125,570 Commits over 4,171 Days - 1.25cph!

1 Year Ago
Reduced wallpaper crafting cost to 10 cloth from 20, amount per craft 1 -> 2
1 Year Ago
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1 Year Ago
player update. exported unarmed diagonal walk anims and set them on playeranimation controller
1 Year Ago
Added textures for stone piles. Added stone pile variants.
1 Year Ago
twitch drops
1 Year Ago
Update: Add entity counter to Save Viewer This should be enough for now, I'll add more functionality as needed. Tests: loaded a large save, validated counter updates with filtering applied
1 Year Ago
Shrunk swamps a/b/c terrain usage to allow for a larger buffer for terrain blend map Reprocessed terrain blend maps for those
1 Year Ago
Wolves can wait longer in a spot while roaming, reducing the number of path queries made by roaming wolves
1 Year Ago
Budget wolf pathfinding
1 Year Ago
Frontier hazmat LOD2 excludes burst cloth bones Increased tunic controller LOD distance
1 Year Ago
Update: SaveViewer triggers loading on changed event - Also disabe the export buttons if no valid save is loaded Allowed to get rid of an extra variable and a first-run exception Tests: loaded large save game multiple times, all func still worked
1 Year Ago
Bugfix: avoid parsing invalid paths in SaveViewer Tests: tried to use a malformed path
1 Year Ago
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1 Year Ago
Fix sense refresh time not accounting for budgeting delaying refresh
1 Year Ago
merge from dropped_item_perf_improvements
1 Year Ago
Properly handle origin/simspace delta accumulation when BurstCloth is re-enabled
1 Year Ago
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1 Year Ago
Bugfix: Avoid leaking protobuff entities in SaveViewer Tests: loaded a save multiple times
1 Year Ago
Clean: remove redundant code in SaveViewer Tests: filtered a small save
1 Year Ago
Improved icelakes blend map textures
1 Year Ago
merge from store_wallpaper_page
1 Year Ago
Make senses tick instead of being evaluated on demand On demand senses are harder to debug and visualize, as well as only causing a minor performance gain Ticking is more predictable performance wise and easier to keep track of in the frame budget Senses tick faster if a player is near the NPC
1 Year Ago
Wallpaper pack naming
1 Year Ago
Bugfix:SaveViewer no longer constantly filters - Also clear up cached results when user clears save file path Tests: stepped through the code, confirmed execution happened only once
1 Year Ago
Update: Migrating ConvertSaveFile func to SaveViewer - Removed old CovertSaveFile Tests: checked sorting works on a small save, export generates valid csvs
1 Year Ago
Wallpaper Starterpack item
1 Year Ago
merge from main
1 Year Ago
Wallpaper page media, description
1 Year Ago
PlaceDecorUniform, PlaceDecorValueNoise and PlaceDecorWhiteNoise can now all have their TerrainAnchorMode adjusted
1 Year Ago
rebuilt the door rig with the orriginal offsets for the gates shifted collider for the gate from LOD0 to parent models import settings for display and collision meshes
1 Year Ago
Fixed triggerHeight not being set in builds
1 Year Ago
Merge from world_update_2/waterwell_update
1 Year Ago
Another pass on vending orders
1 Year Ago
Remove some old hacks to fix save games (again)
1 Year Ago
Added explicit versions of TakeFrom to eliminate param[] allocation
1 Year Ago
Fixed dead npc shopkeepers using the wrong loot panel, a symptom of them not using the correct corpse prefab Involved moving CreateCorpse override up a level from HumanNPC to NPCPlayer, this turned into a bit of a refactor as I cleaned up the copy+pasted CreateCorpse methods in FrankensteinPet, ScarecrowNPC and GingerbreadNPC, exposed any differences in their corpse generation process as virtual properties (see CorpsePath, ShouldCorpseTakeChildren, KeepCorpseClothingIntact, OverrideCorpseName, ApplyLoot, CopyInventoryToCorpse)
1 Year Ago
Remove Gibbable, GroundWatch components from new planters, mark them as immortal Added 1x planter to water well A Added 2x planters to water well B Fixed parenting of planter in water well D and E S2P all wells
1 Year Ago
Merge from parent
1 Year Ago
Apply an item category to the individual wallpaper skins so OnValidate stops complaining
1 Year Ago
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1 Year Ago
Spawn populations can now specify monument types they want to avoid Rowboats now avoid spawning in oasis
1 Year Ago
Adjusted MinDistanceSameType and MinDistanceDifferentType for canyons, lakes and oasis to take their fixed bounds into account
1 Year Ago
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1 Year Ago
frontier gate lods and collision
1 Year Ago
Fixed Lua errors when loading a save that had tools that no longer exist Pull Request: game icons in game list in main menu Updated HL1MP icon to match its Steam icon Display the command that is not bound in Hints, when no key is bound for it Pull Request: "SAM" support for TTT bans
1 Year Ago
Merge: from main I also renamed this branch(used to be itemcontainer_ipooled) Tests: spawned on cragy, killed a scientist, confirmed m92 was marked to not save before kill, then marked for save after kill
1 Year Ago
player update. updated neccessary weapon override controllers with 3/4 stance rifle jog anims
1 Year Ago
player update. updated some holster positions on weapons
1 Year Ago
player update. updated playeranimation.controller. added walk e back in it
1 Year Ago
Localized missing strings in the sunburn page