144,576 Commits over 4,413 Days - 1.37cph!

10 Months Ago
Fixed store featured extending when the timer texts are too long
10 Months Ago
Simplified how the scroll view is populated
10 Months Ago
merge from fix_icon_generator_hide_during_render -> main
10 Months Ago
Fixed cart showing on top of the social menu
10 Months Ago
Pilot Ejector Seat - Added cinematic 4K Textures for media
10 Months Ago
Fixed featured weekly skin not generating its icon color
10 Months Ago
Fixed demo window blur
10 Months Ago
merge from main
10 Months Ago
Add button to force the tutorial Add quit tutorial button (why did we not have this) Fix NRE when store hero tries to roll video too early
10 Months Ago
Ensure store hero always preloads after the store
10 Months Ago
tugboat horn sounds
10 Months Ago
merge from new_menu
10 Months Ago
Compile fix
10 Months Ago
Update HideDuringRender of the camper van prefab as an example
10 Months Ago
Fix HideDuringRender not being copied from the source prefab to the rendered icon - add matching of GameObjects based on name from the source -> target prefab
10 Months Ago
Added a dismisser to the menus chat Opens with the chat keybind Fixes
10 Months Ago
Pilot Ejector Seat - Updated model with various fixes and small changes, updated textures, updated LODs, added backfaces to wing, centered prefab, completed prefab setup with sounds, icon, fixed gibs colliders, changed colliders gibs and model import settings, item setup
10 Months Ago
add graphics.vclouds_reproject to disable reprojection optimization, for timelapse vid
10 Months Ago
Tweaked skin viewer road sign jacket
10 Months Ago
merge toggleable weapon stats display to main
10 Months Ago
Update: refactor occlusion loop to be friendly for batching Need to simplify BasePlayer.OcclusionLineOfSight before I can start working on batched job Tests: none, no functional changes for now
10 Months Ago
Pilot Final Textures and Materials
10 Months Ago
Add options to view toggleable weapon mod stats adjustments
10 Months Ago
Code cleanup and reordering
10 Months Ago
Enabled r/w to 8 models. Hopefully this will remove a good amount of the warnings in the client when joining a server.
10 Months Ago
Fixed wearables being removed when selecting a new item
10 Months Ago
merge from fix_icon_generator_hide_during_render -> main
10 Months Ago
Fixed DeferredDecalRenderer not unsubscribing to `EditorApplication.update` hook when destroyed - caused performance issues in the icon renderer scene when the camera is recreated each frame to render the icon
10 Months Ago
Code setup for new collapsable Items and Wearables selection. Each one is a toggle button that opens a scrollview and populates with items or wearables - replaces the old 2 separate scroll views, creating more screen space. Made the UI bigger. Removed old scrollviews and setup code
10 Months Ago
More FoliageGrid null checks to try and fix errors on disconnect
10 Months Ago
Added sv_pause_sp - allows singleplayer to be not paused Clean-up doubleclicking in menu (Community Contrib) Added option to "hide outdated servers" (Community Contrib) Enable "Spawn with Weapon" for Eli, Mossman, Breen, Magnusson, Kleiner Make zombies/metrocop propagate their lagcomp state to spawned NPCs More merges from x86-64 More merges Minor cleanups Dynamically calculate max autocomplete items based on available space
10 Months Ago
Cleanups from main
10 Months Ago
fix dynamic accuracy weapon stat
10 Months Ago
Adjust needle swing settings, now settles faster from big swings
10 Months Ago
Merge from compass
10 Months Ago
Merge from main
10 Months Ago
Added DM picker to the menu chat + a ton of fixes
10 Months Ago
Fix lighting settings for camper icon while testing
10 Months Ago
Create custom inspector to remove "Hide During Render" field from icon renderer inspector - removed since the settings won't be copied to the source prefab
10 Months Ago
Remove last uses of node shortnames
10 Months Ago
Setup new UI layout for tabbed collapsable item and wearable search. Code setup next
10 Months Ago
Added pilothazmat worldmodel models and created the prefab
10 Months Ago
merge from main
10 Months Ago
Add pan + zoom support to server map
10 Months Ago
UPdate: move serverocclusion caching logic a level higher Goal is to get rid of OcclusionPlayerFound/Lost in the query, so this is first baby step Tests: none, trivial change
10 Months Ago
merge from fogmethod1 (sky branch)
10 Months Ago
merge from main
10 Months Ago
adjustments, mainly to rainmild clouds
10 Months Ago
Fixed SkinGlowTester NRE when generating skin icons
10 Months Ago
NRE fix when initializing friends list