130,565 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Meat pos tweaks
Particle setup, play and stop when the meat starts and stops cooking
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Optim: avoid row allocations
Tests: ran unit tests
 
                
                
                
                
                
             
         
        
            
            
            
                
                Optim: get rid of small Column allocs
- also removed all private qualifiers
Tests: ran unit tests
 
                
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                Update: set out optim plans
- reuse string builder via pool
- Renamed TextTableOriginal to TextTableNew (otherwise I'll accidentally break the game before I mean it)
Tests: none, trivial changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                lr300 holster position updates
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated wip v4 player loadout
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from crafting_update
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Explicity set wood and metal insert protection properties
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from visual_cooking
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from visual_cooking
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from store-ui-frontiers-update
 
                
                
                
                
                
             
         
        
            
            
            
                
                reduced amount rigidbody pos/rot is accessed when determining if a ModularCar is stationary, it was causing multiple unecessary transform syncs
 
                
                
                
                
                
             
         
        
            
            
            
                
                use HasDriver flag instead of always searching for a driver seat for vehicles (reduces a lot of overhead from unoccupied vehicles, especially modular cars)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: initial test setup to validate optimizations for TextTable
Tests: ran the new unit and perf tests
 
                
                
                
                
                
             
         
        
            
            
            
                
                Meat now stops sizzling when fully cooked
Fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add TrianglePlanter to Frontiers view
 
                
                
                
                
                
             
         
        
            
            
            
                
                Committing missing foliage meta
 
                
                
                
                
                
             
         
        
            
            
            
                
                Started adding in generic debris assets. Enabled terrain blend on zigg pipes.
 
                
                
                
                
                
             
         
        
            
            
            
                
                exported crocodile swim sprint attack animation
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from crafting_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from crafting_update/fridge power indicator
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cooking workbench bbq doesnt block bullet
 
                
                
                
                
                
             
         
        
            
            
            
                
                Static hobo barrel cooking visuals
 
                
                
                
                
                
             
         
        
            
            
            
                
                Sizzling sounds for all ovens
VisualFood gameobject stripping
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked bbq and camper bbq item overflow pos
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed cauldron and hobo barrel item overflow drop pos
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Fixed cooking workbench BBQ item drop position
 
                
                
                
                
                
             
         
        
            
            
            
                
                Restored IO light mats looking super bright (caused by the new explosion effects branch)
Created material variant for C4s
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                nucleus fix for lods 
set to meshlod 
fixed .worldmodel incorrectly referrencing beehive mesh
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                single plant pot gibs and gibs hookup 
rendered icon and hooked up .item with new icon.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Meat sizzling sound and effect spawning logic, wip
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed armor insert icon alignment
 
                
                
                
                
                
             
         
        
            
            
            
                
                fridge power mesh 
set to mesh cull 
updated fridge deploy with new mesh
added on/off material to be hooked up
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Added position / rotation information to debugboatissue