198,640 Commits over 4,140 Days - 2.00cph!

1 Year Ago
merge from main
1 Year Ago
Travelling Vendor Revisions -> Main
1 Year Ago
Fix bug causing vendor to just sell one item
1 Year Ago
assets gym scene wip
1 Year Ago
updated test scene
1 Year Ago
resetting bone transforms on cloth when it's re-enabled to avoid spike in velocity with LODing
1 Year Ago
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1 Year Ago
Prototype custom networked root motion
1 Year Ago
pickaxe chain controller LODing
1 Year Ago
min/max length constraints respected properly and slightly reduced precision in collision detection
1 Year Ago
corrected LODing on cloth controllers for ghostsheet
1 Year Ago
Heater static prefab lighting tweak
1 Year Ago
Prefab backup
1 Year Ago
Pottedplant.mat using Rust/Std transmission instead of Foliage. Looked broken and wasn't using wind features anyway.
1 Year Ago
Merge from hood_and_cuffs
1 Year Ago
Merge from force_mount_opt_out
1 Year Ago
merge from admin_panel_fix
1 Year Ago
Merge from surrender_gesture_warning
1 Year Ago
merge from improve_underwater_dropped_items
1 Year Ago
Merge from main
1 Year Ago
merge from conversation_canceldistance
1 Year Ago
merge from firemode_improvements
1 Year Ago
merge from aug_2024_meshlod
1 Year Ago
merge from lodleveldisplay_update
1 Year Ago
reapplying burst update 1.8.15 -> 1.8.16 - Was subtracted due to an unknown server fail to start
1 Year Ago
merge from radtown_redux
1 Year Ago
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1 Year Ago
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1 Year Ago
Fixed bike passenger eye rotation bug (introduced in 100729)
1 Year Ago
Bike passengers now use the same camera roll code as the driver
1 Year Ago
Change convar name of surrender gesture
1 Year Ago
Add a gizmo to ZiplineTargets
1 Year Ago
Horrible code for bike driver camera roll, but it now lerps to the actual roll angle when not grounded
1 Year Ago
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1 Year Ago
Added ziplinelaunchpoint.highlight convar, draws an arrow with DDraw for every zipline on the server
1 Year Ago
Renamed more ConvarControllerSpawnPointPopulation to ConvarControlledSpawnPointPopulation
1 Year Ago
Renamed ConvarControllerSpawnPointPopulation to ConvarControlledSpawnPointPopulation
1 Year Ago
Progress backup
1 Year Ago
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1 Year Ago
Added a new hostile mixer group for all footstep mixers, sound effects can be marked as Hostile and will use the appropriate group Added a distortion filter to hostile walk footsteps to make them sound distinct from teammates, WIP
1 Year Ago
Add a parameter to FootstepSound.PlayFootstep whether the footstep has come from a teammate
1 Year Ago
Remove unused field
1 Year Ago
Remove the swayMuzzle transform and set the rotate around muzzle point to 0.7
1 Year Ago
Merge from vm_rotate_around_modifier (includes changes from main)
1 Year Ago
Expose a viewmodel sway rotateAroundMuzzlePoint slider, should be a simpler approach than exposing a new transform Defaults to 1, will adjust at what point along a VM's length it will be rotated around when turning the camera Reducing this value will make the weapon rotate differently, preventing clipping Also improved some math in here for an extremely marginal performance gain
1 Year Ago
Fixed ground effect rocks particle effect playing all the time on helicopters: - Minicopter - Attack Helicopter - Scrap Helicopter - CH47 - Patrol heli
1 Year Ago
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1 Year Ago
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1 Year Ago
S2P everything