239,730 Commits over 3,837 Days - 2.60cph!

7 Months Ago
Fixed boat vendor again - I could've sworn I've fixed this 3 times already
7 Months Ago
Fixed bug causing RustText to not be enabled on listings taken from pool Market terminal no longer allocates to allow clusters to be clicked
7 Months Ago
tutorial end cinematic audio tweaks
7 Months Ago
Large Furnace: Nudged bounce light distance down a tiny fraction to fix a little ground bleed.
7 Months Ago
Disable audio reflective until I can fix it (snd_steamaudio_num_bounces 16 to enable)
7 Months Ago
Fixed merge fuckery in flare material.
7 Months Ago
Mixing thread locks the c++ sound mutex when mixing
7 Months Ago
Tweak audio sample function so we can find out why it's crashing
7 Months Ago
Also include changeset & hostname for debugging
7 Months Ago
Include network protocol in demo header
7 Months Ago
viewmodel foregrip attachments added https://files.facepunch.com/rickgreeve/Screenshot_1.jpg https://files.facepunch.com/rickgreeve/Screenshot_2.jpg
7 Months Ago
Fix sound system going silent after playing local sound in the middle of your ears
7 Months Ago
Disable error reporting in test mode Fix NRE in SoundPointComponent when SoundEvent is null
7 Months Ago
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7 Months Ago
Merge from main -> full_server_demos
7 Months Ago
Fix not using FreeList() when adding proper pooling
7 Months Ago
Fix mixing thread crash
7 Months Ago
merge main -> analytics_pooling_refactor
7 Months Ago
Fix ShaderGraph input editor width regression https://files.facepunch.com/ziks/2024-03-01/sbox-dev_zPHxuj7Wy8.png
7 Months Ago
TTT: Code clean ups (Community Pull Request) Use player.Iterator, use net.WritePlayer, remove self.Weapon/self.Entity usage
7 Months Ago
Fixed GraphView.SelectionBox
7 Months Ago
Component editor
7 Months Ago
TypeLibrary.GetType( name, baseType ) To compliment GetType<T>( name ) Component.JsonRead: don't ignore component_type Fixes some of the bugs that #1449 will fully solve
7 Months Ago
TTT: Use new game.CleanUpMap argument
7 Months Ago
TTT: Fixed can_rag_pin_inno overwriting can_rag_pin in Magneto Stick (Community Contribution) Fixed func_breakable_surf crashes on spawn Added a warning when C_OP_WorldCollideConstraint gets insane values Fixed regression with nextbot pathfinding involving ladders Rookie mistake Fixed certain brushes not having any collisions on maps Better refcounting for model decal materials Clicking in the Paint tool UI will always bring up the paint tool Precache physgun materials Let's try releasing decal materials (and textures) on map shutdown Do not look for awesomium_process.exe on linux Reload default decals after clearing the entire list Added gmod_sneak_attack to disable HL2 sneak attack system Defaults to enabled naturally GM:PropBreak uses attacker, not inflictor for the player GM:PropBreak checks for physics attacker Prop physics damage tries to set correct attacker Owned combine ball (AR2) breaking a crate now has the correct attacker TTT: Code clean ups (Community Pull Request) Use player.Iterator, use net.WritePlayer, remove self.Weapon/self.Entity usage
7 Months Ago
TTT: Code clean ups (Community Pull Request) Use player.Iterator, use net.WritePlayer, remove self.Weapon/self.Entity usage
7 Months Ago
Performance now shows the max, instead of the average Tweak steamaudio reflection settings to tide people over until I move it to a background thread
7 Months Ago
Fixed text of game_text being cut off if too long Use string.StartsWith over StartWith Fixed regression with duplicated NPC being forced to drop to the ground Whip out Paint tool when selecting a decal Prevent errors with IconEditor and DAdjustableModelPanel with no entity Fixed problem counter not updating when problems are fired too early Adjustments to fallback main menu Enable asset:// for loading screens Fixed a bug with markup library Allow constraint.Keepupright on more entities Fixed a regression with Entity:NetworkVar Minor cleanups Added DMenuOption radio setting Fixed DMenuOption:SetChecked not calling OnChecked Read-Only file problem handling Allow right clicking in Bodygroup/Skin entity properties CreationMenu validates the panel it wants to parent to Workarounds around game.CleanUpMap() due to bad addons
7 Months Ago
Fixed regression with nextbot pathfinding involving ladders Rookie mistake Fixed certain brushes not having any collisions on maps Better refcounting for model decal materials Clicking in the Paint tool UI will always bring up the paint tool Precache physgun materials Let's try releasing decal materials (and textures) on map shutdown Do not look for awesomium_process.exe on linux Reload default decals after clearing the entire list Added gmod_sneak_attack to disable HL2 sneak attack system Defaults to enabled naturally GM:PropBreak uses attacker, not inflictor for the player GM:PropBreak checks for physics attacker Prop physics damage tries to set correct attacker Owned combine ball (AR2) breaking a crate now has the correct attacker
7 Months Ago
GM:PropBreak uses attacker, not inflictor for the player GM:PropBreak checks for physics attacker Prop physics damage tries to set correct attacker Owned combine ball (AR2) breaking a crate now has the correct attacker
7 Months Ago
merge from main
7 Months Ago
MixingThread tweaks Fix volume doubling
7 Months Ago
TTT: Use net.Read/WritePlayer (#2063)
7 Months Ago
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7 Months Ago
Attempted solution to killing players when dismounting from ComputerStation
7 Months Ago
Don't show install for incompatible cloud package types
7 Months Ago
Component editor
7 Months Ago
Revert "Move depth prepass to be the first pass of everything, we'll use it on lightbinner for light culling from now on" This reverts commit 65bc314734f0003a9d2dc5c10e5f7da3a11a8db0.
7 Months Ago
Update bug report template
7 Months Ago
Update SECURITY.md
7 Months Ago
Level 3 hall, cctv room and vent progress, sat tube progress
7 Months Ago
Do not look for awesomium_process.exe on linux Reload default decals after clearing the entire list Added gmod_sneak_attack to disable HL2 sneak attack system Defaults to enabled naturally
7 Months Ago
Move depth prepass to be the first pass of everything, we'll use it on lightbinner for light culling from now on
7 Months Ago
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7 Months Ago
Fixed #1470 https://files.facepunch.com/ziks/2024-03-01/sbox-dev_YZdIaQBdKv.mp4
7 Months Ago
Managed soundsystem (#1455) * Sound mixing moved to managed * SoundHandles have occlusion, transmission, reflection * SteamAudio is back * Still lots to do (orgs/Facepunch/projects/24/views/1?pane=issue&itemId=55046762)
7 Months Ago
7 Months Ago
Failing array input missing link serialization Fix missing links when serializing array inputs Subgraph array input link on boundary support
7 Months Ago
Review / Cleanup
7 Months Ago
Tentative fix for Facepunch/sbox-issues#5021