240,263 Commits over 3,837 Days - 2.61cph!

10 Months Ago
poc
10 Months Ago
player update. exported bow 3/4 stance anim set
10 Months Ago
Leaderboard backup, run #8260
10 Months Ago
Reduced the amount of buoyancy systems needed on ss ragdolls from 11 to 9
10 Months Ago
Buoyancy II
10 Months Ago
Pixels but it works with scene system
10 Months Ago
Buoyancy
10 Months Ago
Split fill TC and upgrade to wood into two different missions for easier help info logic Don't allow player to rotate or demolish blocks on tutorial
10 Months Ago
Grid shader: Don't lose all our interpolation precision by multiplying grid scale in vertex stage. Also tessellate mesh a little for better depth bias
10 Months Ago
Experiment. Removed the need for a separate buoyancy system for every rigidbody on an entity. Updated player_corpse_new to only use one. Should be much more efficient. This technically makes the cached rootToPoint a little inaccurate since different limbs are moving around doing their own thing, but it's close enough given the benefits. Unfortunately it just doesn't look very good. You miss out on the different limbs reacting to different wave heights and get a stiff body result.
10 Months Ago
More materials
10 Months Ago
Added a tutorial stage to upgrade the base to wood, includes crafting a hammer
10 Months Ago
Merge main -> NewRagdollImprovements
10 Months Ago
Fixed too many buoyancy points assigned on player_corpse_new buoyancy script. This could do with a more thorough improvement but this will do for now as a safe fix for Main post-lockdown.
10 Months Ago
Fix stray margin when expanding/collapsing components
10 Months Ago
Lowered how much fat the tutorial bear gives
10 Months Ago
Halve delay between missions when another mission autostarts after the last one
10 Months Ago
Updater for "snaprotationangle" int -> float, so it stops fucking spamming Rewrite font manager to not use filename, instead uses font family name like normal css All ttf and otf font files are loaded from /fonts/ folder and mapped to their font family name, weight, style. This is likely to be a breaking change if you had weird named fonts. Stop scene first person camera shaking from continuous quaternion <-> angle conversions
10 Months Ago
Finish base mission step now counts items placed before the sleeping bag is crafted
10 Months Ago
Fixed typo in first conversation stage Moved all deployables into the base
10 Months Ago
Remove buoyancy stuff from the ss ragdoll on the client side
10 Months Ago
Rose meshes / texture / prefabs / billboards
10 Months Ago
Merge from tutorial_island
10 Months Ago
More styling
10 Months Ago
Citizen/animgraph: small tweak to the airborne blend timings to make the jump-to-airborne transition smoother (I think I recently messed with the jump blend-in timing and forgot to adjust the subsequent timings to account for that)
10 Months Ago
Improved ss ragdoll buoyancy
10 Months Ago
Fix client compile
10 Months Ago
Fix init order issues with buoyancy script by saving the point data array early in PreProcess, and lazy-initialising the remaining arrays. Updated the prefabs of all existing buoyancy users to have the new data saved
10 Months Ago
twitchdroprenderscene scene cleanup, nearly all TIR renders set up
10 Months Ago
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10 Months Ago
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10 Months Ago
Remove SetRenderAttributesForEnvironmentMap, Handshakes, ChooseEnvironmentMap and envmap bindings (cya), we're been GPU-driven for quite some time now Backport Texture Sets from Valve code drop, much saner way to work with textures of this kind ( EnvMap sheet, LightCookie sheet )
10 Months Ago
Move orbit camera to SceneEditorExtensions
10 Months Ago
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10 Months Ago
▌▊▆█▌ ▉▍▅▌_▇▄▊▊▄▄ ▉▆▊▇▉▅ .▆█▊ ▌█▍█▆ !▅▉▌▋▊ ▅█▌-▇▆█▅▋-▇▇▍▋ ▅█▉▄▌ ▉▇█▊ ▉▅▊▊█▉█▍▊ ▌▆▍ ▄▍▉▊▍▇▌▇ ▇▌▅▋▄▆█▍▆▇▍ █▇▍▉ ▆▅ ▊▌▌▋▌▋▉▊ ▌▅▉▍ ▇▌▆█▄ ! ▇▊▄▍▉▅▅ ▉▋ ▇▌▋▉▄▇▆▉▇█▍▊█▅▊ ▄▆▅▌▍▌█▋▍ ▆▊ ▌▆▅▄▋ ▋▆▅▇▊ ▌▆▄▅ ▋▌▉▌ ! █▇▌█▇▍▇ ▍▆ ▉▌▌▅▋/▆██▄▇▆▊▆ █▇▌▍▅▍▄ !▋▆▄▍▌ █▍▌█/*.▌▆▊ ▌█ ▊▆█ ▉▄▍ ▊▋▊█:▆▅▆▍█▊█▋█▌▉▇▌▍▆▇▇ ▊▄▅▄ ▉▌▋▋▄▇ ▇▄▍█▍▉ ! ▉▊▋▆ ▍▇ ▋█▉▆, ▍▍▇ █▉▇▋▊▄ ▊▉▇ ▊▇█▅█▆▄▊██▉ ▋▇▆▉▄ ! █▇▆▋ ▉▇▍▌█▊▌▄▆▇█ ▆▄▅▄ ▇▋▌▌█ ▇▌▋▉▇▉▄▆▌▋▆▋ ▇▋▌ ▇█▊▊▋█▍ ▇▅▄▆▋▅▆ ▅▆▉█▌▇▋ ▉▇█▍▉ ▊▆▉ ▅▊▌▆▇▊▍ ▅▅▅▄██▊ ▉▄▌▌ ▍▊█▊▆▉▇▅ ▋▄▆▋▅▌▋
10 Months Ago
▇▇▉▆▇ ▊▉▊▋_▄▇▌▍█▇ ▌▌▍▇▅▍ .▄▇▆ ▋▋▄▌▍ !▇▅▉▇▉ ▋█▍-▊▅▍█▉-▌▆▇▌ ▌██▍▋ ▅▊▅█ ▆▄▇▉▉▉▊▊▇ ▌▋▉ ▇▋▍▌▆▌█▋ █▆▄▌▌▍▊█▄▊▄ ▍▅▅█ ▇▊ ▄▉▇▋▌██▊ ▇█▋▉ ▄█▆▆█ ! ▍▄▍█▊▊▍ ▆▊ ▋▋▌█▆▆▉▆▅▇▄▍▊▋▊ ▆█▉▍▌▄▅▌▋ ▊▅ █▇▆▇▍ ▇▉▅▋▊ ▋▍▆█ ▄▌▇▍ ! ▅█▆▆▆▅▅ ▄▄ ▇▊▉▍▅/▋▄▌▅▍▋█▋ ▇▉▄▄▉▉▇ !█▌▆▌▌ ▉▆▌▅/*.▅▄▆ ▌▆ ▆▉▅ ▊▊▆ ▅▊▌▌:▉██▄▋▆▆▊▊▋▊█▇▋▄▉▉ ▅▋▄▍ ▉▉█▅▍▌ ▇▌▇▅▌▍ ! ▇▆▇▅ ▅▄ ▌▍█▉, ▄▊▋ ▅█▊▄▋▍ ▍▌▍ ▍▌▍▍▌▇▌▋▇▊▋ █▍█▊▇ ! █▅▌▄ █▄▉▌▇▋█▋▋▊▅ ▍▅█▆ ▉▆▅▆█ ▄▊▆█▌▆▆▍▍▋▇▌ ▄▋█ ▍▇▅▉▅▍▅ ▍▋█▌▇▉▅ ▅▅▆▌▇▄▌ ▋▅▍▅▉ ▉▋▄ ▆▇▌▇▄▇▅ ▄▊▅▉▍▊█ ▍▍▍▋ ▋▋▉▄▍▋▋▊ ▅▆▅█▉▇▇
10 Months Ago
character scene
10 Months Ago
VR: Fix out-of-editor rendering
10 Months Ago
Missed out a few files from my backup that were old, should be good now
10 Months Ago
Add the same bounds checks as before to IzHeightFieldShape::CastRay
10 Months Ago
Re-added missing files that were for some reason plain LFS text
10 Months Ago
Delete model viewer Re-add model viewer
10 Months Ago
Update LFS rules
10 Months Ago
Raincoat LODs
10 Months Ago
Fix compile error
10 Months Ago
Missed a few more
10 Months Ago
compile fix
10 Months Ago
Another engine2 cleaning pass
10 Months Ago
Add Scene.Trace.IncludeRenderMeshes Add Gizmo.IsLeftMouseDown Update ExampleEditorTool