198,635 Commits over 4,140 Days - 2.00cph!

10 Months Ago
merge from main
10 Months Ago
Have wolves eat corpses and meat Fix wolves thinking they already finished moving instead of waiting for the async path request result
10 Months Ago
Applying shelved work: Support for skins that aren't approved yet, process rework, error handling, logging, fixes, etc
10 Months Ago
Update .gitignore Pull Request: util.Timer additions TIMER:Start() default first argument to 0 Added TIMER:GetElaspedTime() game.CleanUpMap() clientside now clears beams and temp ents Fix VBSP being unable to find sub instances in subfolders Prevent crashes with wireframe model rendering and high vert models
10 Months Ago
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10 Months Ago
Update: Switch to Dynamic measurements for Pool perf tests - Also moved the tests into it's own nested class since there'll be more in the future. Surprised this is not default behavior, but ah well. It does run less measurements, so it avoids random spikes. Tests: ran the pool perf tests, results line up with previous
10 Months Ago
Skin bundle update
10 Months Ago
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10 Months Ago
Bugfix: Avoid perf degradation with many small Perf Test iterations Was caused by aggressive GC invocation, which I just ripped out - there's a better alternatives if it's truly needed. Tests: Ran the Pool bench tests, execution time went down from 3m to 3-5s
10 Months Ago
initial 2D grid for avoiding Physics checks against WaterVisibilityTrigger - Simple BitArray for static, brute-force through dynamics due to tiny count - train tunnel trigger volumes limit the usefulness of this, next step is splitting world-Y into very small number of cells
10 Months Ago
Bugfix: Avoid tracking allocations from Setup/Cleanup This fixes the bug that was invalidating measurement tracking. That said, this causes a perf regression because ExecuteSingleIteration is slow - will fix in next CL. Tests: Observed a reduction in allocation calls for Pool perf test (but not to 0, as it's picking up allocations from GC.Collect)
10 Months Ago
New: Adding PoolTests allocation perf test Estimates the allocation speed compared to basic heap alloc when we have full capacity available. This is just for perf testing package validation(revealed 2 bugs). Tests: ran it and validated results in the Test Report window
10 Months Ago
Add: Adding Performance Test Framework(v3.0.3) as a source package While evaluating I discovered a couple issues, so will be patching it over time Tests: wrote a pool perf test, it ran
10 Months Ago
world_update_2/logpile_fixes -> world_update_2
10 Months Ago
Skin update
10 Months Ago
Rebalanced wood pile to 1k with hatchet
10 Months Ago
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10 Months Ago
Fixed Jackhammer causing RPC Error when used on legacy wood piles
10 Months Ago
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▆▋▇▊▋▋▇▉█▊▍▍▌▇▌ ▋▋▉▉██ █▇█ █▅▅ █▌█▌ ▌▋ "▉▆▋█▍▇▊ ▍▋▌▌▌" ▌▅▉█, ▊▆█▇▍▋▌█ ▍▅ ▉▉ ▍▋▍▌ ▄▆▇▄ ▄▆▌ ▅▍▉▋▉▉▊▊ ▄▉▄▅▆█ █▋▌ █▇▉▌▌ ▅▄▄▍▄ ▋▉▋ █▇▇█▆██▍▆▍ ▆█▉▍ ▍▉▋▇▊██▊▋▊▍▇ ▋█▋▊▉▍▄▇▄ ▊▋▌▆▍▇▌ ▆█ ▇▇ "▆▅▅█▅▊▄ ▄▆ ▌" ▊▊█▍▊▍▆▉ ▇▆▇▆▌▆ (▋▌▅▊▅▊ ▇▆▇▊▄ ▊▇▇ █▌▌▍▄▆▍▅ █▆▆▇▊▊▄ ▅▍▄▇▌)
10 Months Ago
merge from main - rc
10 Months Ago
fixed bird shit decal projecting on decal layer0
10 Months Ago
Heli Error Spam Fix -> Main
10 Months Ago
Revert heli dynamic height Should prevent error spam
10 Months Ago
world_update_2 -> Aux2
10 Months Ago
world_update_2/radioactive_water -> world_update_2
10 Months Ago
Fixed server build error
10 Months Ago
world_update_2 -> Aux2
10 Months Ago
Merge radioactive_water -> world_update_2
10 Months Ago
▍▊ ▊▊█ █▄▉▋ ▉▊▄'▆▄ ▄▄▌ ▌▆▄▊▄▍▊ ▅▅ ▅ ▋▍▆▊ ▅▅▆▇▅ ▌█▄ ▋▆▌ ▌▆██▇▇▄▌ ▉▄▆▄▍▍, ▊▄▉▆ "▇▇▉▉▌█ ▍▄▊▌▅ █▌ █▌▋▅ ▋▅▊▌" ▋▊▅▊ ▊▍▄▆█ █▌▌ ▋▇▌▆▇ █▍ ▉▆▊▅▊▅▆▋▆▅▋▍▌ ▍█▉ ▊█▍▆▉ ▍▋ ▆▇▆▉▅, ▅▍▉▋▇▆▄▉ ▅▉█ █▇ ▅▋▅▊▉▄ ▍▆▋▆▌█▆█▉▉█ ▌█▉▄▊▇ ▊▍▊▊▌▌ █▅▍█▌
10 Months Ago
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▍▄▆▆ ▉▋▅▉ █▋ ▅▉▌▄ ▊▋▄▊▅▆ ▇▉▊ ▍▍▌█▉█▉▍ ▊▇▅▊▄▆▄▊▉ ▊▇▋▍▇▋ ▊▇▌▉ ▇▅▋▊▉▇█▇▆ "▊▇▊▅ ▌▌ ▉▆▋▇▉" ▉▍▍▉▉ (▄▌▊▉ ▅▆▄▊▌)
10 Months Ago
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10 Months Ago
Added --main container too
10 Months Ago
Merge: from main Tests: built all modes in editor
10 Months Ago
Update: document and test StringView.IndexOf Tests: ran the new unit tests
10 Months Ago
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10 Months Ago
Prevent being able to bully wolves by repeatedly shooting at their feet to scare them away, fix wolves trying to cancel their reaction to fire
10 Months Ago
Streamline wolf interruption behaviour, assign target upon hearing noise
10 Months Ago
Polish and budget NPC hearing, reduce charge range
10 Months Ago
Radtown no build increased Dropzone position change S2P
10 Months Ago
softened canyon_a pinch
10 Months Ago
removed hurt volume from the frontier gate
10 Months Ago
fixed offsets in the frontier gate prefab setup renderer lod on the frontier wall variants
10 Months Ago
WIP editor for TweakUIPresetSelect for easier editing of preset blocks
10 Months Ago
merge from main -RC
10 Months Ago
Applied new changes to ak for testing
10 Months Ago
Exposed support for IK hint on left hand
10 Months Ago
Simplified editing process, eliminated a few button presses