198,616 Commits over 4,140 Days - 2.00cph!

11 Months Ago
merge from Pool_Remove_FreeDynamic Tests: ran new CompanionServerTests 10 times, all green
11 Months Ago
Bugfix: Close socket properly instead of aborting during test teardown This is slower, but avoids tripping up the companion server that's polling on data and suddenly gets unexpected remote closure, triggering an exception. Tests: ran the batch of tests 10 times, no failures
11 Months Ago
Merge: from main When testing on main, suddenly discovered that 3rd test batch run would produce an error. Tests: ran CompanionServerTests multiple times, 2 green batches, 1 red (on teardown) - will fix in next CL
11 Months Ago
Merge from Entity_Query_Improvements
11 Months Ago
Fix wolves being able to pick "valid" but unreachable destinations when roaming
11 Months Ago
merge from main
11 Months Ago
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11 Months Ago
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11 Months Ago
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11 Months Ago
Merge from main
11 Months Ago
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11 Months Ago
Merge from main
11 Months Ago
Merge from twitchdropsrender
11 Months Ago
Updated Polarbear ragdoll prefab. Scaled to match Polarbear prefab. Joint orientations of ragdolls corrected. Colliders tweaked.
11 Months Ago
server compile fix
11 Months Ago
merge from hackweek_better_mountable_editor
11 Months Ago
improved the ocean culling volumes in canyons to reach higher and wider for cases where ocean spawns higher
11 Months Ago
Fixed init order error
11 Months Ago
Shrink the start tutorial button in the options menu
11 Months Ago
Merge from getdefinitions_fix
11 Months Ago
Merge from dome_collider_fixes
11 Months Ago
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11 Months Ago
Merge from vanilla_tc_gibs
11 Months Ago
Merge from binocular_chat
11 Months Ago
Fixed water overlay post effect getting stuck at NaN weight in playground scene
11 Months Ago
Code cleanup
11 Months Ago
Bakes and coliders for all hill cliffs Prefabs tweaks Material tweaks for all cliffs Added temp mesh culling
11 Months Ago
Temporary fix for projectile violation when hitting a wolf's butt
11 Months Ago
Fix wolf not circling, add flee behaviour
11 Months Ago
Fix wolf overshooting destination, adapt roaming speed to how far is destination
11 Months Ago
Start work on wolf roam state
11 Months Ago
Fix wolf getting stuck in some situations
11 Months Ago
Added a deploy offset to wallpaper construction prefabs, fixing the false positives and negatives line of sight checks Increased the max place distance
11 Months Ago
Add rcon errors in profiling analytics Improve rcon error exception logging Reuse blob options and http headers instead of recreating them every uploader lifecycle
11 Months Ago
Tweaked some electrical component positions to avoid clipping with wallpaper
11 Months Ago
Panel light tweaks
11 Months Ago
Prevent wolves being too synchronized by adding a random delay
11 Months Ago
Fix wolf sliding during some montages
11 Months Ago
Integrate spine animator and look animator
11 Months Ago
Merge from hackweek_optimize_statics
11 Months Ago
set override controller
11 Months Ago
hc revolver updates: - rigged worldmodel - renamed worldmodels with w_ convention - Added unpacked fbx to .worldmodel and setup - Set up .entity with correct model - added 3p override controller - added rough 3p anims
11 Months Ago
Merge from entitymenu_codegen_optimize
11 Months Ago
divesite small b wip
11 Months Ago
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11 Months Ago
Update vortigaunt model to have EP2 animation preference Fixes EP2 intro scene with alyx and antlions Antlion, Zombie and Fast Zombie models from Episode 2 They have missing animations used in episodes, and appear to be backwards compatible.
11 Months Ago
Fix wolves going very fast
11 Months Ago
Wallpaper now has health and protection (still need to tweak the values)
11 Months Ago
Modify AI debug code to not require the removal IClientComponent or IServerComponent
11 Months Ago
source tweak for boiler