133,991 Commits over 4,262 Days - 1.31cph!

10 Months Ago
fixes, unwrap source mesh UVs
10 Months Ago
Setup throw, throw_ready and throw_cancel animation events
10 Months Ago
Fixed broken aim animation
10 Months Ago
Add support for viewmodel renderer
10 Months Ago
Reapply cooling and warming tea recipe produced item
10 Months Ago
Merge from coop_monument_fix
10 Months Ago
crafting_update -> main
10 Months Ago
virtualitemicon_nre_fix -> crafting_update
10 Months Ago
Merge from crafting_slots_rolls
10 Months Ago
Fix virtual item icon nre
10 Months Ago
Remove a todo
10 Months Ago
Adjusted logic to support items with different caps (eg. metal facemask). If an item has a maximum of 1 armour slot then it will now be a 50% chance of a slot appearing and 100% while the crafting tea is active
10 Months Ago
Merge from main
10 Months Ago
merge from main
10 Months Ago
Merge from flowers_bait
10 Months Ago
Fixed orchids, roses and sunflowers having bait value
10 Months Ago
Fixed being able to deploy chicken coops in monuments
10 Months Ago
head armor eligible for 1 slot added wood plate to t1 tech tree added asbestos and lead plate to t2 tech tree metal armor plate loot-only scientists have a chance to drop asbestos, lead, or metal plate (rarely) metal plate rarely in crates, codelocked crates added minor melee/bullet protection to all plate types removed plate movement penalty
10 Months Ago
Merge from crafting_slots_rolls
10 Months Ago
Missing files
10 Months Ago
codegen
10 Months Ago
Adjusted how armour crafting slots are calculated Compatible items now have a 50% chance of getting a slot at all, if that succeeds they then have a 30% roll for two slots and 20% roll for three slots If the crafting quality tea is active then the first 50% roll is bypassed, assuring a minimum of 1 slot on every item
10 Months Ago
Updated male model/prefabs Added light male player back into player seeds
10 Months Ago
Compile fix
10 Months Ago
- Setup item - Temporary image
10 Months Ago
main -> boomerang
10 Months Ago
crafting_update -> main
10 Months Ago
Missing preprocessor checks
10 Months Ago
bees -> crafting_update
10 Months Ago
Compile errors
10 Months Ago
Add tests to confirm it converts generic names properly
10 Months Ago
Fix TypeNameCache having a typo in the regex that converts List`1[int] -> List<int>
10 Months Ago
New bee particle script to hopefully cut down on the sub emitters turning on/off all the bloody time
10 Months Ago
Implement new death particles
10 Months Ago
merge from fix_ownership_scientist -> main
10 Months Ago
bee_damage -> bees
10 Months Ago
Beehive: - Fix a bug preventing humidity from being reduced if a roof was used or a fire was placed nearby - Improvements to loot panel reliability - Protobuf the humidity too - Code cleanup and simplification
10 Months Ago
fixed bee grenade unlock
10 Months Ago
Fix scientist corpses not assigning item ownership
10 Months Ago
Removed bee sounds from bee grenade entity (kept on the world and view model)
10 Months Ago
XP Convar fixes
10 Months Ago
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10 Months Ago
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10 Months Ago
manifest, (harbor_2.prefab got nuked)
10 Months Ago
merge from crafting_update
10 Months Ago
restoring workbench unlocking to prior behavior, default unlock, no techtree progression to unlock
10 Months Ago
Fix for bee fire damage state. Added a bee falling down dead subemitter when taking damage.
10 Months Ago
Merge from temperature_teas
10 Months Ago
Added custom buff tooltip text for temperature tea effects.
10 Months Ago
Remove sv_autojump as it does nothing Pull Requests * TTT: add ttt_filter_role entity * TTT: Close player volume slider along with scoreboard * Updated AngularJS from 1.1.2 to 1.8.2 + potential performance improvements * Fixed DButton:SetConsoleCommand() not accepting vararg * New Localisation Phrases