124,776 Commits over 4,171 Days - 1.25cph!

44 Days Ago
- Make scientists have conversations instead of speaking to themselves - Fix scientists orchestrating a push even though their grenade throw failed (then saying too much "come with me")
44 Days Ago
Moved all overlay modals in the canvas overlay parent
44 Days Ago
center FP logo more
44 Days Ago
Hazing iteration for distance.
44 Days Ago
cannon materials, textures and gibs
44 Days Ago
All popups background scale to fit 21:9+ ratios
44 Days Ago
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44 Days Ago
merge from main
44 Days Ago
Shockbyte localization fixes
44 Days Ago
turn off toggles for flashlight, fog, and rain before screenshots
44 Days Ago
Merge from parent
44 Days Ago
Merge from main
44 Days Ago
batched projectiles handle cameraclip avoiding code for thrown projectiles
44 Days Ago
Notification Clean up
44 Days Ago
Merge from parenting_trigger_tests
44 Days Ago
NRE and localization fixes
44 Days Ago
Fix scientists abandonning their zone if they hear the player while searching, instead keep holding the zone and only chase if the sound is in their zone
44 Days Ago
pilot hazmat items - renamed codelock to flight control codelock, storage to black box, ejector seat to salvaged ejector seat. Set up unlockables properly, made items not default spawn or craft, tested unlocked skin via repair bench, rendered out icon for black box, set black box deploy/move sound to metal, rebuilt manifest
44 Days Ago
Removed hero logs
44 Days Ago
Removed all the masks from store and inventory tiles, CoverImage now has a scale setting
44 Days Ago
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44 Days Ago
Initial experimental set dressing of food market
44 Days Ago
Pages cache their masks on warmup and toggle them when showed/hidden, reduces overhead when the menu is hidden
44 Days Ago
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44 Days Ago
Tooltips for gamemodes and modes
45 Days Ago
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45 Days Ago
automatically close the connection toast when you've joined prevents left over toasts being inside the menu when you hit escape
45 Days Ago
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45 Days Ago
update from main
45 Days Ago
Setting up nailgun anims, entity and override controller
45 Days Ago
Home button wont open the home page if we are in game (session instead)
45 Days Ago
Network max health, add debug.setmaxhealth convar.
45 Days Ago
TMP margin fixes
45 Days Ago
Connect modal can respond to larger length server names better
45 Days Ago
Removed unused loading spinner in the generic item modal
45 Days Ago
Reconnect button now works when trying to reconnect to a disconnected server
45 Days Ago
Ensured the needs curosr logic is turned on and off propely
45 Days Ago
Loading screen no longer steals the cursor
45 Days Ago
Social text supports up to 3 digits again
45 Days Ago
Cleaned up 'connecting' and 'disconnecting' messages in the new menu Wired up our toast in all the locations the previous toast was wired up Gives us access to all the regular kick and error messages we had before
45 Days Ago
Setting up m39 anims, entity and override controller
45 Days Ago
merge from main
45 Days Ago
Adding a favourite forces the favourites tab to refresh
45 Days Ago
Allow 'clear all' notifications to hide global notifications as well Persitent data storage for the menu via a json list Only allow global notifications to be permanently cleared Try and reuse ids Add to Bootstrap
45 Days Ago
Add CollateTrainTracks procedural component so the train tracks work
45 Days Ago
BaseRaidBenchmark - only create extra Client if one doesn't already exist, it's double ticking projectile effect processing and making it look worse than it is
45 Days Ago
merge from new_menu
45 Days Ago
Restored store search tab
45 Days Ago
Patch info styling