198,617 Commits over 4,140 Days - 2.00cph!

11 Months Ago
Fix `ProtocolParser.staticBuffer` being uninitialzied on other threads when not writing network data - surprised this didn't throw errors before
11 Months Ago
Implement writing Protobuf header of demos for the final merged player demo
11 Months Ago
▉▄▋ ▋▆▊▌▊█▊ ▉▍▄ ▅▆▊█▋▋█▊▌▄█ █▉▆█ ▉▊ ▍▍▍▌▊ █▆▇██▋▅ ▋▉ ▅▌▍▆▄▆▋▉▉▄▄ ▋▄▆▆
11 Months Ago
Adjust terrain anchors on all 3 new divesites
11 Months Ago
Swap divesites over to prefab Remove Scene2Prefab Resetup populations Delete autospawn folder
11 Months Ago
cleaing up divesite. collision and lods
11 Months Ago
Updated Textures for Digital Clock
11 Months Ago
Fix wolf not following players moving away with lit torches
11 Months Ago
Add torch to bow editor loadout
11 Months Ago
Have wolves look at their prey when circling
11 Months Ago
Fleshed out the display panel. Added LCD font.
11 Months Ago
Placement changes Manifest again Made seperate wood bonus for wood piles
11 Months Ago
lobster trap and boat lods and collision. starfish and crab, set dressing
11 Months Ago
playerupdate. crossbow idle anims clip ranges edited to make them stable
11 Months Ago
Tunic rig/burst cloth setup, still WIP
11 Months Ago
LODs for Digital Clock
11 Months Ago
hitching - easing in break force over short number of frames to let it break easier after initial hitching - set hitching flag on attached entity - horse modifies speed with prescense of hitch flag
11 Months Ago
setting up wallpaper viewmodel in unity
11 Months Ago
hitching tweaks - project hitch joint - move ridable queue processing to fixed update
11 Months Ago
Renamed wainscotting icon and added minor grunge added to textures
11 Months Ago
Digital clock material and texture update
11 Months Ago
Update to Digital Clock material
11 Months Ago
Enabled cutout on default wallpaper skin materials, so you can see the wall grade behind
11 Months Ago
Digital Clock - Moved Materials Folder. Updated prefab text position. Updated mesh.
11 Months Ago
Updated Wallpaper Viewmodel and World Model to use updated FBX Updated Wallpaper Viewmodel and World Model Material to use an opacity map Added Wallpaper Viewmodel and World Model Opacity Map
11 Months Ago
wallpaper entity updated with wallpaper wm
11 Months Ago
exported wallpaper viewmodel rig/anim set with latest wallpaper model
11 Months Ago
Update the page prefabs with branding, logo and layout masks enabled
11 Months Ago
unpacked prefabs for divesite
11 Months Ago
menu ui prefab
11 Months Ago
Small tweaks to subway texture grime, added wainscotting (still WIP)
11 Months Ago
Added green wallpaper placeholder icon Folder cleanup
11 Months Ago
World Update 2 -> Legacy Wood Pile Improvements
11 Months Ago
Tweaked doorway wallpaper socket offset so you can't deploy wallpaper from the hard side when theres no door
11 Months Ago
DoPrepare to get an id on the new divesite prefabs Cleared out divesite_a and c replicas Updated manifest Re-added to populations to ensure proc gen spawning for the new prefab paths
11 Months Ago
splite divesites off to their own scenes so we dont get as many conflicts. Renamed new A B and C to D E and F as we have old ABCs, relinked broken rocket materials on divesite E, ran scene to prefab on D E and F
11 Months Ago
Make fsms easier to debug and extend by using tags for high-level transitions instead of nested fsms
11 Months Ago
Updated Rust+ pairing error messages toast with the new syntax
11 Months Ago
merge from main
11 Months Ago
merge from main
11 Months Ago
merge from buildingerrors_improvements
11 Months Ago
Fixed RPC error when assigning a bag to a disconnected player who has already reached their bag limit
11 Months Ago
Only add a 0 when starting by typing 3 or more in the digital clock alarm UI so 3 -> 03:
11 Months Ago
more seaweed placement. plane lods
11 Months Ago
Updated canyons clutter topology to contain the bottom of canyon surface for ore node spawns Updated canyon scenes
11 Months Ago
wip PlayerModifier limits per source type (tea/dart) and combined totals
11 Months Ago
Update: Replacing new occurances of obsolete Pool API with new Tests: built all configs
11 Months Ago
Cherrypick cs102783 build fix
11 Months Ago
Merge: from main Also contains updated codegen binaries to conform with new API Tests: built all modes
11 Months Ago
edited dpv character animations and edited ik position for hand on its deployed prefab