130,443 Commits over 4,201 Days - 1.29cph!

11 Months Ago
renaming of unarmed anims to match maya source and new convention
11 Months Ago
Added `-softenCosine` for VRAD Revert DLabel changes The changes cause issues with spawnmenu help text and other people's code. Optimize DListView_Line Remove DListViewLabel's Think function since it does nothing in DListView_Line anyway
11 Months Ago
Added asyncUpload settings to mandatory defaults
11 Months Ago
Set shadow cascade splits in mandatory defaults
11 Months Ago
Remove the massive lump of disabled code I forgot to delete
11 Months Ago
Implement indirect instanced rendering system
11 Months Ago
Temporarily re-add old SWEP localization tokens More work towards `-StaticPropBounce`
11 Months Ago
Particle raycasy budget preset values
11 Months Ago
▅▇▇▄▍▄ ▉▊▌▉.▉▄▊▌▊▋▍▆▇▅ ▌▌▇▄ ▍▋▆▄▌ ▉▇▄▍▅▊ ▋▌▊▌▆▇▍█▍ ▋█▄▍▋ ▌▌ ▆▆▍▍▇▍ ▇▄▆▋▉▋▇▆ █▄ █▆▍ ▍▇█▄ ▋▍█▇ ▆█▊ ▇▆ ▄▊▄▋ ▍▅▆▋▉▊▊▉ ▌▅▄▋▆█ ▉▊▌▍▉▌▆▆ (▍▍▊▄▊▉ █▇▋▋ ▅▋▄▆▍▅▇▊▌ ▉▍▌ ▇▊▍ ▄▅▊▇▄▅▅▉▋)
11 Months Ago
Catapult item pickup and drop sounds
11 Months Ago
Added streaming texture presets
11 Months Ago
Ballista bolts world models and pickup/dropped sound
11 Months Ago
Fixed siege tower pulling flag colliding with tipping flag
11 Months Ago
Adjusted siege tower model pos so it doesnt spawn clipping into the ground
11 Months Ago
jungle ruins kit
11 Months Ago
Fixed battering ram choppy reverse
11 Months Ago
set up mini crossbow world model and intial anims
11 Months Ago
Reset Menu Tip icon back to the default info icon when the loading screen is enabled
11 Months Ago
█▍▍▅ ▉▄ ▆▊▍▋▍▄▊ ▅▆-▋▉█▉ ▋▊▄▍▌▌▅ ▋▅▄▋ █▊ ▅▇█▇▇▌ ▇▅▌ ▄▅ ▇▍
11 Months Ago
Modular kit improvements to ruin wall kit (still WIP)
11 Months Ago
Commented out any quality settings we probably don't want the client to be able to control. Added a SetMandatoryDefaults() function to set any stuff we definitely want set as default, across any quality levels.
11 Months Ago
handling serverside collision with a coarse collider, this disallows shooting through holes made in the sculpture
11 Months Ago
fix snowmobile error in code rather than prefab
11 Months Ago
Fix all the store pages UI scaling and snow mobile error message
11 Months Ago
▄▊▇▇▇▇: ▅▉▋▄▊▄ ▆▌▊▉▍ ▆▄▌▆ ▉▌▉▄▉ ▆▄▄▆ ▌▌▌▌▅▊█▊ ▆▍ ▄▄▌▆██▄ ▅▍▆▄▋▍ - ▌▍█▋ ▌▆▋▄▅ ▉█▆▌▅▇▊▄▄ ▇▍ ▅▌▆▋▉▅▉▉ ▅▅▌▅▅▍▄, ▍▊ ▌▉ ▇█▌▌▉▇ ▄▉▇▊█▌▅▊▋ ▌▍▊▋ ▅▊▋▆▍▄ ▊▆▅ ▌▄█▍▆▉▄ ▉▆▍, ▋▇ ▉ ▉▆▌▊▆, ▊▉▇ ▅▄▆▍▊▍ ▊▆▍▌▌ ▅▍▋▆▆█ ▉▊▊▆▉▄▍▇▊▅ █▇▆ ▋▄▋▋ ▋▄▅▄▉▊ █▆ ▇▅▌▆▊▌, ▄▊▆ ▊▍▌ ▅▉'▄ ▇▉▄▋ ▅▌ ▋▄▋▇▅ ▍▆▅█ ▄▄▅▍▆▍ ▄▅▄ ▇█▋▍▄▄▌▊▆▍(▌▉▉, ▌▆█▊▄▄▌▉▌▋) ▉▌▊▍▊: ▅▇▅▆, ▇▄█▋▅▋▄ ▋▉█▋▆▆▌
11 Months Ago
Updated rig to V4 with updated names
11 Months Ago
removed old unused ice textures now we have the composite texture
11 Months Ago
Modular kit improvements to ruin wall kit (still WIP)
11 Months Ago
▌▊▇▅▌: ▉▊▉ █▇▇ ▅▇▊▊ ▆▋▄▋▍▍ ▅▅▄▄▅▊▌▇▆▅ - ▆▌▊▊ ▅▅▋▉▆▇▆▅▅▅ ▊▊▍▍▍ ▌▆▊▋▍▋ ▉▇▅▋▍▌▆▆▆ ▄▇▋▍ ▉▅▍▉▉▊▊▄ ▄▍█▉▋▌▇ ▇▍▉ ▄▋▍▊▌▊▌▇ - █▍▌▍▄▇▌ ▄█▌▍, ▋▅▅▆ ▊▉█▋▅ ▆▍▌▍▇ - ▉▆▄▄ ▌▇▇▊▆ ▅▊▅▅▌▅▊ ▋█▉▇▅█▍█ ▆▅▇▍▊▄▉▅▌▉.▉▄▌▄▉█▉▄▍▍▉ ▉▇▉▊▉, ▉█▇▉▅▄▇▉ ▋▋▍█▄▅▊▉▆▉▇▄▋▊ ▍▄▌▅ █▍ ▍▋ ▋▌ ▇▅▉▄▌▇ ██▊▆▆: ▌▉▅▄▌▇ ▍▆▌▆▉▋▌▉▆▋▄▊█ ▊▄ ▍▄▄▍▉▊ ▋▍▄▌▇▉, █▄▉ ▊▄▊▉▍ █▍▊▋▇▋ █▊▉ █▌▆▊ ▆▍█▄▅, ▆▋▆▇ ▋▇▅▆▇▉▊▅ ▍▍▌▊▊▄█▇▉ ▋▅▅ ▇▊▄▅ ▌ ▆▅▄▉▌▇▌ ▋▄▅▆▊ ▄▇▍▍██▌ - █▍▉▌▄▋▉█▉ ▄▍▄▇ ▄▇▅ ▇▉▊▅▉▍
11 Months Ago
not completing sculpture physics bake in the main thread and instead deferring completion until before the next physics step - drastically reduces impact of sculpting and loading sculptures on the main thread, the bake is generally finished before the frame is finished
11 Months Ago
Scientist accuracy now depends on what the player is doing not only distance
11 Months Ago
merge from clientserver_entityfinder_tool
11 Months Ago
▊▇▌█▆: ▊▄▉███▍▌ █▄ ▆█▄▉▌▌ ▅▌▆▆▄▋▌▅▋▆▅ ▊█▌▌ ▉▇▅▊▅▄▉▆ ▍▊▍▌▅▌▍ ▊▌▅▇█▉▉▆ - ▆▌▆█▋▆ ▆▇█▉▆▋▄▍▌▊▌▊▉ ▇▊▄▍ ▋▆▋▉▆█▅ ▇▆▍ ▅▍▌▍▉▌▍▊▆ █▆▌▅▌▋ ▄██▌▍: ▅▉▅▌, ▉▆▍▊▄▌▇ ▆▍▋▍▍▍
11 Months Ago
Clean up burst logic
11 Months Ago
merge from main
11 Months Ago
█▄▆▋▊: ▊▉▉█ █▉▋▇▆█▆▄::▅▇▋▋▆███ ▌▍▍▍▇ ▆▄█▆▄ █▌▌▌▅ ▄▋▍ ▇▋▉▅▋▇▌ ▄▄▄▉▋▆▉ ▋▆▋▊ ▊▊▅▆▉ - ▆▅▆▍ ▇▅▇▅▋▄▆ ▅▋▍▊▆▉▄ ▆▆▍▍▉▋▍▅ ▉▄██ ▅▋ ▄▅ ▆▄█▇█ ▌▋▌▌ ▋▄ █▍▇▅█▄▉ (▌▄▉▇▊█▄▆ ▉▆▋▆ ▌█▄▉ ▊▊▋▅ ▊▇ ▉▅ ▅▋▋▉▅▆▍▍) ▇▉▍▄▊▌█▄▇▅▇█▅ ▉▌▉▇▇▊ - █▋ ▌▍█▉█▆ ▌▊▉ ▄▇▇▋▌▆▉▍ ▍▋▆▊▌█▄▅ ▍▉▍▅▅▋▉█ ▅▉ ▊█▉▆▉ ▉█▋▅, ▍▄▇▊▉▄▇ █▍ ▆▅▄████▋ ▍█▇▆▋▌▊ ▇▊▅█-▊▅▊▆ ▄▇▄ ▄▉▍▇▅▌ ▆▊▆▄█▅ ▍▅ ▌▌▊▍█▌ ▆▅ ▋▆▍▍ - ▍▌▋▉ ▍▍ ▅▇▇▌▋▉▇ ▉▍▅▊ ▉▌█▅. ▆▌▇▄▆: ▊▉▌▌▋▊▇▅ ▌█▍▊▄ ▉▄▊▌▍▄ ▄▉▍ ▌▄▉▅ ▇ ▉▋▋▄█▉▊▇ ▉█▉▄▅ ▆▅▊▉▆▄▉ - ▇▇█ █ ▍▆▍▋▊▋▌▇▉ ▆▋ █▅██▄█▆█ ▆▆▌▍▌▇▆ ▆▌ █▊▄▅ ▇▆▄▆▊▍▊.
11 Months Ago
More conversion wip
11 Months Ago
ammended sculpture belt switching logic to be less confusing when the sculpture is locked
11 Months Ago
removed material duplicates that are being handled with an mpb in code - only difference is fresnel power being 6.5 instead of 4.5 on one of them, need to check if that's intentional or not
11 Months Ago
hooked up new light setup in code
11 Months Ago
Updating knight armour skinning
11 Months Ago
jungle_ruins_c level layout first iteration
11 Months Ago
Implement the same hammer highlight effect as regular building blocks when targetting upgradables. Show red if the upgrade is blocked.
11 Months Ago
merge from fix_detail_metallic_map_error
11 Months Ago
Fix emission from being clamped
11 Months Ago
LOD fix
11 Months Ago
Light materials.
11 Months Ago
Added deleteEntityById convar Takes all ids provided so multiple entities can be deleted at once (eg. deleteEntityById 1143 1144 1145)
11 Months Ago
Lighting prefab with full color palette.
11 Months Ago
Ice shader: use packed textures to reduce texture sampling, and clean up GUI