193,481 Commits over 4,079 Days - 1.98cph!
Fixed some perf mess ups in merge
Fixed re-introduction of broken vendor names bug
Fixed regression with nextbot pathfinding involving ladders
Rookie mistake
Fixed certain brushes not having any collisions on maps
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merge from cinematic_tool_branch_swap
merge from vendor_fixes_2
merge from disable_browser_changeset
merge from fix_backpack_holstering_again
merge from Save247 - Staging wipe
Updated help prompt assets
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Auto refresh address and port for DNS-favorited servers
Format the favorites.cfg as an object so it's easier to make changes to later
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Paddy request: Allowed 3D icons on DLC pages to use the full height of the item area. Adjusted abyss rifle, abyss pickaxe, lumberjack pick, concrete pickaxe, lumberjack axe, diver pickaxe, abyss hatchet, and nomad suit to work with the new shape. Others look OK already.
Merge from tutorial_island
Fix holstering not updating when picking up backpack
Fix holstered weapon not updating when dropping backpack
For some reason it didn't subtract the PlayerInventory.cs change
Start by subtracting CS
92478
merge from analytics_pooling_refactor -> main
Cleanup performance calculation code since we have threadsafe pooling now
Can no longer place a lock on the TC during the tutorial (it's not covered by the tutorial and kinda breaks the sequence)
Merge from main -> test_2022_3_20f1
Island group assignment fixes
Fixed islands not getting their SpawnLocationIndex assigned on the client, leading to issues when tracking the ActiveIslands on the client
Disable the red changeset text in the staging server browser (but only worked in the editor!)
Merge from main -> full_server_demos
Add `stash.reveal_tick_rate` (default 0.5s) to configure how often the server runs the detection code
Require > 2s looking at stash to reveal it
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Fixed being able to spawn at outpost when dying during tutorial if server is in softcore
Change tutorial server tag to "tut"
TTT: Fixed can_rag_pin_inno overwriting can_rag_pin in Magneto Stick (Community Contribution)
Fixed func_breakable_surf crashes on spawn
Added a warning when C_OP_WorldCollideConstraint gets insane values
TTT: Fixed can_rag_pin_inno overwriting can_rag_pin in Magneto Stick (Community Contribution)
Fixed func_breakable_surf crashes on spawn
Added a warning when C_OP_WorldCollideConstraint gets insane values
Removed no listings animation
Optimised no listings
Localised no listings text
Single vendor now references no listings through gameobject
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Optimised accordion setup
Open action no longer animates by default
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Changed ordering of vendor list
Accordions -> Small Listings -> No Listings
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merge fix_demos_full_server_demos -> main
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