125,325 Commits over 4,171 Days - 1.25cph!
merge from more_map_markers
Combined the frontfire and backfire effects into one effect
Include amount of players online but not in a team
Serialize list of online teams every hour
Duplicated the old patrol heli firing FX, assigned the copy to the attack heli, and removed the sparks from it, since those are covered by the backfire effect
Heli rocket_fire effect rotatino fix
Don't log "added" when a team is created
Log "disband" instead of "remove" when leaving as the last member on a team
Store wipe ids instead of steamids for teams
Log the amount of members in each team when it is changed
Put attack heli "embers" back into world space, as they were originally
Use FixedParticleSimulationSpace on heli rocket back fire FX to prevent the effect system forcing them to world space (wtf?)
Include current network id when logging server info every minute
Log a seperate event when an entity is first looted (rather than just the items)
Improved monument detection
List "junkpile" or "junkpile_water" as monument for junkpiles
Fixed backfire effect rotation issues
Hooked up rocket tube rear back fire FX
Merge Main -> Attack Helicopter
simulation locked to a single state
Prevent two modular car lifts that are very close together from from both setting the same vehicle as their lockedOccupant
Fix quarry counting diesel fuel as "produced"
PendingItem aggregate was missing pooling implementation
Fix crafted items missing steamid of user crafting them, add try catch
Fixed energy conserving specular color to be non-optional on older shaders
Fixed SSS indirect diffuse tone mismach vs non-SSS
Fix NRE when submitting item definitions
Fixed indirect diffuse not being affected by SSS
Optimized rotor blur texture placeholder.
Clear team pings on the client when leaving a team
client/server compile fix
Make a couple of functions not static so that their RPCs get generated correctly
fixes, optimisations, refactoring, manifest.
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apply shelved corpse fix code
merge from doubble saddle
Added double saddle to horse ragdoll
Applying Paddy's updated easter mainmenu video
merge from more_map_markers
Keep displaying rocket ammo count while reloading rockets (so that the number can be seen while holding down the fire button)
'fixcars' now fills the attack heli with gun+bullets+rockets (plus the usual fuel and repairs)
Added loadsign and savesign console commands which work like uploadsign/downloadsign except for any paintable (eg egg suit)
Heli rocket UI diamond is now more of a rotated square (per request)
Add ping to keybinds options menu
Use initial velocity vector correctly or rocket ballistics calc
Simplify logic to keep the map open - stay open after clicking on a marker, and close the map when the edit dialog closes (unless map key is still held)
Do not auto select all on the marker label textbox so players don't accidentally erase the label if they still have the map key pressed
Add a background to the map marker's label to improve readability
Doubled the amount of rocket slots