140,689 Commits over 4,352 Days - 1.35cph!

1 Year Ago
Merge from bag_changes
1 Year Ago
Add dirt layer to all LOD levels of the Standard-Cloth-Specular shader
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
Merge from easterinflatablehorse_DLC
1 Year Ago
Fixed character model not updating when switching between multiple versions of the same item with random parts Fixes chicken/horse visual not updating colours when swapping out items
1 Year Ago
and more
1 Year Ago
Remove unneeded debug logs
1 Year Ago
- List rewrite - Added license
1 Year Ago
Merge from main
1 Year Ago
Merge from bag_changes
1 Year Ago
Can no longer reassign destroyed bags Fixed bag count not updating properly after a bag was destroyed and turned into a corpse If a single use bag is deleted from the map, destroy it entirely rather than leaving it to be claimed
1 Year Ago
Merge from parent
1 Year Ago
merge from tc_changes -> softcore_update
1 Year Ago
Add comment
1 Year Ago
Move flag that blocks all building when TC is destroyed to `CanBuild()` method inside BuildingPrividge - move all building checks from IsAuthed() -> CanBuild() - ensures all other TC auth checks don't get messed up by prevent building flag
1 Year Ago
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1 Year Ago
- Setup more IK settings in code - Add missing IK error
1 Year Ago
merge from softcore_update -> tc_changes
1 Year Ago
Fix keylock not spawning locked when corpse is repaired
1 Year Ago
- Move FastIK away from Unity update methods - Setup profiling and our own init and update methods
1 Year Ago
fixed 3p revolver remaining open if weapon is swapped during reload
1 Year Ago
Implement list pooling into FastIK
1 Year Ago
merge from softcore_update/deployable_corpse
1 Year Ago
Tweaked corpse decay durations
1 Year Ago
Smaller fridge corpse
1 Year Ago
Corspes do not spawn from decay damage
1 Year Ago
Fast IK code cleanup + namespace change
1 Year Ago
- Implement our own fork of FastIK - Add support for inverting Resolved rotation - Correctly implement on top of our vines
1 Year Ago
ContentIcon.Copy also copies the tooltip Fixed some small memory leaks in dedicated server workshop
1 Year Ago
Legacy furnace corpse
1 Year Ago
Merge: from parallel_validatemove - fixing one of validation checks silently passing Tests: none, trivial change
1 Year Ago
Bugfix: one of validation checks was doing nothing Tests: none, trivial change
1 Year Ago
Merge: from parallel_validatemove Tests: none, no conflicts
1 Year Ago
Container corpse creator can use any BaseCombatEntity prefab
1 Year Ago
Fridge corpse Fixed fridge gibs not using skins
1 Year Ago
Clean: Lenght -> Length Tests: compiles in editor
1 Year Ago
ContentIcon.Copy also copies the tooltip Fixed some small memory leaks in dedicated server workshop
1 Year Ago
squeaky boi viewmodel and world model / LODs / Material and Textures prefab setup + sounds - will need checking over
1 Year Ago
Merge: from parallel_validatemove - Removing extra logging Tests: built server locally
1 Year Ago
Clean: removing BasePlayer OnDisable/-Destroy logs for UsePlayerUpdateJobs Got confirmation that it's not Unity nuking the objects, so something else must be afoot. Tests: built server locally
1 Year Ago
Merge: from main Tests: none, no conflicts
1 Year Ago
Update: fix TickInterpolatorCache tests and update it's API - No longer tracks player count - Made API focus on Expand -> Replace(index) flow - makes it easy to work with PlayerCache Tests: ran unit tests
1 Year Ago
Added newly baked AO to long tshirt
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
Enable network protocol breaking changes Bump versions Reapply bone manipulate level transition fix Removed some more test entities that should've never been shipped
1 Year Ago
Update: PlayerCache now guarantees spatial stability - Updated it's direct tests (will update rest next) Updated interface, although compatible with existing code, will lead to breakages, so I'm slowly updating the relevant code Tests: ran unit tests
1 Year Ago
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