124,938 Commits over 4,171 Days - 1.25cph!

57 Days Ago
Start on additional auto-screenshots for workshop submissions
57 Days Ago
WIP remaking the ViewModel editor testing scene with flex UI and more functionality. Currently populating every viewmodel to a dropdown
57 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
57 Days Ago
Change log for prefabs not found in any asset scenes from error to info Only log this in development builds - occurs in AnimationEvents for things like the wire tool
57 Days Ago
Remove redundant scene unload code in LevelManager Remove LevelManager logs in non-development builds
57 Days Ago
Scientist RHIB update
57 Days Ago
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57 Days Ago
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57 Days Ago
Re-enable scrappy damage fx, disabled when waterlogged
57 Days Ago
Update: BaseRaidBench - output avg projectiles per frame Helps us track changes to timers(bases made the benchmark faster as there's less projectiles on average) Tests: ran the scene
57 Days Ago
More consistent refresh button behaviour Call favourite refresh on active refresh Move a bunch of method logic out of local stacks and just into the method call like it should be Older server browser update queries wont update the UI, only the most recent one will. Stale ones are chucked
57 Days Ago
Update: BaseRaidBench - support skins for spawned bases Tests: ran the scene in editor
57 Days Ago
Polished the panning settings
57 Days Ago
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57 Days Ago
Change ping header to 'last played' in favourites Try running pre warm without cache (cleaner behaviour - needed for the modal) Refresh all can force cache on or off New shorter streamermode sanitise
57 Days Ago
Skin viewer pan controls
57 Days Ago
Prewarm the server browser, so when you access it it's already filled with servers
57 Days Ago
potential fix for client weather.load clouds not being overridden by subsequent server load
57 Days Ago
Reset connection viewer description to the top on open Removed a bunch of crappy logs
57 Days Ago
Bugfix: BaseRaidBenchmark - walls now appear on spawned bases - Export the model bitmask for building blocks - Updated the base json Tests: ran the scene
57 Days Ago
Skin viewer takes the entire screen when fullscreen Changed button hitbox, was overlapping other UI stuff
57 Days Ago
Fixed a bunch of server browser buttons/filters using the wrong material after the cleanup
57 Days Ago
Rewrite foil shader so it supports soft masking Fix broken premium icon shader Fix broken premium text shader
57 Days Ago
Bugfix: unblock use of DemoBuildingsViewer after running benchmark/playing in editor - Done via temporarily shutting down steam connection Tests: opened the scen from the demo after running the benchmark
58 Days Ago
Update: move building hierarchy sorting to export - also fixed the bug with using Append instead of Enqueue Tests: ran BaseRaidBench scene
58 Days Ago
Update: BaseRaidBench - spawn bases around the firing circle - added the largest base from my demo Walls are borked, same issue as editor, gonna fix next. Tests: ran the scene
58 Days Ago
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58 Days Ago
Go over cases where scientists can react too fast to noise / being hurt, and improve them
58 Days Ago
Skin viewer zoom controls Blur is full screen
58 Days Ago
Make all buffer memory blocks have a Swap() function
58 Days Ago
Make new no buiid zone shader more transparent.
58 Days Ago
merge from tugboat_toot
58 Days Ago
merge from main
58 Days Ago
merge from static_entities_hostile_fix
58 Days Ago
Add a QueryVisJobRunner to handle visibility checks in batches while also allowing for layer mask filters. Name tags are now a lot more stable with the magic offset removed and physics based visibility checks. Split the bot.crouch command into two client/server commands.
58 Days Ago
Fixed current level being SkinViewer instead of menu
58 Days Ago
Fixed window opening
58 Days Ago
Update: export parent IDs for entities in buildings Tests: exported largest base from demo - confirmed expected entity had ID
58 Days Ago
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58 Days Ago
Update: Move Building to it's own file Makes it accessible for benchmarking Tests: compiles in editor
58 Days Ago
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58 Days Ago
clear benchmark timers after recording results, stops accumulating time between runs
58 Days Ago
Arc ball controls when opening skin viewer full screen Tweaked a lot of items pivots
58 Days Ago
ghost ship set dressing push material tweaks, decal layer tweaks
58 Days Ago
Fish pile generic tileable textures Fish piles prop meshes, colliders and prefabs Some new blood and gore decals for set dressing
58 Days Ago
S2P outpost, bandit camp, fishing villages, stables, large oilrig
58 Days Ago
UI windows will try and repair themselves if left in a broken state
58 Days Ago
dont create particles if outside LOD radius
58 Days Ago
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