183,214 Commits over 3,136 Days - 2.43cph!

48 Days Ago
Remove blur from menu, doesn't seem to work in Vr
48 Days Ago
Give the point to the other team if the serve hits the opponent's side on the first bounce.
48 Days Ago
Actually remove the failed serve sound
48 Days Ago
Game Loop rewrite to account for correct serving rules
48 Days Ago
Disable safe zone hostile note in top right corner
48 Days Ago
Merge from main -> aux2
48 Days Ago
Allow optimizer to keep transition information fixes path speed
48 Days Ago
merge from combatlog_improvement
48 Days Ago
merge from socket_area_fix
48 Days Ago
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48 Days Ago
Added harness item mod. Harness is now required to tame.
48 Days Ago
Fix NRE for CheckOBBAndEntity()
48 Days Ago
Fix NRE causing infinite rocket explosions
48 Days Ago
placeholder harness item, manifest.
48 Days Ago
Style tweak Remove unused code
48 Days Ago
Show avatars in information messages Disable default client join message
48 Days Ago
Updated to use NavigationView and add EditConVarPage
48 Days Ago
Added inital pet inventory/container
48 Days Ago
Better visuals for ball timer https://files.facepunch.com/louie/1b1711b1/sbox-dev_F6Eap1pS09.gif
48 Days Ago
Added NavMesh.GetAdjancent to fetch adjacent areas Closes sbox-issues/issues/2161
48 Days Ago
Left-hand scroll pane and add button for settings and tidy up
48 Days Ago
Add some sounds to MasterBall
48 Days Ago
Added NavMesh.GetNavAreas() Closes sbox-issues/issues/2180
48 Days Ago
merge from scientist barge
48 Days Ago
WIP on a tool to trim out LOD faces that likely won't be visible
48 Days Ago
Merge from main
48 Days Ago
Revert manifest and plugins to match main
48 Days Ago
Timeline + animation backups
48 Days Ago
Another small fix
48 Days Ago
OnPostFill virtual method fix
48 Days Ago
Spawn some extra train engines if there aren't enough to fill all sidings
48 Days Ago
Removed jobs renderer system Move UnwrapBaker to plugins, made it editor only Fixed MeshLods getting modified by HLOD before they can Init
48 Days Ago
Sounds if needed
48 Days Ago
Simple Masterball notification hud
48 Days Ago
Spawn one train engine at every siding before moving on to spawning the rest of them randomly. At low spawn populations, there may still not be enough engines to have one per siding
48 Days Ago
Fix node names
48 Days Ago
Draw monsters on the minimap
49 Days Ago
Ensure LODS are removed from the culling system when under the control of a HLOD
49 Days Ago
Fix some small annoyances with move helper
49 Days Ago
Fix agent not putting itself back on grid while moving
49 Days Ago
Fix start node getting overwritten Tweak random node placement so all cells are routed
49 Days Ago
Made death screen less transparent (darker)
49 Days Ago
Make death screen somewhat transparent
49 Days Ago
Fixed MeshLOD components not getting properly disabled by HLOD
49 Days Ago
Add minimap iv_score to toggle minimap, iv_menu to toggle inventory
49 Days Ago
Directory cleanup
49 Days Ago
Merge from main
49 Days Ago
Merge from main
49 Days Ago
Started work on menu widget, instead of going straight into client preferences. https://files.facepunch.com/devultj/1b1611b1/sbox_n0LKi4Seg7.jpg Improve menu widget style Give players a camera outside of VR, fake WorldInput outside of VR Give menu widget avatars a nice box shadow based on team Can open client prefs from menu widget Added Menu Widget toggle Unset active page if disabling menu Don't play the failed serve sound for now New Menu (left joystick down)
49 Days Ago
Merge Main -> TrainWorkContinued