202,743 Commits over 4,202 Days - 2.01cph!

2 Years Ago
Make clan.info show a table of members similar to teaminfo
2 Years Ago
Error wrapping for TextTargetOnOnPreRenderText Disable emojiOwnershipCheck and remove convar (no emoji requires ownership)
2 Years Ago
Fix flickering by using a separate buffer in the middle of culling & clearing separate buffer with a separate compute shader Small refactoring of compute shaders
2 Years Ago
Don't show dead clan members on the map
2 Years Ago
Naming consistency, texture size optimization, and nixed a few files that aren't needed anymore.
2 Years Ago
Mergable nuke w/ necessary shader fixes.
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
2 Years Ago
Correctly clear ammo slot details before setting
2 Years Ago
Merge from main
2 Years Ago
█▍▉▊▍ "▇▋▋ ▍▍▌▊ ▄▇██▄ ▌▌▊▅▅▆▍ ▍▌▄ ▊▅▆▊▄▊ ▇▄▉▄█▄▇ ▊█▊▊▍▍▆ (▄▇▊▊▉ ▉▅▅▆ ▋▉▋▅▇ ▅▉▊▆)"
2 Years Ago
merge from main
2 Years Ago
Can no longer deploy drone on tugboat SocketMod_EntityCheck and SocketMod_EntityType have a default error message
2 Years Ago
Added TestMission field on Tutorial Island component, if set the tutorial will launch into that tutorial instead of starting the NPC conversation Resource dispenser pings now work for corpses Started on a hunting mission Some folder cleanup
2 Years Ago
Fixed tutorial resource pings not working with multiple resources tagged at once Fixed tutorial resource pings not working on hemp collectables
2 Years Ago
Fixed crafting menu not updating immediately when the crafting menu is opened Rock and torch are always allowed to be crafted
2 Years Ago
Merge from main
2 Years Ago
Player model now looks for colliders on the transparent layer for footstep effects, fixes footstep sounds not playing when walking over a collider that's on the transparent layer for gameplay reasons (eg. sewer_chimney_top)
2 Years Ago
Tugboat sink much more slowly on death.
2 Years Ago
Fixed jackhammer not playing third person animations
2 Years Ago
Fix campfires not affecting the temperature of nearby players when deployed on a tugboat (local space issue)
2 Years Ago
Fixed spinner wheel not rotating in local space when mounted on a tugboat
2 Years Ago
Merge from main
2 Years Ago
Fixed not being able to rotate wood storage box
2 Years Ago
Merge from main
2 Years Ago
Fix emoji fields allowing user controllable rich text
2 Years Ago
Merge from main
2 Years Ago
Merge Main -> TugboatJuly
2 Years Ago
adjusted the depth and look of the side vents to allow for detailed colliders to allow players to pass through and have explosives stick adjusted locomotive front & rear bumpers to accomodate steep train tracks added collider for side vents updated lods, gibs and prefab accordingly
2 Years Ago
added wooden ramp to accomodate for the ramp collider on left side of the locomotive
2 Years Ago
Cherrypick 85500 & 85501 (2021 compile fixes & remove BeginWrite)
2 Years Ago
Define ComputeBuffer mode in seperate class Remove `BeginWrite()` and `EndWrite()` because it magically doesn't work and the one ComputeBuffer still using it is pretty small anyways
2 Years Ago
2021 compile fixes
2 Years Ago
Update global_networked_bases/2021
2 Years Ago
Merge gpu_culling into global_networked_bases
2 Years Ago
Copy original computebuffer when expanding cells
2 Years Ago
Handle meshes that don't have a shadow proxy
2 Years Ago
Copy paste LOD scaling back when zooming in & based on "Object Quality" slider
2 Years Ago
Cull meshes based on camera's frustum & cull shadows based on the "sun's frustum" Store bools in bit flags inside culling GPU data
2 Years Ago
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2 Years Ago
Consistency fixes for post smoke.
2 Years Ago
nexus ferry sounds
2 Years Ago
Cloud termination atlas WIP
2 Years Ago
Merge from main
2 Years Ago
Merge from nexus
2 Years Ago
Go back to the rank list when switching tabs away from the rank editor Reset clan UI state in some places to try and fix clan logo not loading when leaving and rejoining the same clan Auto escape rich text in steam names
2 Years Ago
Missing files
2 Years Ago
Created new slope mesh variants for testing at different steepness levels (18, 15 and 12 meters high) Created prefabs with collider setup for all of the above variants Created a playable test scene with each slope variant present
2 Years Ago
Rebuild sqlite3 for linux again because the other one was crashing for some reason Tested on ubuntu 18.04 and 22.04