249,443 Commits over 3,959 Days - 2.63cph!

4 Months Ago
Since BufferedHashSet is more expensive now, lets try to avoid it where we don't need the concurrency
4 Months Ago
Made new method called on containers when a child changes radioactive amounts Ensures containerBelt and containerMain do rad checks at the correct times.
4 Months Ago
Ensured radioactive water uses the correct values to irradiate players. This might be too high now.
4 Months Ago
Don't repeat NetworkSpawn logic, filter down to one function
4 Months Ago
Network the GameObject enabled status
4 Months Ago
When getting too close from fire, have wolves perform a feint and attack anyway (it was weird standing super close to them without them attacking or fleeing) You can still swing the torch to drive them away, but they'll get progressively closer if you're not swinging Fix wolves charging despite fire in some circumstances
4 Months Ago
Fix wolves not playing growl anim anymore when startled by fire (regression) Have wolves veeeery slowly approach when fire is present, to make it clearer that just standing still for a long time is not a good idea
4 Months Ago
Add ISceneLoadingEvents - Allows listening to events related to scene loading and creating loading tasks Add Game.TakeScreenshot ComponentFlags.NotSaved is ignored when networking Move ShouldSave logic to SerializeOptions
4 Months Ago
Adding OnUpdate etc will refresh directory on hotload - avoiding the need to stop and start the game for them to start working Change BufferedHashSet to use a ConcurrentDictionary under the hood This hopefully fixes issues occurring when iterating multiple times, inside itself, and Count not changing until iterating. We should rename this to ConcurrentHashSet at some point. Make objectindex a BufferedHashSet so Scene.GetAll<T> doesn't suffer from modified while iterating Add GameObjectSystem<T>
4 Months Ago
Fix Custom Cursors not being cleared when returning to S&box Main Menu.
4 Months Ago
Fix wolves making crazy leaps onto player rooves or at players on top of ladders
4 Months Ago
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4 Months Ago
slighting up the player up
4 Months Ago
Fix wolves not stopping eating when friend nearby gets hit (bros before steaks) Fix wolves often charging instead of circling Fix wolves barking mid fight when very close Give wolves some mix-ups between charge and circle to be slightly less predictable when reacting to hits
4 Months Ago
Fix fireball NRE when show fire convar is true, instead of only being considered on fire when stationary, fireballs are always considered on fire
4 Months Ago
GameObjectSystems can implement scene events * Replace Scene.GetAllComponents<T> with Scene.GetAll<T> * GameObjectSystems can implement scene events (Scene.RunEvent<T>) * GameObjectSystems can implement INetworkListener
4 Months Ago
Leaderboard backup, run #14092
4 Months Ago
Fixed joint sets linear angular spring maximum force to float max, this is the default, not zero
4 Months Ago
Fix prop gibs not making use of placementOrigin attachment when it exists, causing some gibs to be spawning at incorrect origin https://files.facepunch.com/layla/1b2111b1/sbox-dev_LApwRRrbZ8.mp4
4 Months Ago
Conductor Bankle Model and Audio
4 Months Ago
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4 Months Ago
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progress
4 Months Ago
Update the fire flag on the bow when using fire arrows and aiming, so they can work to scare wolves away
4 Months Ago
Remove name cache that is not invalidated when renaming types Merge remote-tracking branch 'upstream/get-type-remove-cache'
4 Months Ago
WIP
4 Months Ago
adjust sliding controls
4 Months Ago
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4 Months Ago
Don't try to enable loading screen on linux srcds (compile fix)
4 Months Ago
bottle updated label
4 Months Ago
Replace missing .png/.jpg image data with white color This would happen when a Material()'d .png file goes missing. It used to be undefined behavior. func_smokevolume removes particles when dormant Copy hl2.exe to gmod.exe Always enable loading screen for the `map` concommand Mount floating .GMA files before fetching info about subscriptions So they load in time if launching the game with +map
4 Months Ago
Null check these too
4 Months Ago
Merge: from main Tests: built all modes in editor
4 Months Ago
Fix NRE caused by "Fix Duplicated Entries in Create GameObject Menu"
4 Months Ago
Shield feedbacks
4 Months Ago
Update: Disable ItemPooling on Client and make server on by default - Controlling variable is no longer replicated to client. Client-side item handling is very lax and would need substantial changes. I don't want to hold up serverside release to get the full package out, I'd rather relase it bit by bit (and less risk of volatility). Tests: Did all tests with both enabled and disabled server-side Item pooling - Built all modes in editor. - Tried reproducing 2 original bugs - didn't work. - Loaded up a save that used to lead to a bug - didn't happen. - Tested in local 2p session on Craggy - could kill, loot, equip and see changes on characters. - Logs enabled through entire process - client didn't try to explicitly cleanup items (since disabled, as intended). - Validated that it's possible to launch with command line disabling item pooling. - Validated that it's possible to override item pooling with executable args
4 Months Ago
Improve search performance
4 Months Ago
List view shows time & modified date Those folders should have been blue Show file sizes in list view https://files.facepunch.com/alexguthrie/1b2011b1/sbox-dev_fjHVEp2Awp.png
4 Months Ago
molotov initial push
4 Months Ago
Updated map
4 Months Ago
Update: added ItemManager logging of Item's lifecycle - level 1 reports creation, loading and removal - level 2 reports scheduling for removal Tests: ran locally in the editor, switched items, dropped gear, looted existing containers. Checked that we get logging related allocs, but they're small (and I can remove them a bit later)
4 Months Ago
Merge from main
4 Months Ago
Subtracting S2P launch site (world_update_2 conflict)
4 Months Ago
glass bottle added
4 Months Ago
Tightened anchors for cliff_hills_large_c and large_f
4 Months Ago
Skin bundles
4 Months Ago
merge from world_update_2
4 Months Ago
Addd AO maps for all medium and large rock formations Unfiied the look of all rock textures
4 Months Ago
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