144,010 Commits over 4,413 Days - 1.36cph!

9 Months Ago
merge from fogmethod1 (sky branch)
9 Months Ago
fix weird atmosphere fog at night, also fix randomized cloud offsets using the same seed for each noise and xform component
9 Months Ago
▉▆▍▋▇▉ ▊▆▆▍▅▋▋▍▆█▄ ▋█▌▋▍ ██▌▇▇▆
9 Months Ago
Changed shipping containers in food market area to green. Changed blend layers.
9 Months Ago
▍ ▅▄▆▅▇ ▉▋▇▇▄▇▍▆▇▅▅█▆▅▋▆▆▍▅▌▇▍▆▅▋▉▍▍█▍ ▆▉ ▌▋▄ ▄ ▉▍▆▅▊▅▊▅▄ ▌█ ▇▉▊▍▄▄▇▄▊█▆▊█▇▍▌ ▇▌▊▊ ▉▄ ▋▋▇ ▋▄ ▅▅▆ ▄▄▍▅▊█▋▄▅█ ▉▊█▊▆▆▋▋ ▋▇▆▇▇▅▌▆▌▍▊▇▄▅▍▇▇▅▋ ▇▋█▄▇▊▆▅▍▊▄█▄▍▆█▋ ▄▋▊▋▆▇▊▌▇▌▇▇ ▋▄▆▄▉█▄▇▇▌▊▅▄ ▍▊▋▉▊▇▌▊▅▇▊█▍▅▇▌▅▄▌▌▋▅ ▉▌▇█▉▅▅█▅▅ ▉▊▆▊▌▇ ▋█▉▊▉▋▊ ▊▊▆▊▉▅▌
9 Months Ago
3p military flamethrower anims, entity and override controller setup
9 Months Ago
Add support for doubles,floats and primitives in reset static field gen.
9 Months Ago
Removed the white sphere on the bow arrow in the skin viewer (??)
9 Months Ago
3p anim updates for shotguns and launcher
9 Months Ago
Fixed skin viewer panning controls staying ON when exiting full screen while panning
9 Months Ago
Added an editor command to randomise the skins in the store
9 Months Ago
Better map settings
9 Months Ago
Add escape capture to server search
9 Months Ago
Draw map grids on our map viewer in the play menu. Grid shader is somewhat based off hopes and dreams.
9 Months Ago
▍ ▊▋▆▉▋ ▄▅▄▇ ▄█▌▇▄▆▅▊▋▋▆
9 Months Ago
More wip. Refactor all individual calls to IsBuildingBlockedByX to a single BlockedByAnything function
9 Months Ago
ghost ship B,C and D set dressing. More differences inside and on deck so each ship feels different
9 Months Ago
turned backface cull back on on ejector seat 2nd material
9 Months Ago
ejector seat mesh collision and set up prefab to be on the floor and put eye pos and enter/exit in correct place
9 Months Ago
RHIB LOD material optimisation
9 Months Ago
Added Ghost Ship Anchor Model and Textures Setup Ghost Ship Anchor Prefab, LODS, Materials, Collider
9 Months Ago
floating city scene update
9 Months Ago
Added NEW tags to header nav button
9 Months Ago
Merge from main
9 Months Ago
merge from new_menu
9 Months Ago
Store time logic tweaks
9 Months Ago
▅▆▆▄▌▊ ▆▊▅▌ ▍▋▉▉▉▌▌▇▇▍ ▆▍█▅ ▌▍▄▌▌▋▅▊▆▅▉█▄▇ ▄█▍▊▄▄ ▇▆▅▊▇▊ ▄█▋█▋▆▋
9 Months Ago
Fix premium modal design
9 Months Ago
▄▊▌▊▍▍ ▇▊▍▄▉ ▆▅▉▅▊ ▍▅▇▆▄█ ▅█▊▋▇▉▆
9 Months Ago
3p blunderbus anims exported and edited world model reload anim timing to match viewmodel
9 Months Ago
Create custom inspector to make editing voicelines easier, stop using the "bark" term and try to always use "voiceline"
9 Months Ago
Merge from main
9 Months Ago
Refactor voicelines to replicate with voiceline index instead of voiceline hash, also allows per-category cooldown work to start
9 Months Ago
merge from new_menu
9 Months Ago
Updated steam inventory modal breakdown button design, made the delete button less attractive Updated wording
9 Months Ago
Skins on sale from this week will now appear as marketable locked for X days
9 Months Ago
Fixed store search bar NRE
9 Months Ago
Replace old SHDO shader options, set keyword dynamically during bake
10 Months Ago
Merge from render_pipeline_testing
10 Months Ago
merge from basesculpture_rpccleanup
10 Months Ago
fixed checks on sculpture access permissions on BaseSculpture server RPCs
10 Months Ago
ghost ship C and D variants set dressing progress
10 Months Ago
Reparent colliders in edit mode
10 Months Ago
Manifest
10 Months Ago
bake revert
10 Months Ago
Merge from main
10 Months Ago
Merge from parent
10 Months Ago
Merge from parent
10 Months Ago
10 Months Ago
Merge from main