141,546 Commits over 4,383 Days - 1.35cph!

12 Months Ago
Enable croc eyes shining in the dark
12 Months Ago
Fix tiger and panther eyes not shining at night (eyes parented to wrong bone)
12 Months Ago
Fix tiger and panther eyes not shining at night (eyes parented to wrong bone), previous commit didn't go through
12 Months Ago
Face towards player when re-appearing
12 Months Ago
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12 Months Ago
Merge from jungle_update
12 Months Ago
Optim: use Burst to generate commands in GamePhysics.OverlapSpheres - It used to be there, but lost it during refactor Tests: unit tests
12 Months Ago
Clean: minor changes to GamePhysics - Renamed batch methods to be plural - Split GamePhysics.CheckSphere<T> to separate OverlapSpheres - added profiling scopes Tests: unit tests
12 Months Ago
Fixed vine renderers not spawning on proc gen
12 Months Ago
merge from high_walls_skins
12 Months Ago
Added a fallback error for ShowBlockedByEntityToast, used when GetBlockedByErrorFromEntity returns nothing
12 Months Ago
Merge from jungle_update
12 Months Ago
Obscure vision overlay improvements
12 Months Ago
Merge from blowpipe
12 Months Ago
Update: move RemoveTerrainMask to GamePhysics Tests: unit tests
12 Months Ago
Update: move GenerateCheckCapsuleQueries to GamePhyics and utilize Tests: ran unit tests
12 Months Ago
Update: split GamePhysics.CheckCapsule<T> - forbid CheckCapsule(batch) from returning ColliderHits - this is to better represent relationship to non-batched CheckCapsule Tests: unit tests
12 Months Ago
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12 Months Ago
Move the npc radius check after the filter radius check in the spawning flow, as it's cheaper if we early out at the filter stage
12 Months Ago
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12 Months Ago
Fix too few crocs and tigers, new spawning filter
12 Months Ago
Fix NRE set line renderer state (was causing fake physics ropes to break occasionally and not render)
12 Months Ago
- Fixed budgetted visuals not working when vine needs to move its end point to point in the destination (still not perfect) - Auto set rope length in SwingingRope instead
12 Months Ago
resized the jungle building skin textures to final rez - fixed floor.triangle missing its jungle skin script
12 Months Ago
Missed Snake Spoiled Meat Material file
12 Months Ago
Setup Snake Raw, Spoiled and Cooked Meat Updated Snake Raw Textures
1 Year Ago
Added ladder trigger volume to zigg water tank
1 Year Ago
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1 Year Ago
- Fake Physics rope can now manually have its update methods ran - Vines are now updated in budgeted update like before
1 Year Ago
More leap fixes
1 Year Ago
Update: adding GamePhysics.CheckCapsule(batch) Last factored out func - should be able to complete refactor shortly Tests: none, will integrate to tests next
1 Year Ago
lowered normal intensity on zigg exterior concrete layer to nominal value as stronger values make projected decals display incorrectly
1 Year Ago
Zigg scene, fixed the terrain alpha map - tweaked terrain splats (less gravel, more forest soil) - did some set dressing around the water tanks area
1 Year Ago
Leap animator fixes
1 Year Ago
Bugfix: fixing native allocation leaks in tests Tests: ran the tests with leak detections enabled
1 Year Ago
bear_rug_deploy -> main
1 Year Ago
Apply the same recent rug deployment improvements to the bear rug
1 Year Ago
Update: GamePhysics.CheckCapsule<T>(batch) internalized layermask handling There's room for optims, but not going to pursue them for now - will test later how the perf deteriorates with the new APIs. Tests: ran relevant unit tests
1 Year Ago
leap attack animator setup
1 Year Ago
Added final COL and LODs for big zigg
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from vines
1 Year Ago
jungle zigg tank large - tweaked materials to better mesh with the surrounding environment, added a decal for moss on top. Arranged folder structure
1 Year Ago
Hide condition bar on bag, bed and towel items (they can only be full HP, or broken in softcore)
1 Year Ago
Merge from blowpipe
1 Year Ago
Merge from turret_scaling
1 Year Ago
Fix for sfx movement colliders on piper nigrum radial pieces
1 Year Ago
merge from toolgun_corpserepair_fix
1 Year Ago
Fixed garrys mod toolgun not being able to repair deployable corpses