131,667 Commits over 4,232 Days - 1.30cph!

1 Year Ago
change filestorage convar to actually have the default behaviour again (uses a null string check instead of trying to use the server identity before its been set) - renamed to filefolderoverride
1 Year Ago
merge from homing_missile_loot
1 Year Ago
Added homing rockets to high end orinance and rocket ammo collection - APC, Attack helicopter
1 Year Ago
manifest
1 Year Ago
First pass at ice sculpture shader with basic/cheap edge detection
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
moved entities to the subEnts folder for clarity
1 Year Ago
updated/placed drawbridge doors in siege tower
1 Year Ago
manifest
1 Year Ago
drawbridges colliders pass, material assignments - prefabs will need revisiting once lods are in
1 Year Ago
editorconfig update
1 Year Ago
Compile fix
1 Year Ago
Added air wolf 24x7 station
1 Year Ago
Builtin radio stations are now loaded locally and don't need to be in the station manifest, still verified on server (so we can add new radio stations and they will work on staging)
1 Year Ago
Merge from main
1 Year Ago
Surgeon scrubs no longer require workbench to craft
1 Year Ago
Updated vendor listing on map widget to reflect new dynamic pricing
1 Year Ago
Better UI info on sell order
1 Year Ago
First pass on vending machine prices changing scrap received when selling items (eg. fish exchange) using the dynamic pricing mechanic Server will start with fish prices 50% lower, can increase to 100% extra scrap if no fish are being sold
1 Year Ago
Item tweaks
1 Year Ago
Add the radio as a stand alone entity/item Set up sockets on relevant vehicle modules New ModularCarRadio stub class to reimplement behaviour out of the cockpit class
1 Year Ago
Merge from main
1 Year Ago
Expose many more configurable properties
1 Year Ago
merge from main
1 Year Ago
merge fix_map_interface_nre -> main
1 Year Ago
Fix MapInterface throwing an NRE when a map marker on the server was left with a color of -1
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
merge from tincanalarm_recipe/tincanalarm_recipe (?)
1 Year Ago
Changed tin can alarm recipe: 2 empty tuna cans -> 30 metal fragments
1 Year Ago
Fix "missing sound common/null.wav" when throwing grenades Gravity Gun consistency improvements Fixed mass-adjusted punt forces being applied to Mega Gravity Gun Fixed Gravity Gun forces being Launch-forces at all times for prop_physics due to a previous fix for `spin_none` physics interaction Set the particle orientation in Editor on creation Sets the first control point for the selected particle system preview, so they are oriented correctly from the start. Mimics how the particle previews do it in the particle list. Fix month checking for loading screen Remove Ep1, Ep2 and Lost Coast mounting All of those are now part of the Half-Life 2 mounting option Rename "Operation was aborted by an application callback" error Fixed some more crashy issues with particle constraints Added ability to override precipitation particles It will not be functional yet due to networking changes being required
1 Year Ago
merge from main -> biome_visuals_2
1 Year Ago
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1 Year Ago
Updated battering ram icon
1 Year Ago
Catapult deploy guide and construction stages Deleted now unused meshes
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
edited ads postion in mini crossbow viewmodel prefab
1 Year Ago
Implemented catapult animations
1 Year Ago
Merge: from main Tests: Rode the zipline on craggy back and forward, ran around the island and monitored pooling logs
1 Year Ago
workcart_box -> main
1 Year Ago
Add small box to the underground workcart
1 Year Ago
cleanup - separating MarchingCubes and NativeMeshSimplification into separate namespaces and compartmentalizing them better
1 Year Ago
missing files
1 Year Ago
removed the prefab just made updated ians worldmodel prefab with new mesh renamed VM fbx to be more consistent with prefabs
1 Year Ago
merge from Hazmat Plushy
1 Year Ago
mini cross bow world model lods and basic prefab setup w some scripts