240,275 Commits over 3,837 Days - 2.61cph!

10 Months Ago
Fixed find scrap objective missing ping icon in missions HUD
10 Months Ago
Removed Think coroutine in MissionsHUD, I don't think it's necessary? (easy to revert if I'm wrong) Fixes missions hud popping out twice when the player receives a mission Slight optimisations to MIssionHud hide process that is called constantly during regular gameplay, now has no cost if the missions hud is already disabled
10 Months Ago
temp fix
10 Months Ago
Set startup scene. Fixed NRE in PlayerDisplay. Can use [Authority] for PoolBall.TryMoveTo now
10 Months Ago
In OnTargetedMessage if the TargetId is Guid.Empty, assume it's for us (this may happen if we're using OwnerId as the Target, but the "owner" is the host)
10 Months Ago
dentist chair wheelbarrow present Merge branch 'main' of sbox-assets
10 Months Ago
Send actual connection id instead of checking steam id as fixes local testing Fix white ball placement, disable cue renderer when appropriate to hide it
10 Months Ago
Fix toasts not showing up Make some vars private Cleanup
10 Months Ago
Clean up Pot History
10 Months Ago
Don't render AO proxies if we're not casting shadows
10 Months Ago
Update player's BallType in INetworkSerializable.Read/Write
10 Months Ago
Move white ball move logic
10 Months Ago
Started porting over UI. Start implementing game logic for turns and potting logic. Try to network as much as possible right now - some hacky bits in the mean time.
10 Months Ago
Fix NRE when calling [Authority] RPC but authority is the host
10 Months Ago
VR: Clean up stereo rendering logic, fixes aoproxy rendering, reduces memory requirements VR: TrackedDevice defaults
10 Months Ago
Fix disabled components not dropping in from treeview
10 Months Ago
Fixed issue with header icon and text not being placed correctly Fixed header icon aspect ratio Adjusted padding throughout Finalised standard availability ui
10 Months Ago
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10 Months Ago
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10 Months Ago
Added placeholder shovel vm & prefab folder structure
10 Months Ago
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10 Months Ago
▅▍▉▊ █▌▋▄▊▄▉▌ ▋▉▆▆▅▋▇ ▌▆▅▍ ▋▉▌▆▊_▌▉▆▇ !▍▋▆▆▉▌▊█ ▇▆▄ ▍▌▉▍▇▇▆ ▆▆ ▉▇▌ ▄▍▌▅▉▉▅▆ ▅▌▆▌ ▄▆▍▋▇ !▅▌▉▄▄ ▄▌▍▌▍▇▉
10 Months Ago
Added in stock to standard vendor layout
10 Months Ago
Backwards compatibility for old addons abusing bad .gma filters
10 Months Ago
Layout now supports multiple entries
10 Months Ago
Delete entity.class.def
10 Months Ago
player update. rocket launcher reload anim
10 Months Ago
Added avaliable and cost icons, amounts and divider
10 Months Ago
Remove entity handle usage from base light probe volume
10 Months Ago
Delete gameresourceservice and some entity2 files
10 Months Ago
Update scene
10 Months Ago
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10 Months Ago
New Hair Remade - Curly Long Hair LODs coming asap for the hair, plus some slight adjustments to the hair textures.
10 Months Ago
if flying never grounded
10 Months Ago
render shadows in firstperson
10 Months Ago
▌▌▋▋▅ ▊▉▄▍ ▍▆▍_▅▆█_▉▇▄▍██_▊
10 Months Ago
Citizen/animgraph: added Skid_C to complement the 1D blend
10 Months Ago
▌▆▇▆▆▌▊▄▋ ▅▋▇▋▅ ▄▇. █▌▌▋▅▅▆▅ ▄▉▉
10 Months Ago
Fix Terrain.RayIntersects not working when ray starts outside of heightfield bounds
10 Months Ago
lightpost update - remove spotlights that were integrated in favor of in prefab spotlights
10 Months Ago
▆▇▆▊▌ ▆▆▉▇ ▄▉▄▋
10 Months Ago
Add property to ModelRenderer to configure shadow rendering https://files.facepunch.com/devultj/1b1811b1/sbox_DopEMn3tD5.mp4
10 Months Ago
harbor_1 and 2 layout changes continued
10 Months Ago
Pass tags to envmap probes in prep for having control over them
10 Months Ago
Make sure to pass tags to light SceneObjects
10 Months Ago
Noclip control Toggle with "B"
10 Months Ago
Give SceneCameras created by CameraComponent a name (derived from its GameObject)
10 Months Ago
Citizen/animgraph: added wish-based flailing & directional lean to skid, and converted the 2D x/y blend to a 1D move_direction blend to ensure the transition between directions look proper regardless of speed https://files.facepunch.com/maxlebled/1b1811b1/2023-12-18%2013-46-47.mp4
10 Months Ago
More difference between hovered and unhovered gizmo controls HeaderBar supports LeftCenter, RightCenter Add Editor.Shortcut class Move editortool mode to headerbar
10 Months Ago
merge from main