194,060 Commits over 4,079 Days - 1.98cph!

1 Year Ago
Hook up buy buttons
1 Year Ago
merge from backpacks
1 Year Ago
Changed button design on large backpack
1 Year Ago
Test - added an idle2scan to scan2idle transition
1 Year Ago
Finish the rest of the prefabs
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
Progress on hooking the prefabs up
1 Year Ago
Asset import tweaks
1 Year Ago
mats decal layer tweaks continued
1 Year Ago
some more decals to support overgrowth assets bicycle rack standalone prop mesh some set dressing
1 Year Ago
merge from CNY_DragonLauncher
1 Year Ago
merge from CNY_Spear
1 Year Ago
Opening and closing the separate pages
1 Year Ago
shovel - fix for disappearing on landing when thrown
1 Year Ago
craggyisland cleanup
1 Year Ago
Merge from wr_setup
1 Year Ago
Peg setup
1 Year Ago
merge from NMS not in S2P rotation fix
1 Year Ago
merge from water junk piles barrel fix
1 Year Ago
Initial setup for all weapon racks.
1 Year Ago
Merge from main
1 Year Ago
Merge from wr_setup
1 Year Ago
Peg setup
1 Year Ago
Initial setup for all weapon rack types.
1 Year Ago
NMS S2P
1 Year Ago
Added missing S2P label to NMS scene
1 Year Ago
S2P oilrigs
1 Year Ago
fixed floating water junkpiles barrels
1 Year Ago
Merge from main
1 Year Ago
Fixed ember material disconnect in manpad rocket trail.
1 Year Ago
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1 Year Ago
Fixed bulb colors. Darkened the PCB behind the bulbs for additional contrast during daytime.
1 Year Ago
Green & yellow bulb meshes
1 Year Ago
metal detector sounds shovel sounds
1 Year Ago
Unsaved assets
1 Year Ago
Merge from main
1 Year Ago
CNY launcher - added effects folder and effects (was working in editor but would not have worked on the server with current setup) - added mesh info on world model prefab to get outline working
1 Year Ago
City hall progress / almost final LOD0 and vertex AO bake
1 Year Ago
Fixed Lua error in menubar.lua Allow NOCLIP movetype movement while in spectator mode
1 Year Ago
Progress
1 Year Ago
merge from metal_detector
1 Year Ago
merge from CNY_DragonLauncher
1 Year Ago
merge from CNY_Spear
1 Year Ago
merge from chineselanternwhite
1 Year Ago
Reverted pickup icon for backpacks from a backpack sprite to normal open sprite
1 Year Ago
Cap the max scan anim blend value to 0.6
1 Year Ago
Fix trying to equip backpack when right clicking inside another backpack Fix not swapping backpack when picking up off the ground (broke after fixing right click swapping items)
1 Year Ago
Make Entity.PhysicsInitMultiConvex/PhysicsFromMesh type error non halting It was a new type error that was added, but of course there are addons that just use these functions incorrectly already and break due to the halting error Minor clean ups Added Impact_GMOD effect that supports usage of IMPACT_ flags garrysmod-requests/issues/2272 Prevent creating render target with names of non RT textures Prevents crashing. Also prevent other potential crash cases on RT creation failure. Added str=util.GetAnimEventNameByID(num) (sv only) Fixed bugs when entering a vehicle while dismounting a ladder Prevent movement when the player is dead for WALK/NOCLIP/FLY movetypes Port RPG behavior from HL2 - prevent NPC from killing themselves with it