193,693 Commits over 4,079 Days - 1.98cph!

11 Months Ago
Fix `clearinventory` not running ItemManager.DoRemoves() causing items to not always go to correct spot Add ability to specify target container & slot when using `give` command - give {item} {amount} {condition} {skin} {container} {slot} Add some descriptions to give commands
11 Months Ago
▆▉▉▋ █▌▄█▄▇ ▊▍▉▋▇▊█▆ ▇▍ ▆▇ ▄▊▊▊▌▇█
11 Months Ago
- ▅▄▅▆▉▅ ▅█▌▊▅█ ▅▊▍█▉ ▄▇▆▄▌▋▍█ ▇▅▅▌ ▌▆ ▄█▍▉▍▊█ > ▉ ▊▍▇▍▄▋█ - ▄█▋▋▍▊ ▇▉▄▇▆▅▌ ▅▍▍▉▍ █▄▍▆▅ - ▄▌ ▄█▊ ▆▊▌▊▅▍ ▇▋ █▄▌ ▉▋-▌▌▅▊ █▊█ ▊▍▌▄▊ ▊█▌▇▊▍▌▅ ▊▆ ▇ ▉▉▍▍▌▆ ▉█▅▌▇▅█ ▍▇ ▇█▄▍▇▌ ▌▍█▉▉▇▋▅▍█▅▊█▊, ▄█▋▉ █▇▇▌ ▌▇▇▇ ▇▆▊ █▅▊▌▉▋ ▊█▇▇▌▌▇▅ █▅█▍▇ ▇▌▋█ ▉▍ ▉▍▅▅ ▅▅▄ █▉▉ ▆█▌▍▌█ ▍▇▆▉▉▄▋ █▅ ▍█▄▍▋▊▊▅
11 Months Ago
Fix `monument_scenes` convar not applying to remapping paths after previous commits Don't remap to scene spawner if the scene doesn't exist in asset bundles Allow editor to control whether it uses monument_scenes when doing map generation with `monument_scene_generation` convar
11 Months Ago
Rename
11 Months Ago
Added BreaksRestraint to DamageTypeEx Ignore cold, bleed etc damage for unlock minigame reset.
11 Months Ago
codegen
11 Months Ago
Added and Setup Vintage Bedside Table Prop Prefab
11 Months Ago
skinned combined truck, applied correct materials, set up first pass on blended materials, added to main prefab (bones need assigning)
11 Months Ago
Added 'triggerevent' server command to trigger any event by name (airdrop, cargo, patrol heli etc) Also added 'killallevents' to instantly kill any ongoing event
11 Months Ago
added base trim for storage warehouse.
11 Months Ago
more work on radtown storage warehouse
11 Months Ago
Further hood tweaks
11 Months Ago
Hood wearable mask tweaks
11 Months Ago
merge from build_leave_bundles_symlink -> main
11 Months Ago
Prisoner Hood cinematic assets
11 Months Ago
Added a way to override force show on UIBlackoutOverlay. Added prison hood UI script, overring force show when the player is dead. Updated UI prefab.
11 Months Ago
LOD0 progress backup
11 Months Ago
Updated rig so wheels rotate in the z axis
11 Months Ago
Added extra hours method to wipe timer
11 Months Ago
Don't spawn travelling vendor if Bradley is on the road - preemptively prevents any issues with Bradley pathing
11 Months Ago
Removed unused retro TC localization tokens
11 Months Ago
Debug camera can now save any depth of field aper, blur, squeeze and barrel values
11 Months Ago
Pressing R to reset debug cam now reset roll immediately regardless of any camlerp value
11 Months Ago
merge from spawnview_command
11 Months Ago
Added 'spawnview' command to spawn entity at the position and orientation of the camera
11 Months Ago
reverted to the og material for house trims
11 Months Ago
merge from snow_effects_roll_back_and_meshLOD_conversion
11 Months Ago
merge from hood_and_cuffs
11 Months Ago
Merge from main
11 Months Ago
Another gesture list update
11 Months Ago
Redo animator changes
11 Months Ago
Fixed changed crane colour in junkyard, S2P
11 Months Ago
11 Months Ago
Gesture list update
11 Months Ago
First pass on a rock paper scissors gesture game Player 1 starts the gesture and waits for someone to join by interacting with them Both players then get a UI prompt to pick a hand Result is communicated via toast for now as there are no animations Bots will pick a random option after 2 seconds and print what they selected in the server log for testing
11 Months Ago
Added killpushbikes and killmotorbikes convars
11 Months Ago
Fix helicopters sleeping at the apex of a bounce
11 Months Ago
Merge Bikes -> Aux2
11 Months Ago
Don't allow passenger to access fuel when bike is on
11 Months Ago
Fixed motorbike fuel interaction
11 Months Ago
Switch the fuel gauge emissive on/off too
11 Months Ago
Set up motorbike headlight
11 Months Ago
WIP lighting & related files.
11 Months Ago
Merge from custom_wheel
11 Months Ago
Server.cinematic is now replicated Cinematic gestures can now be used if the server is marked cinematic, even if the player is not an admin
11 Months Ago
Added gesturecollection.ShowAdminCinematicGesturesInBindings convar When true, cinematic gestures will appear as bindable in the gesture wheel. Doesn't change any actual usage logic for these gestures, if the player binds a cinematic gesture and then joins a server where they aren't an admin the gesture will be disabled in the wheel
11 Months Ago
Merge Bikes -> Aux2
11 Months Ago
Styling, fixes RMB to clear slots Added a reset to default button
11 Months Ago
Cut down version of every monument scene spawner prefab