193,628 Commits over 4,079 Days - 1.98cph!

1 Year Ago
Add `print_instanced_draw_calls` to print draw calls (including how many are batched by multidraw) Allows us to spot materials that have the wrong settings to help reduce draw calls needing to be submitted by the CPU
1 Year Ago
Merge from gnb_shadow_material_improvements -> gnb_support_new_building_skins
1 Year Ago
Disable worms and grubs from hemp in tutorial
1 Year Ago
Enable instancing on building skin materials
1 Year Ago
Re-run converter on building block prefabs to convert all new building skins to instanced rendering
1 Year Ago
Merge Main -> store-ui
1 Year Ago
merge from test_gnb_memory_leak -> main (fix GNB memory leak)
1 Year Ago
Fix the shadow materials of a bunch of building block renderers
1 Year Ago
Add additional funcitonality to `List Shadow Materials` to fix the materials (convert all ShadowOnly materials to use "shadow" material)
1 Year Ago
Fix GNB memory leak (submitting draw calls to disabled cameras will leak memory)
1 Year Ago
Add `instantiate_test` command to test new InstantiateAsync() method
1 Year Ago
Update CurrentVersion.cs to 2022.3
1 Year Ago
12k .meta files after it reimported a bunch of textures
1 Year Ago
ProjectVersion 2021.3.35f1 -> 2022.3.20f1
1 Year Ago
Manually commenting out audio import deprecation so it compiles
1 Year Ago
Unity auto-upgrading C# from 2021->2022
1 Year Ago
Fixing subemitter rotational inherentece fuckery WIP
1 Year Ago
Cache ItemModCookable and ItemModBurnable inside ItemDefinition
1 Year Ago
Tighter water reflection probe range, synched with TOD (related to 93000)
1 Year Ago
Fixed water reflections broken during tutorial cinematics
1 Year Ago
Close item store takeover screen when esc is pressed
1 Year Ago
Rough impl of hovering limited store items for a 3D skin view
1 Year Ago
Regenerate protobuf and move some code to partial class Reimplement PostSave() but rename to `PostSaveToDIsk()` to make it clearer Implement bool `isAuthed` on client to fix pooling of SimplePrivilege
1 Year Ago
Serialize Protobuf.Entity on the outbound network thread on the server Deserialize Protobuf.Entity in the inbound decryption thread on the client Change _NetworkCache from MemoryStream -> ProtoBuf.Entity RefCount ProtoBuf.Entity so we can keep it on the main thread as a cache as well as serialize it on network thread Initialize ProtocolParser.staticBuffer on each network thread (can do it automatically later) Remove `netcachesize` convar on the server since we aren't pooling memory streams InvalidateNetworkCache() will now invalidate the Protobuf.Entity ToStreamForNetwork() will Save() then put the ProtoBuf.Entity into the NetWrite ToStream() (normal saving for disk) stays the same Remove PostSave() (easier to remove than reimplement on network thread)
1 Year Ago
Fixed map markers flashing when player is downed Fixed map not opening when downed if using the new toggle map option
1 Year Ago
Dynamically show resource boxes based on TC content
1 Year Ago
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1 Year Ago
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1 Year Ago
tweaked light group at time on harbor2
1 Year Ago
water wells S2P
1 Year Ago
static triangle wood foundation rotation fix
1 Year Ago
Updated the barrel of the water well deployable, this one had slipped through.
1 Year Ago
Fixed the colors in UI when assigning a player to a bag or turrets to match the color scheme for rest of game Green = Teammate online Dark green = Teammate offline Blue = Friend online Dark blue = friend offline White = Player on server online Dark white = Player on server offline
1 Year Ago
Optimized collisions. LOD'd collisions fully away at 25m.
1 Year Ago
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1 Year Ago
Scene updates
1 Year Ago
Initial work
1 Year Ago
functional baseline
1 Year Ago
Add analytics for all modified convars
1 Year Ago
Added a warning when orange box particle count is weird Hopefully shed some light on a crash issue
1 Year Ago
Merge Pull Request - Prevent hangs with table.Add More linter based Lua fixes More Lua fixes Removed DColorMixer:TranslateValues Removed useless calls to table.Copy in DListView Use SetEnabled or SetDisabled More robust Elastic value calculations, does not rely on integers for boolean inputs
1 Year Ago
Fix pipe tool not resuming the entire industrial pipe when switching active item / reconnecting (only was reconnecting the first 1-2 part) Fix wire tool & pipe tool not saving color when disconnecting wire Fix orange pipe looking blue when holding pipe tool out
1 Year Ago
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1 Year Ago
Velocity alignment jitter fix & tone improvements
1 Year Ago
Fresh metal bullet holes no longer look all rusted, and improved the edge and tone to blend better with underlying surface.
1 Year Ago
Harbor 1 dressing progress / finished the areas near the swing bridge
1 Year Ago
Forgot the actual script
1 Year Ago
First pass on decoupling indirect lighting from RustCamera (fix for SkinViewerTest)