired up lights to turret
47 Days Ago
S2P + HLOD all floating cities
47 Days Ago
Merge from floating_cities (stomped prefabs, will need to S2P)
47 Days Ago
Airfield puzzle reset now ignores above ground players via the prefab (S2P) Removed the mid wipe hack we did for last month
47 Days Ago
Remove boat door from tutorial
47 Days Ago
Tweaked deep sea generation, entities are more clustered
47 Days Ago
merge from naval_update
47 Days Ago
merge from boat_building
47 Days Ago
compile fix
47 Days Ago
Merge from extended_decay
47 Days Ago
Reset decay when converting to editable
47 Days Ago
▇ ▇▄▄▇▄▌ ▇▌▊█▅▋█ ▌█▇▉▅ ▌▉▌▌▅ ▄▄▉▌ ▇▌▄ ▊█▍▆▉▄▄ ▋▉▇▍▄▌ ▇▊▆▇█
47 Days Ago
WIP on standardized object health display conditions
47 Days Ago
Add BoatBuildingBlockDecay.DecayDelayMinutes. Delay boat building block decay by 30 minutes.
47 Days Ago
▊▌▉▍▅▊▊▌▆ ▋▌▆▇▌▇▇▆█
47 Days Ago
Fixed nextbots in Source saves crashing on load Added CNewParticleEffect.Set/GetShouldSimulate Fixed multibone static props fast pass using garbage bone positions. CThreadFastMutex changes for 64bit vphysics HLMV launches and runs now Also a few other minor merges from x86-64 More consistent checking for protected entities Basically more code de-duplication. Also adds npc_barnacle_tongue_tip to protected entities list
47 Days Ago
Add BoatBuildingBlockDecay derrived class of BuildingBlockDecay. Add BoatBuildingBlockDecayDurationMultiplier convar. Boat building block decay duration doubles the standard decay by default. Replaced BuildingBlockDecay with BoatBuildingBlockDecay on all player boat building block prefabs.
47 Days Ago
naval_update -> pt_boat_polish_pass_2
47 Days Ago
Added "hull" to name check for isFoundation in BuildingBlockDecay
47 Days Ago
Scene2prefab