136,940 Commits over 4,324 Days - 1.32cph!

25 Days Ago
Uzi Blockout
25 Days Ago
pushing_toast_fix -> main
25 Days Ago
Remove pushing toast log
25 Days Ago
cannon_clipping_fix -> main
25 Days Ago
Apply new cannon values to the camera head animation system
25 Days Ago
Merge from deploy_edit_menu_option
25 Days Ago
wood box game textures updated still wip
25 Days Ago
syncvar_inheritance_fix -> main
26 Days Ago
Paintball Gun - added conditional ammo meshes for worldmodel
26 Days Ago
window frame paintable work, set up sign script and rebuilt manifest, enters paint scene with hammer now but no paint yet
26 Days Ago
Add more navmesh blocking volumes to oilrigs
26 Days Ago
Fix scientists dying spontaneously when patrolling
26 Days Ago
Add "too far from shore" error message when trying to place BBS... too far from the shore.
26 Days Ago
Updated descriptions for some naval items
26 Days Ago
Disable deploy & edit option if the player doesn't have the item. Add description text stating the item is required, you must be stationary and not in the deep sea. Refactor some related functionality/checks so I can add clientside error toasts for other factors going forward.
26 Days Ago
Fix gestures not playing audio unless you play a different gesture, transition back to the entry state when ending a gesture. (playable graph quirk) Reset playable graph state on disable to hopefully fix more pooling issues.
26 Days Ago
Refactor some methods to remove the need for resetPathOnFailure and prevent potential inconsistent behaviour in debug mode
26 Days Ago
Merge: from useplayertasks_removegroupocludee_nre - Update: hide new server occlusion group logic behind -enable-new-server-occlusion-groups command line arg (disabled by default) Tests: 2p on Craggy - moved, teleported, reconnected, checked server occlusion still works
26 Days Ago
Update: merge old OcclusionGroup code and put it behind DisableNewOcclusionGroups switch - make DisableNewOcclusionGroups true by default, can be turned off with -enable-new-server-occlusion-groups command line arg Tests: 2p on Craggy - moved, teleported, reconnected, checked server occlusion still works
26 Days Ago
Do not allow partial paths on scientist patrols, as it causes some wild teleportation behaviour, investigation in progress
26 Days Ago
paintball 3p entity update - updated position of flashlight/lasersight attachment
26 Days Ago
Light up frames - adjusted LODs for XL and XXL versions
26 Days Ago
more wip
26 Days Ago
Paintball gun updates - set only lasersight/flashlight as useable attachments - added viewmodel attachment override and positioned both attachments on model currectly
26 Days Ago
Update: declare a boot time switch to disable new server occlusion groups Need to bring back old logic for it, that'll be next. Tests: none, trivial change
26 Days Ago
Merge: from main
26 Days Ago
Tweaked two values to stop clipping issues we're seeing with the cannon
26 Days Ago
merge from main - added support for transparency on decal shader
26 Days Ago
Added support for decal layers on transparent surfaces on the Standard shader
26 Days Ago
stopengine_nre -> main
26 Days Ago
- Prevent stopping the engine from throwing an nre when wiping the deepsea - Remove a dumb log
26 Days Ago
Compile fix
26 Days Ago
Ocean WIP.
26 Days Ago
wood box added prefab for box
26 Days Ago
wood box game model and updated prefabs, ran manifest and localization
26 Days Ago
Light up frames - fixed material config and paintability
26 Days Ago
wood box placeholder textures
26 Days Ago
edited paintable reactive target animtions and transition blends on anim.controller
26 Days Ago
merge from main
26 Days Ago
Migrated deep sea ocean params to new env properties section.
26 Days Ago
Cherrypicked deep sea ocean feature to test branch.
26 Days Ago
merge from indirect_instancing
26 Days Ago
Some fixes and cleanups for the Indirect Instancing debug overlay
26 Days Ago
Codegen so domain reload works
26 Days Ago
Move CCTV processing out of a repeated update into a budgeted queue (0.05ms) Don't add cameras that are completely static to the queue as they don't actually do anything inside server tick Completely removes server cost of static cameras and limits the cost of dynamic cameras
26 Days Ago
Merge from naval_update
26 Days Ago
Switch back to the mainland view on the map screen if it closes while open
26 Days Ago
Commit SyncVar inheritance changes. Can't Cherrypick because of the previous revert.
26 Days Ago
fix ocean stuttering in demo playback (forces water.scaled_time behavior when playing demo)
26 Days Ago
Subtract merge on 140788