193,483 Commits over 4,079 Days - 1.98cph!

1 Year Ago
merge fix_demos_full_server_demos -> main
1 Year Ago
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1 Year Ago
Fix full server demo packet ordering breaking demos
1 Year Ago
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1 Year Ago
Added u1 and v1 field support to Mesh:BuildFromTriangles Fixed shotgun firing on its own after being unholstered This could happen if you start reloading, press attack button and switch away from the shotgun in rapid succession. Fixed being able to open ammo crates from any distance using delayed damage and equipping crowbar Set inflictor of Crowbar/Stunstick dmg to the weapon itself, not the player
1 Year Ago
1 Year Ago
Spawn intervals and convar. Don't do bradley health check in the editor, for easier testing (added a warning for it).
1 Year Ago
Codegen
1 Year Ago
Fixed missing vendor names and stock numbers Listings now take the proper copy of vendor data, and handle disposal
1 Year Ago
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1 Year Ago
Merge fixing
1 Year Ago
Remove mem_eat command Fixed an infinite loop with Panel:SetDragParent (Community PR) Fixed duplicated NPCs being unintentionally dropped to floor sometimes
1 Year Ago
Fixed nightlight variables all being 0 on server startup
1 Year Ago
merge from main
1 Year Ago
merge from nameplate_distance_convar
1 Year Ago
merge from analytics_threadsafe_queue
1 Year Ago
Set wallpaper models to read/write mode to enable batching
1 Year Ago
Added wallpaper item: aim at any building block to deploy the corresponding wallpaper deployable Added wallpaper deployable prefabs
1 Year Ago
Added new sockets for wallpapers on walls, doorways, windows, half walls and low walls
1 Year Ago
Codegen after merge conflict
1 Year Ago
Merge from main
1 Year Ago
Add store icons & descriptions
1 Year Ago
merge from nightlight_shader
1 Year Ago
Merge store-ui -> main
1 Year Ago
Level 3 hall, cctv room and vent progress
1 Year Ago
merge from package_memory_analyzer
1 Year Ago
merge from map_markers_fix
1 Year Ago
merge from cny_spear_wr_fix
1 Year Ago
merge from fix_frontier_server_colliders
1 Year Ago
Merge from tutorial_island
1 Year Ago
Improved hunting trophy pivot rotation
1 Year Ago
Updated Abyss pack store item previews with unique prefabs
1 Year Ago
merge from main
1 Year Ago
Frontier decor pack now uses unique model prefabs for item store preview (displays variants)
1 Year Ago
Add ability for BiomeVisuals component to override the selected biome All hand placed foliage on tutorial island now overrides to temperate
1 Year Ago
Tutorial mission steps for harvesting cloth, stone and metal ore will now consider any of that resource in your inventory as counting towards that objective (so if you harvested the cloth already you don't have to go and find more)
1 Year Ago
Add extra wood and animal fat to two mission steps
1 Year Ago
Don't allow upgrading to any grades higher than wood in the tutorial
1 Year Ago
Fix tutorial tips staying on if player disconnects while it's active and connects to another tutorial
1 Year Ago
Prevented new clusters tween from breaking another when the second one plays at the same time
1 Year Ago
Manually convert `ClientRpcEx()` -> `ClientRPC( RpcTarget )`
1 Year Ago
Add extra overloads to RpcTarget to handle niche RPC requirements
1 Year Ago
Unsaved
1 Year Ago
Formatting Automatically enable the filter servers by tutorial in server browser if player has less than 10 deaths recorded
1 Year Ago
Mark existing ClientRPC overloads as Obsolete with deprecation notice
1 Year Ago
Add an option to filter servers by a "tutorial" tag to the server browser
1 Year Ago
Convert methods using `ClientRPCPlayerAndSpectators()` to RpcTarget version
1 Year Ago
Add support in RPCTarget for `RpcTarget.PlayerAndSpectators()` Remove `ClientRPCPlayerAndSpectators()` overload from BaseEntity.RPC
1 Year Ago
Fix compile error in GNB with ClientRPCStart()
1 Year Ago
Switch from ClientRPC -> ClientRPCEx to the other way around: ClientRpc( RpcTarget ) is now the base method