156,336 Commits over 2,679 Days - 2.43cph!

58 Days Ago
Adding files
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58 Days Ago
Updating overlay scripts
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58 Days Ago
Updated main camera prefab
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58 Days Ago
Fixed hammer Create Walkable Seed creating invalid entity Add func_water Fixed nametag NRE disable some nav markup volumes for games that we aren't
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58 Days Ago
Re added plugin source.
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58 Days Ago
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58 Days Ago
Merge from main
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58 Days Ago
Merge from main
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58 Days Ago
Fix insane gun physics force
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58 Days Ago
Tweak flesh surface so physics objects made of it aren't incredibly heavy
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58 Days Ago
Fixed beachchair PB volume
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58 Days Ago
Fixed clientside anim entities updating at tickrate fps
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58 Days Ago
Updated SolarPanel.Large.deployed with new art
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58 Days Ago
merge from SolarPanel
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58 Days Ago
Fix not checking that directory exists
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58 Days Ago
Use custom Zio build, faster load times
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58 Days Ago
Speed up EnumeratePathsImpl in AggregareFileSystem Merge pull request #1 from Facepunch/agg-enum-speedup Speed up EnumeratePathsImpl in AggregateFileSystem
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58 Days Ago
Speed up EnumeratePathsImpl in AggregareFileSystem
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58 Days Ago
Fix console update issues
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58 Days Ago
merge from HDRP_Art_Backport
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58 Days Ago
Merge from demoshot
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58 Days Ago
Another dof recording fix
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58 Days Ago
subtracting all renderscale merges
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58 Days Ago
Merge from demoshot
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58 Days Ago
Fix dof distance not being applied properly
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58 Days Ago
Merge from main
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58 Days Ago
Merge from demoshot
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58 Days Ago
Improved handling of long shot names Added some input validation to shot and folder name input Fixed demo UI wrong sorting layer causing input issues
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58 Days Ago
Merge from demoshot
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58 Days Ago
Disable demo.compressShotKeyframes by default
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58 Days Ago
Demo UI is now scaled by screen size
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58 Days Ago
Increased size of new shot and folder buttons
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58 Days Ago
More drag improvements
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58 Days Ago
Increased padding for shots inside of folders
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58 Days Ago
Better drag and drop fix
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58 Days Ago
Fix depth of field not working Fixed drag and drop handling
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58 Days Ago
Modified hint copy, slight update to next frame icon
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58 Days Ago
Pxc_PixelGroup dynamic update staggering
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58 Days Ago
updated construct warehouse prefab, split stairs into modular prefab (+ added parts), updated materials Merge branch 'master' of sbox
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58 Days Ago
Minor cleanup
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58 Days Ago
Update test demo
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58 Days Ago
Update next frame icon Fixed shot entries missing drag dots
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58 Days Ago
Remove recordshot convar, we run it via UI now
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58 Days Ago
Timeline styling changes, removed UI sample images
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58 Days Ago
Fully disable bullet systems with no bullets
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58 Days Ago
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58 Days Ago
Hammer: Map path now also checks any child selected when checking hit testable (fixes "Translate tool doesn't work properly with static cable nodes #256")
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58 Days Ago
Added extra anchor to cliff_low_sloped_l due to terrain gap
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58 Days Ago
Fixed some errors in PhysicsSystem OutOfBoundsJob Bullet system profiling Pxc_Texture can now use 4 bit exponent encoding Support comments in perf stats category file Temp fix for flashing pixels Profiling for BulletSystemGroup
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58 Days Ago
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