130,482 Commits over 4,232 Days - 1.28cph!

10 Months Ago
Fix view model spamming errors
10 Months Ago
Hook tiger model to prefab
10 Months Ago
Horse server optims, throttled auto avoidance Added convars to throttle the ground normal update too, so we can fine tune it Minor client optims
10 Months Ago
Rename and move tiger protection asset
10 Months Ago
Set up crocodile required gameplay assets
10 Months Ago
Use FastDebugDraw to draw debugging information of IndirectInstancing
10 Months Ago
Merge from /fast_debug_draw
10 Months Ago
Merge from /main
10 Months Ago
First iteration of the FastDebugDraw component, shader and material
10 Months Ago
Collect debug information about whether the color supplied by RendererBatch matches the color in the material property block
10 Months Ago
Restructure handling of debug code in IndirectInstancingCamera
10 Months Ago
Indirect Instancing: Initial support for material propery blocks (only _Color so far)
10 Months Ago
- Media Cloth
10 Months Ago
Fix shader compilation issue in Particles/Pixel Lit 6-Point shader
10 Months Ago
Submitting tiger rig fbx with fur LODs
10 Months Ago
Fix compilation error in StandardLayers.cginc
10 Months Ago
Renname ConVar.Batching.renderers → ConVar.Batching.enabled
10 Months Ago
Fix pass by reference in IndirectInstancingRenderer
10 Months Ago
Refresh RendererLOD, MeshLOD and MeshCull individually to reduce side effects
10 Months Ago
Set battering ram seat to mobile, changed dismount hold type
10 Months Ago
Merge from main
10 Months Ago
Improve and clarify Add() and Remove() handling in RendererBatch
10 Months Ago
Implement GetActiveComponent() to avoid processing disabled components when refreshing LODs
10 Months Ago
Merge from main
10 Months Ago
Merge from main
10 Months Ago
Pass instancing handle by reference to ensure it's always up to date
10 Months Ago
Rename LODCell.Timestamp → LastRefreshTimestamp
10 Months Ago
Pass instancing handle by reference to ensure it's always up-to-date
10 Months Ago
Make LODComponent's Hide() and Show() public
10 Months Ago
- Greatly improved the smoothness of swapping between states during reload - Fixed flip that was happening mid way through - Cleared up a lot of the artifacting
10 Months Ago
Delete unused tiger static mesh
10 Months Ago
Merge from wip_quality_size
10 Months Ago
Missed files
10 Months Ago
Finished off quallity based slots, fixing some bugs and refactoring.
10 Months Ago
Update manifest
10 Months Ago
Make LODComponent's Hide() and Show() public
10 Months Ago
Generate root motion data for existing anims
10 Months Ago
Setup tiger required gameplay assets (it has the wolf mesh for now while I wait for the new tiger mesh)
10 Months Ago
Added Pie Textures and Setup Pie Materials
10 Months Ago
merge from lunar branch, changsets - 111037 (fixed uvs on lod2 wallframes) and 111016 ( fixed default wall divider appearing in the crafting menu without ownership)
10 Months Ago
fixed small uv issue on wood trim on wallframes LOD2s
10 Months Ago
Setup Pie Folder Structure
10 Months Ago
Removed Extra Bottle from Catapult Flammable Ammo LOD 0
10 Months Ago
Updated Medieval Single Door FBX to fix gap between the door and door frame
10 Months Ago
reordered viewmodel minicrossbow reload anims
10 Months Ago
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10 Months Ago
manifest rebuild
10 Months Ago
Added new options to rotate both directional lights for an icon render Rotations are saved to PropRenderer component Added light preview toggle in IconRender scene, shows current lighting intensity and rotation in game view
10 Months Ago
Manifest
10 Months Ago
Don't change scene when using the Scenes dropdown if cancel is selected (otherwise changes would be lost)