251,434 Commits over 3,959 Days - 2.65cph!

8 Months Ago
Fix NRE when melee attacking someone due to hitbox being null
8 Months Ago
Water trail improvements.
8 Months Ago
Fixed melee damage NRE Messing around with markers again
8 Months Ago
phrases
8 Months Ago
Fix teammate building guide staying visible after the teammate has disconnected
8 Months Ago
Extra wheel FX sorting for the trike.
8 Months Ago
Fix FollowBone not working correctly again
8 Months Ago
Some UI NRE fixes (in cases when a player just joined and UI tries to use GameUtils.LocalPlayer before it exists) Better weapon Deploy/Holster logic + use IDeploymentListener to set current weapon avoid Components.GetAll being used A LOT
8 Months Ago
player update. 3p minigun anims exported and set up
8 Months Ago
grenade scorchmark decal
8 Months Ago
Fix FollowBone not working correctly again
8 Months Ago
Only set console widget instance for main editor window
8 Months Ago
Bezier.ApplyLineSlack micro optims
8 Months Ago
Fixed incorrect rotations on pipe meshes Converted prefabs to mesh LOD
8 Months Ago
fix for "Unable to parse file Assets/Prefabs/Building Core/foundation/foundation.prefab: [Parser Failure at line 2179: Expected closing '}']"
8 Months Ago
Moved wire slack calculation to job system, wip
8 Months Ago
merge from nexus
8 Months Ago
merge from fix_queueskip
8 Months Ago
merge from fix_staging_client_analytics
8 Months Ago
merge from fix_runtime_profiling_hook
8 Months Ago
Write specs to seperate file, print paths to console
8 Months Ago
Populate GridScene on OnLoad Add GpuFrametime, Warmup time
8 Months Ago
Report GpuFrametime in PerformanceStats
8 Months Ago
Map changes
8 Months Ago
Fixed a bunch of possible crashes with Vehicles pre-spawn Afternative fix for timers during timing out Alternative fix for Entity:FollowBone
8 Months Ago
Fixed a bunch of possible crashes with Vehicles pre-spawn Afternative fix for timers during timing out Alternative fix for Entity:FollowBone
8 Months Ago
Try catch serialization so 1 error doesn't stop the entire thing from working
8 Months Ago
Fix runtime profiling hooks not being called on the server (due to UpdateHandler only bein on client) - move hooks from UpdaetHandler -> UnityHookHandler - ensure hooks get created in bootstrap
8 Months Ago
vehicle dev meshes standard car addition
8 Months Ago
Some fixes + swap all instances of using Query=true with a change callback attribute
8 Months Ago
Fix restitution not combining
8 Months Ago
Localise travelling vendor
8 Months Ago
Added various resources and materials
8 Months Ago
Fix reserved slots not being added to list when created
8 Months Ago
Flush network updates before send RPCs (#1594) * Flush network updates before send RPCs * Keep track of potential pending network updates to flush for RPCs * Make sure to unregister for update after sending * Add some documentation
8 Months Ago
Add some documentation
8 Months Ago
Added 20 weapons to travelling vendors orders
8 Months Ago
For damage, pass hitbox tags instead of passing isHeadshot
8 Months Ago
Show infinity instead of nothing for ammo Fixed not being able to buy at game start, pre-round start
8 Months Ago
Added setting to show display names rather than shortname
8 Months Ago
Re-enabled IsDynamic on all objects that need it on Cargoship prefab Removed an old scene as a precaution against overwriting cargoship prefab with older content
8 Months Ago
Work In progress - improved median denoise, Code changed for median filter.
8 Months Ago
Fixed editor entry not being marked as dirty
8 Months Ago
Don't keep sounds that failed to load around trying to mix forever (matches how old vmix mixer handles it) Fixes #1597
8 Months Ago
NPC Vending Order now colours entries according to rarity
8 Months Ago
View bob is a range from 0 to 100 instead of 0 to 1
8 Months Ago
Imported Double and Single Residential Bed Props Added Textures and Materials for Residential Beds Setup Residential Bed Prefabs, Colliders and LODS
8 Months Ago
Merge main
8 Months Ago
Map progress
8 Months Ago
Add MapInstance.Bounds to get world bounds of the map