194,060 Commits over 4,079 Days - 1.98cph!
Changed button design on large backpack
Test - added an idle2scan to scan2idle transition
Finish the rest of the prefabs
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Progress on hooking the prefabs up
mats decal layer tweaks continued
some more decals to support overgrowth assets
bicycle rack standalone prop mesh
some set dressing
merge from CNY_DragonLauncher
Opening and closing the separate pages
shovel - fix for disappearing on landing when thrown
merge from NMS not in S2P rotation fix
merge from water junk piles barrel fix
Initial setup for all weapon racks.
Initial setup for all weapon rack types.
Added missing S2P label to NMS scene
fixed floating water junkpiles barrels
Fixed ember material disconnect in manpad rocket trail.
Fixed bulb colors.
Darkened the PCB behind the bulbs for additional contrast during daytime.
Green & yellow bulb meshes
metal detector sounds
shovel sounds
CNY launcher
- added effects folder and effects (was working in editor but would not have worked on the server with current setup)
- added mesh info on world model prefab to get outline working
City hall progress / almost final LOD0 and vertex AO bake
Fixed Lua error in menubar.lua
Allow NOCLIP movetype movement while in spectator mode
merge from metal_detector
merge from CNY_DragonLauncher
merge from chineselanternwhite
Reverted pickup icon for backpacks from a backpack sprite to normal open sprite
Cap the max scan anim blend value to 0.6
Fix trying to equip backpack when right clicking inside another backpack
Fix not swapping backpack when picking up off the ground (broke after fixing right click swapping items)
Make Entity.PhysicsInitMultiConvex/PhysicsFromMesh type error non halting
It was a new type error that was added, but of course there are addons that just use these functions incorrectly already and break due to the halting error
Minor clean ups
Added Impact_GMOD effect that supports usage of IMPACT_ flags
garrysmod-requests/issues/2272
Prevent creating render target with names of non RT textures
Prevents crashing.
Also prevent other potential crash cases on RT creation failure.
Added str=util.GetAnimEventNameByID(num) (sv only)
Fixed bugs when entering a vehicle while dismounting a ladder
Prevent movement when the player is dead for WALK/NOCLIP/FLY movetypes
Port RPG behavior from HL2 - prevent NPC from killing themselves with it