141,320 Commits over 4,352 Days - 1.35cph!

1 Year Ago
Further refinments to visual vine. Uses local position fake physics rope and adjusts vine visual rotation according to a spring
1 Year Ago
Merge from blowpipe
1 Year Ago
Dart modifier effects are now also applied in BaseProjectile.ServerUse. Blowpipe can now be used in turrets (need to add dart effect scaling for turrets...)
1 Year Ago
Colors from C++ have their metatables Unifies how colors are pushed to Lua, removes hacks Added Panel:GetContentAlignment Added `trigger_teleport_relative` Added m_bBreakable to prop_door_rotating DataDesc Merged Pull Requests * TTT: Fixed inconsistency for default values in terrortown.txt * Changed "Toggle" to "Toggle Key" for Muscle and Hoverball key inputs * Certain Sandbox entity spawning global functions (used for spawnmenu) return the entities they create Use Panel.GetContentAlignment to fix DButton text alignment With recent changes, the text in right click menus in Sandbox was moved to the left unintentionally. So now we use the new function to make it look right for both, left aligned text buttons, and center aligned ones.
1 Year Ago
More skin tests
1 Year Ago
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1 Year Ago
Add wind to new vines - Swap to having existing component rather than adding it dynamically
1 Year Ago
erosion tuning and fixes - tweaked values again, bit more prominent - splitting slope calc into its own job with tiling for better caching - corrected error with flux calc where water was tending to flow in one direction
1 Year Ago
Add some extra length to loosen the rope
1 Year Ago
Swap vine over to using fake physics rope instead
1 Year Ago
LOS test and small refactor.
1 Year Ago
blockout finalisation
1 Year Ago
add line renderer caps
1 Year Ago
Fixed a double attack triggering in some situations. Removed debug logs.
1 Year Ago
Turned the wallpaper item into a wallpaper tool Floorpaper and ceilingpaper prefabs setup Created a few test skins
1 Year Ago
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1 Year Ago
Fix nre in debug.log
1 Year Ago
Update tiger speed values for new anims to prevent sliding
1 Year Ago
Editor-only UI convar warnings
1 Year Ago
Merge from parent
1 Year Ago
Zigg Tank UV fix Collision
1 Year Ago
Enable easter event
1 Year Ago
test wall and floor papers
1 Year Ago
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1 Year Ago
Merge from jungle_update
1 Year Ago
Merge from blowpipe
1 Year Ago
Merge from jungle_update
1 Year Ago
Scatter dart: more darts, more spread, more damage falloff, less damage.
1 Year Ago
zigg scene ivy set dressing pass - feel free to iterate on
1 Year Ago
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1 Year Ago
Anim event timing fix
1 Year Ago
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1 Year Ago
Add extra anim events to SwapAmmo. Switch blowpipe to be event driven. Setup anim events. Fix dart being visible when no ammo.
1 Year Ago
trawler ship - interiors greybox
1 Year Ago
Texture resolution change
1 Year Ago
More descriptive descriptions
1 Year Ago
jungle zigg, tank large update. -Materials -Textures
1 Year Ago
Visual bug fixes to Big Zigg
1 Year Ago
Enable server occlusion by default - Server owners can opt out of server occlusion entirely with the '-disable-server-occlusion' cmd line parameter - Server owners can opt out of baking the rock meshes into the occlusion grid with the '-disable-server-occlusion-rocks' cmd line parameter
1 Year Ago
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1 Year Ago
Subtract 118338
1 Year Ago
Adding animation content and initial set up files for the compass
1 Year Ago
Blowpipe animation updates
1 Year Ago
merge from LODs refresh - this should not require scene to prefab as it is mostly texture rebakes and re-targeting in materials - limited prefab changes
1 Year Ago
Merge from deltalerp
1 Year Ago
merge from LOD Baking tool
1 Year Ago
Added a few tooltips to the editor Added zoom modifier field to skinnable object, affects the default zoom of the camera in the workshop editor Modified bear rug as an example
1 Year Ago
Merge from main
1 Year Ago
Added server.spawnvinetrees, will skip the vine trees during proc gen unless this is enabled Needs to be set at boot, will do nothing after proc gen has processed
1 Year Ago
Fix HE grenade having 80 explosive player damage instead of 90 (after making player specific damage)