193,693 Commits over 4,079 Days - 1.98cph!

11 Months Ago
SBL LOD0 complete
11 Months Ago
View model setup, fixed incorrect cancelling behaviour at end of game for local player
11 Months Ago
Trail sand improvs.
11 Months Ago
Fixes
11 Months Ago
Wheelfx stuff
11 Months Ago
3p anim setup and better timings to let anims play out Show toasts confirming winner/loser after anims have played Fixed bots never picking scissors
11 Months Ago
Improved sidecar suspension, still needs a little bit of work
11 Months Ago
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11 Months Ago
Enable the RendererBatch component on all shipping container prefabs - fix some components that were at the root level instead of at the same level as the RendererLOD / MeshLOD
11 Months Ago
Failed camera smoothing experiment
11 Months Ago
Velocity inheritence fix.
11 Months Ago
More iteration
11 Months Ago
Merge from main
11 Months Ago
Iterating.
11 Months Ago
Compile fix
11 Months Ago
Merge from parent, stomp animator changes
11 Months Ago
Merge from main
11 Months Ago
Tooltip can now accept arguments for string substitution, similar to RustText Added a tooltip to the discount/surcharge icons that lists the original purchase price Using the addtime convar now immediately force updates all npc vending machines Added a BypassDynamicPricing option to the NPCVendingMachine component, allows us to opt out specific vending machines Added npcvendingmachine.DynamicPricingEnabled convar, disables the dynamic pricing across the whole server
11 Months Ago
Sidecar wheel work
11 Months Ago
Bike driving work and sidecar suspension visuals fix
11 Months Ago
Add color to RendererKey for render batching to support shipping container - pull the color from the MaterialPropertyBlock of the MeshRenderer
11 Months Ago
Sidecar world collider edit
11 Months Ago
Merge main -> Bikes
11 Months Ago
Apply fix #2 in redid commit
11 Months Ago
Redid the commit so that it would stop applying to DeltaSerialize() - tried to combine existing null checks with new default value checks, keeping them seperate is less complexity
11 Months Ago
Fix & update codegen - don't check if field is null twice (bytes & strings already checked if null when optional) - throw error if required class isn't present, skip serializing structs if required but default value - fix regression where it checked if field was default when delta serializing
11 Months Ago
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11 Months Ago
Skip fields with custom default values instead of always serializing them - significant as it affects Vector3
11 Months Ago
Fixes Dirt trail iteration.
11 Months Ago
Updated codegen Protobuf now won't serialize default values as pooling resets everything before deserialization - should have the exact same input & output but better performance
11 Months Ago
Made ProtoBuf.Half3 and ProtoBuf.VectorData IEquatable so it can be compared to default value
11 Months Ago
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11 Months Ago
Mud splat FX.
11 Months Ago
Replace default cubemap texture with the one VBSP generates by default This affects maps that are renamed after compilation Fix CmdSeq.wc being broken on local builds Fixed Ceiling Turret trying to play non existent sounds on dry fire Was spamming warnings in console Fixed Alyx not being blinded by flashlight in Episode 1 More episodic behaviors, for Zombies and Headcrabs Fixed Alyx still following the player in darkness mode without flashlight Fix Alyx's darkness breathing breaking other voice lines Remount subbed addons if we unmounted server addons In case some file(s) were overwritten by server addons, which are now gone Clean up rope materials on disconnect, not game shutdown Allows rope materials to reach 0 refcounts Fixed intro screen material not being freed Also fixed __error material getting an extra forever refcount Also fixed __loading and __background getting forever refcounts Fixed certain sprites (such as physgun beam) being forever referenced if drawn
11 Months Ago
Motorbike wheel FX wip.
11 Months Ago
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11 Months Ago
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11 Months Ago
merge from optimize_asset_warmup_tunnels
11 Months Ago
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11 Months Ago
Parent merge
11 Months Ago
Merge from main
11 Months Ago
Anim source/working file backups
11 Months Ago
WIP/placeholder rock paper scissors gesture animations - 3p and viewmodel clips. Includes entry, idle, start and exit placeholder anims.
11 Months Ago
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11 Months Ago
Merge from main
11 Months Ago
Merge from hood_and_cuffs
11 Months Ago
Lock/unlock backpack correctly