125,325 Commits over 4,171 Days - 1.25cph!

2 Years Ago
merge from more_map_markers
2 Years Ago
Combined the frontfire and backfire effects into one effect
2 Years Ago
Include amount of players online but not in a team
2 Years Ago
Serialize list of online teams every hour
2 Years Ago
Duplicated the old patrol heli firing FX, assigned the copy to the attack heli, and removed the sparks from it, since those are covered by the backfire effect
2 Years Ago
Heli rocket_fire effect rotatino fix
2 Years Ago
Don't log "added" when a team is created Log "disband" instead of "remove" when leaving as the last member on a team
2 Years Ago
Store wipe ids instead of steamids for teams Log the amount of members in each team when it is changed
2 Years Ago
Put attack heli "embers" back into world space, as they were originally
2 Years Ago
Use FixedParticleSimulationSpace on heli rocket back fire FX to prevent the effect system forcing them to world space (wtf?)
2 Years Ago
Include current network id when logging server info every minute Log a seperate event when an entity is first looted (rather than just the items) Improved monument detection List "junkpile" or "junkpile_water" as monument for junkpiles
2 Years Ago
Another rotation fix
2 Years Ago
Fixed backfire effect rotation issues
2 Years Ago
Hooked up rocket tube rear back fire FX
2 Years Ago
Merge Main -> Attack Helicopter
2 Years Ago
simulation locked to a single state
2 Years Ago
Prevent two modular car lifts that are very close together from from both setting the same vehicle as their lockedOccupant
2 Years Ago
Fix quarry counting diesel fuel as "produced"
2 Years Ago
PendingItem aggregate was missing pooling implementation
2 Years Ago
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2 Years Ago
Fix crafted items missing steamid of user crafting them, add try catch
2 Years Ago
rustige egg anim fixes
2 Years Ago
Fixed energy conserving specular color to be non-optional on older shaders
2 Years Ago
Fixed SSS indirect diffuse tone mismach vs non-SSS
2 Years Ago
manifest
2 Years Ago
Fix NRE when submitting item definitions
2 Years Ago
Fixed indirect diffuse not being affected by SSS
2 Years Ago
Optimized rotor blur texture placeholder.
2 Years Ago
Clear team pings on the client when leaving a team
2 Years Ago
client/server compile fix
2 Years Ago
Make a couple of functions not static so that their RPCs get generated correctly
2 Years Ago
fixes, optimisations, refactoring, manifest.
2 Years Ago
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2 Years Ago
assign saddles in prefab
2 Years Ago
apply shelved corpse fix code
2 Years Ago
merge from doubble saddle
2 Years Ago
Added double saddle to horse ragdoll
2 Years Ago
merge from main
2 Years Ago
Applying Paddy's updated easter mainmenu video
2 Years Ago
merge from more_map_markers
2 Years Ago
Keep displaying rocket ammo count while reloading rockets (so that the number can be seen while holding down the fire button)
2 Years Ago
Test map edit
2 Years Ago
'fixcars' now fills the attack heli with gun+bullets+rockets (plus the usual fuel and repairs)
2 Years Ago
Added loadsign and savesign console commands which work like uploadsign/downloadsign except for any paintable (eg egg suit)
2 Years Ago
Heli rocket UI diamond is now more of a rotated square (per request)
2 Years Ago
Add ping to keybinds options menu
2 Years Ago
Use initial velocity vector correctly or rocket ballistics calc
2 Years Ago
Simplify logic to keep the map open - stay open after clicking on a marker, and close the map when the edit dialog closes (unless map key is still held) Do not auto select all on the marker label textbox so players don't accidentally erase the label if they still have the map key pressed Add a background to the map marker's label to improve readability
2 Years Ago
Doubled the amount of rocket slots