141,322 Commits over 2,376 Days - 2.48cph!

58 Days Ago
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58 Days Ago
merge new tea icons to main
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58 Days Ago
added new tea icons.
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58 Days Ago
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58 Days Ago
network++
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58 Days Ago
merge from mixing table
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58 Days Ago
merge from main
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58 Days Ago
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58 Days Ago
picking 53426
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58 Days Ago
Fixed gravity gun (and potentially other weapons) not working properly while sitting in a vehicle Fixed gravity gun spamming its "DryFire" sound in a rare case when the prop is picked up but is too far to be thrown
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58 Days Ago
Fix for terrain margin bug
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58 Days Ago
Abort replay testing on exception in init / update Merge cleanup
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58 Days Ago
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58 Days Ago
Completely removed Sandbox.Public, Sandbox.Math Sandbox.Convar is part of Sandbox.System Fixed compile errors due to wrong package versions Update BlazorWebView Intellisense for generated code seems to have started working, so we don't need the BeforeBuild remove hack
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58 Days Ago
Now using updateFloatVar in redux Find: `"onUpdate".+\n.+"SetFloatVar".+"var":\s*"([^"]+)"\s*,?\s*\},?\s*\},?\s*\]` Replace: `"updateFloatVar": "$1"` Debug replay test not exiting on Jenkins Another possible cause of pixel tint accumulation
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58 Days Ago
Facepunch.System becomes Sandbox.System Rolled console back fto netcoreapp3.1 (because of NETSDK1130 errors) Getting rid of Sandbox.Math, moving some shit from Sandbox.Public into Sandbox.System, deleting unsused shit More refactoring Consolidating Facepunch.Interop Logging system refactor Added custom logger Use custom logger Math refactoring Update to 5.0.0-preview.7.20364.11 Don't commit managed folder Update .gitignore Use PortablePdb Allow access to Math/F Unreference NLog Fixed Lerp/LerpInverse Remove Facepunch.Steamworks
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58 Days Ago
Show active boost count in "Boosts Active" notification. Show remaining boost durations when hovering the boost icon on the character screen.
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58 Days Ago
Improvements to transparent detail shader
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58 Days Ago
Improvements
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58 Days Ago
Added shader that allows a detail layer on top of a transparent material.
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58 Days Ago
Mixing table crafting cost changes
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58 Days Ago
Roofs cost the same as floors (build + upkeep) since they also have the same health
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58 Days Ago
Square / triangle roofs no longer try to join when placed next to each other in a straight line (only triangle / triangle will)
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58 Days Ago
set up easy stages fixed other easy stages
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58 Days Ago
Properly fixed adding/removing ports
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58 Days Ago
More mil tunnels
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58 Days Ago
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58 Days Ago
removed some resources folders intro stage pattern difficulty
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58 Days Ago
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58 Days Ago
Fix car pushing no longer working properly due to the new handbrake system (#52873) + moved the push code.
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58 Days Ago
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58 Days Ago
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58 Days Ago
Make the light calculation methods of GrowableEntity static so we can call it from PlanterBox
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58 Days Ago
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58 Days Ago
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58 Days Ago
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58 Days Ago
Fixed modular car engine performance not being recalculated when the engine is repaired (regression in #53163).
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58 Days Ago
mixing table, tea, and berry sounds
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58 Days Ago
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58 Days Ago
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58 Days Ago
Military tunnels & related WIP.
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58 Days Ago
Anchor / Oar / Barrel decorations. Models; Lods, Col, Prefab and materials.
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58 Days Ago
Removed greater and superior tea tiers.
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59 Days Ago
Super gravgun kills makes dissolved weapons fly a bit farther and be more CINEMATIC item_healthvial dropped by NPCs on death also gets dissolved like the weapon does if they died from dissolve damage Restored SF_COMBINE_NO_AR2DROP ep2 spawnflag for npc_combine_s
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59 Days Ago
fixed layering issues on the mixing table causing ground watch to fail
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59 Days Ago
Fixed "Keep Ragdolls" setting causing dead rollermines and floor turrets to create uninteractable "ragdolls" on death
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59 Days Ago
Removed .0f from default value of r_overlayfade convars (it bothers me)
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59 Days Ago
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59 Days Ago
Reworked models/mechanics/solid_steel/type_a_2_16.mdl so it isn't broken anymore
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59 Days Ago
updating wip glass
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