userBill Bcancel

9,009 Commits over 1,979 Days - 0.19cph!

5 Years Ago
AI merge, better door handling.
5 Years Ago
NPC count returned to normal.
5 Years Ago
AI give up when stuck (like against a door)
5 Years Ago
More advanced checking for if we want to open a door.
5 Years Ago
Changing doors to non-carving, so they'll block transit but can be pathed through.
5 Years Ago
Obstacle avoidance modifications
5 Years Ago
Merging in fixes
5 Years Ago
Bug fixes after testing
5 Years Ago
Merging latest AI work into trunk
5 Years Ago
Minor bugfix
5 Years Ago
Shuffling actions around
5 Years Ago
Improved pathing, no more oscillating around target position
5 Years Ago
More delay on city nav gen - it was occasionally still failing
5 Years Ago
Minor edit for spam
5 Years Ago
Improved AI pathing system
5 Years Ago
Trying some stuff for AI pathing. Might revert this
5 Years Ago
Mostly navigation changes
5 Years Ago
Pathing updates, mainly door related
5 Years Ago
Fixed door nav issue
5 Years Ago
Hitting someone with a vehicle now marks the driver as a criminal
5 Years Ago
Players can now take damage from NPC shots when in a vehicle
5 Years Ago
Stop printing wheel slip
5 Years Ago
Masking fixes
5 Years Ago
Creating weapons firing events at the bullet hit point as well as at the firing point. Lets NPCs react to shots that land nearby but come from far away
5 Years Ago
Fixed rotation issue when reloading etc
5 Years Ago
Improved NPC vision system + some extras
5 Years Ago
Merging in from Trunk
5 Years Ago
Increased car tyre skid sound threshold
5 Years Ago
Cleanup
5 Years Ago
NPC basic door smarts
5 Years Ago
NPCs can open and close doors, although it confuses them greatly. They just love using the doors too much
5 Years Ago
Door interaction work + character context simplification
5 Years Ago
NPCs detect nearby doors (but don't yet act on the knowledge)
5 Years Ago
Fixing more issues. Game seems like it's in a good stable state now hopefully.
5 Years Ago
Fixed health sync/destroy bug
5 Years Ago
Merging in the latest AI work
5 Years Ago
Fixed view angle when entering vehicles
5 Years Ago
Fixed view clamp issues with the latest eye changes
5 Years Ago
Taking a new strategy with doors
5 Years Ago
Don't need character brain interface when it's a base abstract class
5 Years Ago
Don't use proxy code when in CLIENT+SERVER mode
5 Years Ago
Removed CSP test code since it was unused and still often had to be updated.
5 Years Ago
Fixed NPC look angles with the new motor system
5 Years Ago
More
5 Years Ago
Working on moving NPC motor stuff to the main NPC object
5 Years Ago
Working on door interactions
5 Years Ago
Faster AI updating to face where they're going
5 Years Ago
Nav radius edit, fixed stairs properly
5 Years Ago
Peds can handle stairs properly
5 Years Ago
AI changes