139,210 Commits over 4,352 Days - 1.33cph!

2 Months Ago
2 Months Ago
Store navmesh modifier volumes in a sparse grid for faster retrieval
2 Months Ago
Fixed double bound checks in map loading Fixed a NPE crash with CrossbowLoad effect
2 Months Ago
Reimplement 138911 (turret dryfire)
2 Months Ago
merge from main
2 Months Ago
Fixed Heavy Scientist and Scientist Plushies from disappearing on boat building or editing, was missing Vehicle Large groundwatch layer
2 Months Ago
Tweak position of codelock on steering wheel to fix bolts clipping.
2 Months Ago
Disable PlayerBoat clippingChecks, they're not used currently and handled elsewhere
2 Months Ago
boatai_leftover_logs_2 -> main
2 Months Ago
Merge: from triggerparentdelayedexit_optim - Nothing, this just fixes merge history to avoid showing it as a non-merged branch Tests: none, no files changed
2 Months Ago
final folder cleanup - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
2 Months Ago
merge from naval_update
2 Months Ago
merge from sprinkler_vis_refactor
2 Months Ago
Remove mobile splashables from mobilePositions when deregistering
2 Months Ago
merge from naval_update
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
Merge: from main
2 Months Ago
boogieboard ejectorseat and raft idle updates
2 Months Ago
rigged wallpaper and intial setup. Need martyn to look at
2 Months Ago
Fixed buoy material reverting to green because of RendererLOD, switched to MPB too
2 Months Ago
set up steam items for scientist and heavy scientist plushies, fixed invisible world model and wrong collision on heavy scientist plushie, fixed missing world model outline on scientist plushie, fixed repair and pickup references on both
2 Months Ago
Moved boat shop vendor up in FC3 to fix leg clipping. Ran S2P.
2 Months Ago
Increased deep sea buoy flare LOD distance
2 Months Ago
Fix a couple of bugs with boat health after loading
2 Months Ago
Last deep sea wipe alarm now loops
2 Months Ago
Added detail normal wrinkles to paintable canvas mat, changed lodgroup to rendererlods on frameless canvas prefabs
2 Months Ago
Fix respawn position issue when boats are saved during dying
2 Months Ago
Increased deep sea exit portal map marker size
2 Months Ago
set frame textures to 2k
2 Months Ago
Portal buoy lights change depending on deep sea state
2 Months Ago
Merge from boat_inside_test
2 Months Ago
merge from main
2 Months Ago
merge from naval_update
2 Months Ago
Set the new ramp colliders to wood material
2 Months Ago
merge from ScientistPlushie
2 Months Ago
merge from HeavyScientistPlushie
2 Months Ago
Fix foliage placement orientation on rotated islands
2 Months Ago
Merge from naval_update
2 Months Ago
More accurate shootable collision on small ramp
2 Months Ago
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2 Months Ago
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2 Months Ago
Merge from naval_update
2 Months Ago
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2 Months Ago
Merge from main
2 Months Ago
Merge from sprinkler_vis_refactor
2 Months Ago
SceneToPrefabTag can now be used on LOD components that are are part of a CuillingVolume to ensure they are part of the final generated HLOD mesh Fixed an order of execution issue with CullingVolumes and LODMasterMesh when an entity with these components was spawned as part of map load (likely only an editor only issue), resulting in LODComponents getting toggled before they are initialised, which would cause the LOD to fall back to default bounds and consider itself small Fixed a couple of curtain prefabs in the casino that were broken The exterior curtain now appears in the HLOD mesh S2P all floating cities
2 Months Ago
Add profiling marker to terrain render
2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
merge from naval_update