193,910 Commits over 4,079 Days - 1.98cph!

12 Months Ago
Added ItemModForceWearFromBelt, added it to prisoner hood. Prisoner hood is now force worn when added to a handcuffed player's belt bar.
12 Months Ago
Fix framerate dropping to near zero when painting quick long strokes
12 Months Ago
▌▊▌▋▄▍ ▄▆█▅▋ ▍▊█▌▉ (▋▋▆ ▍█▅▄▄▉ ▇▊▉▍▍▍▇), ▄▊▍ ▅▇▅▉▋▄▇▍ '--▊█-▉█▍██▌-▊▊▆█▋▊▋▅▊' ▇▉▇▉▆█▍-▄█▊▆ ▉▅█▌▄▅▇▊▄ ▍▋ ▄█▄▇▊▋▆ ▆▉▊▄▌█ ▉▄▇█▄▉▇█▌ ▆▆ █▅▇▇▉▆▄
12 Months Ago
Props folder, fist pass converting to MeshLOD Removing MaterialSetup components for snow
12 Months Ago
Active held entities are notified when owner dies. Unlock handcuffs on death, releasing player limitations for when they respawn.
12 Months Ago
textured tricycle with LODS
12 Months Ago
Handcuff statuses are now correctly applied when handcuffes are placed during wounded state. Locked handcuffs can't be removed from belts. Added ItemModRestraint
12 Months Ago
weekly skin models
12 Months Ago
merge from save251
12 Months Ago
update no build volume at train_tunnel_double_entrance_b
12 Months Ago
merge from meshlod converter
12 Months Ago
12 Months Ago
merge from main
12 Months Ago
If the RendererLOD cannot be converted, show the convert button but grey it out, also show a reason why
12 Months Ago
merge from SkinViewFix
12 Months Ago
merge from ShelterColliderFix
12 Months Ago
merge from ScrapHeliSpeedoFix
12 Months Ago
merge from solarpanel_damagepickup
12 Months Ago
merge from teslacoil_clippingexploit_fix
12 Months Ago
merge from meshlod converter
12 Months Ago
RendererLOD conversion fixes
12 Months Ago
Added ItemModForceSelectFromBelt and related implementation.
12 Months Ago
Allow handcuffs to be applied to wounded players
12 Months Ago
Merge from fishing_changes_june_24
12 Months Ago
Merge from main
12 Months Ago
Unchecked "Exclude Main Light" in Deferred Extension script on the Skin Viewer camera. This setting was preventing some of this week's skins from being visible
12 Months Ago
Revert the chair prefabs, they were just for demonstration
12 Months Ago
Added support for both LOD converters to work on a selection of game objects, including when those objects are prefabs in the project
12 Months Ago
Moved "Convert LODGroup to RendererLod" into Tools/Optimize/LOD Converters Added "Convert LODGroup to MeshLOD" into the same section, does the above conversion and then converts into a MeshLOD, works on all selected non-prefab assets Fixed both menu options not working Undo properly
12 Months Ago
Legacy shelter front colliders now more accurate, fixes floating CCTV cameras
12 Months Ago
Scrap Transport Heli speed on the airspeed gauge now matches actual speed
12 Months Ago
Don't show camera distance or converter options on RendererLOD/MeshLOD inspectors when inspecting an asset
12 Months Ago
Merge main -> HeliDrivingImprovements
12 Months Ago
Fixed fish trap not being able to accept whole fish as bait Fish trap can no longer catch the same fish being used as bait Fixed fish trap result item not stacking correctly
12 Months Ago
▍▇▋▇▆▋ ▉▄ ▌█▇▌▉ ▋▊▌▊ ▇▍▊▄▄█▄ ▅▄▊▆▅▊▆▊ ██▍█▅▉ ▌▍ ▄█▋ ▍ ▄▌▅ ▉▄ ▅▌▌▅ ▋▅▍▍ ▊▆ ▅▄▆▍▅▆▋█▄▋▅ ▋▄▉▍▊://▉▆▉.▍▇▌▅▆.▄▌▇/▉/▊▆▄▉█▇▊▌▋▉▉▊▇▇▅▋/▍▇▋▇▅▅▊▊▇▊▍▇▍▄▌▇/▍
12 Months Ago
Updated the bait value of the unused berrry items
12 Months Ago
Merge from hackweek_renderlod_collapse
12 Months Ago
Fixed wooden_crate_a, wooden_crate_a_red, wooden_crate_e_red, wooden_crate_e renderers set up with multiple empty LOD states RendererLOD will no longer collapse a renderer with multiple empty states
12 Months Ago
Solar panels no longer take damage when picked up
12 Months Ago
Trying steam overlay URLs again
12 Months Ago
Increased fertiliser output from bone fragments in composter from 10:1 to 4:1
12 Months Ago
Merge from main
12 Months Ago
Merge from meshlod_converter
12 Months Ago
Update MaterialSetup to not target children if we convert to a MeshLOD Don't offer the MeshLOD conversion if the minDistanceMultiplier isn't 0 since MeshLOD has no equivalent feature
12 Months Ago
merge from allow_barricades_monuments -> aux2
12 Months Ago
▅▉▊▊▇ █▋▉▆ ▊▋▊▉ (▍▉▋▅▇▉▉ ▆▌▆)
12 Months Ago
Merge from main -> allow_barricades_monuments
12 Months Ago
Cache if a collider is part of a monument with `MonumentColliderTag` component(so it works in standalone builds)
12 Months Ago
Merge from paint_qol
12 Months Ago
Consolidate some burst util methods into FP.System so they are reusable everywhere (compile fix)