202,743 Commits over 4,202 Days - 2.01cph!

2 Years Ago
Support turning on/off clan system with clan.enabled convar
2 Years Ago
Write the entire DrawCall array to the ComputeBuffer when it expands
2 Years Ago
merge from main
2 Years Ago
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2 Years Ago
Wide weapon rack lights can now be wired up.
2 Years Ago
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2 Years Ago
Update TTT Entity.IsMarkedForDeletion checks Entity.Remove queue
2 Years Ago
merge from main
2 Years Ago
phrases
2 Years Ago
merge from main
2 Years Ago
merge from august_art_bugfixes
2 Years Ago
Fix racks being incorrectly set as lockable
2 Years Ago
Fix lost pickup/repair setup
2 Years Ago
Fixed emoji rendering on clan chat
2 Years Ago
Some more cleanup Turns out the fix for clearing buffers somehow got undone which explains all the strange behavior I was seeing
2 Years Ago
A better-feeling system for preventing boats reaching the world edge
2 Years Ago
Simple repelling force for boats near world edge
2 Years Ago
Write IndirectArgs inside a separate compute shader Fix submeshes not having their indirect args properly offset Refactor to clean up compute shaders Clear temp buffer before culling
2 Years Ago
Backups
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Final (hopefully) rich text emoji fix
2 Years Ago
Minicopter code review changes
2 Years Ago
Copy libsqlite3 into RustDedicated_Data/Plugins/x86_64/ to try to fix dedicated server not using the version of SQLite (but keep the copy under Plugins too) This is assuming everyone runs RustDedicated with something like the following (from runds.sh): export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:`dirname $0`/RustDedicated_Data/Plugins/x86_64
2 Years Ago
Fixed active campfire mesh going missing when parented to a moving Tugboat (see HasDisabledRenderers in BaseEntity.Parenting, this behaviour should only occur on BaseOven entities) Fixed campfire model having an extra duplicated LOD group
2 Years Ago
Fixed exception when opening the card game UI for the second time in a session
2 Years Ago
Adding some debug while chasing down building blocks being rendered with the wrong mesh
2 Years Ago
Fix weird startup issue in editor when using GameSetup's initialization commands with multiple editors
2 Years Ago
Mesh cleanup and LOD setup for slope transitions
2 Years Ago
Code review changes
2 Years Ago
merged from main
2 Years Ago
Apply a hack to render.RenderView to render using VIEW_MONITOR Instead of VIEW_MAIN
2 Years Ago
merge from campfire_tugboat_fix
2 Years Ago
merge from TugboatJuly
2 Years Ago
merge from main
2 Years Ago
merge from TugboatDroneDeployFix
2 Years Ago
Add "Color Lit Per Particle" particle initializer, update "Color Random" new fields for "Color Random" - tint blend mode, light amplification amount, output field game.IsDedicated is now shared steamworks.GetList days parameter is functional again For "trending" and "popular" types. The days parameter is clamped to 0-365, default to 7 if given 0 for "trending".
2 Years Ago
Cherry picked bug fixes from /main/shader-fix-2: 85322 => Fixes moving texture detail on moving monuments 85327 => Fixes emissive-only offset on some materials 85427 => Fixes incorrectly lit decals on monuments 85538, 85539, 85541 => Fixes overly reflective spray can decals
2 Years Ago
Replicated fix to all spray can decal materials
2 Years Ago
Merge from main
2 Years Ago
Tweaked SprayDecalMat to shine less
2 Years Ago
Added Specular Multiplier color property to Deferred Decal shader
2 Years Ago
Setup missing prevent building
2 Years Ago
Socket tweaks
2 Years Ago
Collision tweaks
2 Years Ago
Make Entity.InitializeAsClientEntity do nothing and error no halt when used I don't think anyone uses it anyway, as it is very crash prone. Fixed crashes due to EnableCustomCollisions/PhysicsInitSphere Clamp physics forces phys_torque applies
2 Years Ago
Disabled support for emoji's in usernames, causes various rich text parsing issues Partially fixed some parsing issues when inserting rich text tags into the chat box (they aren't supported, but still)