162,398 Commits over 4,597 Days - 1.47cph!

1 Year Ago
Add the ability to mark ConVars as "DeveloperOnly" (for graphics debugging stuff)
1 Year Ago
scientist_boat_ai -> naval_update
1 Year Ago
spawn setting change again
1 Year Ago
Increase LOD0 distance on steering wheel
1 Year Ago
Added another inside socket check to the steering wheel so it can't be placed on an overhang and end up with the player floating
1 Year Ago
Better scientist boat spawn settings
1 Year Ago
Switch off the RHIB map canvas if the screen is underwater, the canvas can't render properly in those conditions
1 Year Ago
Fixed RHIBVisuals and RHIBScreen serialization mismatch Fixed rhib screens not working correctly in deep sea Reduced LOD range on RHIB screens to 25m
1 Year Ago
scientist_boat_ai -> naval_update
1 Year Ago
merge from naval_update
1 Year Ago
Add first person reload animations to cannons with placeholder head animation, make fuse animation time configurable and lower it from 3s to 1s (might need to go even lower).
1 Year Ago
Set minimum mip level instead of requested mip level to avoid overwriting results of Unity's streaming system.
1 Year Ago
Swapped turret animations from the playables system to the regular playables animator Ensure AI play reload and shoot animations when on the turrets
1 Year Ago
Don't show meshes created with the ConstructionPlaceholder component when using the hammer preview
1 Year Ago
Merge from steering_wheels_fix
1 Year Ago
Fix shared names on blackjack machine collision, resolves warning
1 Year Ago
merge from main/naval_update/modular_boat_sounds
1 Year Ago
Dont allow ai turrets to move if ai.move is false
1 Year Ago
sound import setting tweaks
1 Year Ago
Dont move scientist boats if Ai.Move is false
1 Year Ago
Change scientist boat spawn edge margin from 300 -> 900
1 Year Ago
Early exit out our update loop if there are no connections inside a large radius
1 Year Ago
Add physics impact/lurch sounds to modular boats Remove brute-force client side cached data update
1 Year Ago
naval_update -> scientist_boat_ai
1 Year Ago
merge from main/naval-Update
1 Year Ago
Fixed boats stopping if the player is on the edge of the plank
1 Year Ago
Add safe zone triggers to all floating cities, S2P+HLOD all of them
1 Year Ago
Merge from floating_cities
1 Year Ago
Fixed missing barrel transform on static sentries throwing NRE's when firing WIll need to S2P floating citites, have other changes to make first
1 Year Ago
Fix elevators on floating city not working after a server restart
1 Year Ago
merge from force_scene_deep_sea -> naval_update
1 Year Ago
Enable `forceDeepSea` in GameSetup in all the tropical scenes
1 Year Ago
Re-add deepsea.cs convar file because plastic - codegen
1 Year Ago
Add bool option to GameSetup to force the scene to be considered inside the deep sea - sets convar `force_scene_deep_sea` to be true (editor only)
1 Year Ago
hooked up event birthday balloons with new prefab
1 Year Ago
Fixed Gravity/Physics Gun world model * It is no longer changing its light level based on rotation (fixed normals) * Add 3rd skin for the mega gravity gun, used by c++ code * Adjusted model origin to match the HL2 model (we are using HL2DM one) for NPC animations * Fixed physics model not matching the visual model Update some weapon icons with poor constrast Fixed toolgun world model light origin Add thumbnail for nb_example so people stop pestering about it Potential fix for HUDWeaponPickedUp getting wrong entities Updated TTT * Add weapon group spawnflags to ttt_random_weapon Antlion Grub ragdoll inherits color/material from the "npc" * It's not a real NPC Add a copy button to kick reason popup
1 Year Ago
balloon icons and set their health low
1 Year Ago
added sss to latex balloons, stripped out old gibs, fixed collision on speechbubble balloon, added new guidemeshes for all
1 Year Ago
Bunch of wip dock and edit work
1 Year Ago
Arctic Hazmat repose/lods
1 Year Ago
merge from naval_update/deep_sea
1 Year Ago
Cleanup spawning code, we don't need the global broadcast parameter anymore - its set in the prefabs
1 Year Ago
Restored BoatBuildingBlock retarget when entering portals Fixed error when adding the same ent multiple times to crossing entities list
1 Year Ago
removed boat planner folder (files are now in planner folder)
1 Year Ago
Building planner wip - rigged & skinned new mesh - updated anims - intial viewmodel setup - Boat planner files moved to planner folder - renamed models from blueprint to building_planner - set up buidling planner worldmodel prefab - gave planner entity appropriate suffix
1 Year Ago
Tropical 4 underwater treatment.
1 Year Ago
Tropical 3 underwater treatment.
1 Year Ago
Tropical1 underwater treatment
1 Year Ago
merge from naval_update/deep_sea
1 Year Ago
Set ghost ship prefabs as globally networked in deep sea realm by default