136,953 Commits over 4,324 Days - 1.32cph!

5 Months Ago
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5 Months Ago
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5 Months Ago
merge from fix_custom_item_icon_description -> main
5 Months Ago
Fix NRE when joining server with custom icon due to CommunityEntity not being networked yet
5 Months Ago
Fix custom item icon from modding not showing the custom icon in the item's description
5 Months Ago
subtract 132264 mesh-guide-shader-improvements
5 Months Ago
Updated livestock textures. added new materials and renamed a livestock material. Updated model with rigged version
5 Months Ago
Implement cannon reloading animations
5 Months Ago
Implement animation handles for code driven player model animations, basically the same as one shots but with a way to control them after they get added to the mixer.
5 Months Ago
added thumb bolt pullback anim to hc revolver shoot anims
5 Months Ago
Floating city S2P, fixes a OOB error with static water catcher
5 Months Ago
Merge from naval_missions
5 Months Ago
Fix compile error
5 Months Ago
Add mission to hunt deep sea RHIB scientists, given to placeholder floating city mission provider
5 Months Ago
Fix all of the weird rotation issues
5 Months Ago
Swap to quaternions - getting gimbal lock already
5 Months Ago
Stop the turret from flipping the equipped weapon
5 Months Ago
updates to apple visuals and mat settings on model
5 Months Ago
merge from boat_stability
5 Months Ago
compile fix
5 Months Ago
updated jungle storage horizontal barrel collision and volumes to be consisten with the other horizontal barrels
5 Months Ago
merge from retrotc_lod_distancefix
5 Months Ago
merge from marker_teleport_reset_fix
5 Months Ago
mereg from boat_stability
5 Months Ago
merge from bed_icon_fix
5 Months Ago
use the same buoyancy sleeping behaviour as tugboat
5 Months Ago
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5 Months Ago
merge from meta_shift
5 Months Ago
merge from mesh-guide-shader-improvements
5 Months Ago
Using Syncvars - raw move the turret to be pointing the intended directin of the user
5 Months Ago
merge from main
5 Months Ago
merge from deployguidecolourtweaks
5 Months Ago
client guards
5 Months Ago
tweaked neutral guide colours to be more orange
5 Months Ago
reduce anti-beaching accel
5 Months Ago
- Adds additional mission from Lumberjack to pay a visit to a floating city - Update Lumberjack to support dispensing more mission types - Update Lumberjack dialogue tree, slightly better responses for having recently completed missions and having no missions available - Add temp new NPC on floating city for new missions - Update mission list dialogue tree node to support having different dialogue depending on the selected mission - Add option for kills from team members counting towards kill entity type mission objectives (does not affect existing missions)
5 Months Ago
blunderbus 3p aim attack anim clip edited
5 Months Ago
tweaking light int and radius, killing shadows
5 Months Ago
Eoka anim updates
5 Months Ago
assorted small fixes: - fix workshop weather spamming log - fix gun information header padding - fix "GUID is empty" error in workshop
5 Months Ago
merge from deployguidecolourtweaks
5 Months Ago
checking in floating city 2
5 Months Ago
initial lighting pass on security prison barge
5 Months Ago
Merge: from main
5 Months Ago
added prop render script and aligned to old bed icon, re-rendered icon
5 Months Ago
Forgot to hook LOD3 up in prerfab whoops
5 Months Ago
LOD3s for casino elevator
5 Months Ago
Rebase on /main (save 271)
5 Months Ago
Move auth code to PlayerBoat.Auth partial
5 Months Ago
Update: don't build UI bundle for server bundles Tests: none, trivial change