223,414 Commits over 3,684 Days - 2.53cph!

24 Days Ago
FishSwarm spawning is load balanced
24 Days Ago
Fixed non-zero-thickness ServerUse projectile hits not registering. Pass in the owner as the ignoreEntity for TraceAll, so they stop hitting themselves
24 Days Ago
harbors S2P
24 Days Ago
tweaked grounds at harbor_1 for bridge pos
24 Days Ago
Merge harbor tweaks 4
24 Days Ago
Fixed egress working if it was in the process of actually entering or leaving harbor
24 Days Ago
Fixed harbor 1 to work with new path
24 Days Ago
Harbor_2: extended dock ladders and volumes lowered surface around swivel bridge by 1.25m on both harbor ground meshes touched up terrain accordingly
24 Days Ago
Fixed fish swarm spawning inside moonpools
24 Days Ago
Fixed corpses floating inside oil rig moonpool / tube
24 Days Ago
texture tweaks, combined mesh
24 Days Ago
Refactored all of the movement code Remade harbor 2 path to work with new movement
24 Days Ago
Fixed muzzle orientation again
24 Days Ago
Fixed attack prefab.
24 Days Ago
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24 Days Ago
vfx_vulkan: never disable optimizations, this was fucking spirv-reflect and the compile time difference is minuscule Don't have a different fastMode shader compile, it doesn't do anything now Matching register offset check in AddSamplerStateVariableToCommandBuffer, same as SetSamplerStateValueFromVariable (prevent oob write) Bind some default shader resources to prevent crashes, this stuff shouldn't be hit normally so warn/assert it's likely solved by a shader recompile otherwise yell at me
24 Days Ago
minigun thickness
24 Days Ago
Improved cargo docking movement code to handle tighter situations Prevents clipping on harbor geometry Moves on rails with more deterministic movement overall
24 Days Ago
merge from main -> full_server_demos
24 Days Ago
Prefab pooling
24 Days Ago
set up viewmodel rendererer script (and turned on)
24 Days Ago
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24 Days Ago
Ai usage accuracy tests
24 Days Ago
added coffeetable_a two skins
24 Days Ago
Now loads skins when spawning tool world models
24 Days Ago
player update nailgun set up in unity
24 Days Ago
Attack tweaks. Viewmodel muzzle point pushed back a bit.
24 Days Ago
Changed UI-Pixelate to additive blending
24 Days Ago
NPC flamethrowers don't hurt NPCs.
24 Days Ago
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24 Days Ago
fixes
24 Days Ago
Muzzle & eject loc, speed/cycle iteration.
24 Days Ago
Heavy scientist AI design fixes
24 Days Ago
RTC
24 Days Ago
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24 Days Ago
Updated Minigun Textures to include Barrel Shadowing
24 Days Ago
Merge from main to get latest ASE
24 Days Ago
merge from /main/visualshader
24 Days Ago
Slightly reduce AI effective range to match damage range.
24 Days Ago
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24 Days Ago
adding swing bridge ramp model for harbor 2 removed static ramps and base from the prefab to be in the structure folder fixed normals on the ramp, added lod and collision to the base
24 Days Ago
player update. eoka pistol exported and set up
24 Days Ago
Codegen
24 Days Ago
Updated Minigun 4K Textures Added Minigun World Model 4K Textures
24 Days Ago
Disable parallel solver
24 Days Ago
Split heavy scientist backpack into tanks + instruments
24 Days Ago
Merge from main
24 Days Ago
Refactor, hook up connections, started work on storing transition actions
24 Days Ago
quick level fixes and adjustments
24 Days Ago
Also tweaked their handles positions because they were an absolute pain to aim for