125,570 Commits over 4,171 Days - 1.25cph!

1 Year Ago
Bugfix: Fix equipped item entity leak into savegames Fixed by tracking whether owher player-entity will be saved or not, and banning equipped items from saving. Tests: - Ran in local editor with known offender 'scientistnpc_junkpile_pistol.prefab' - it no longer orphaned it's items on save-load - Built a local server executable, let it simulate for 30 mins, saved-loaded - there were no instances of 'geiger_counter' and only 1 instance of m92 (out of 253 on the server), it's child `lasersight` also was 0 (out of 143 original)
1 Year Ago
Re-enabled layout masks
1 Year Ago
Fixed female underwear missing parts
1 Year Ago
Setup NPC hearing grid
1 Year Ago
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1 Year Ago
Added oasis and canyon monument types Assigned correct monument types to canyons, lakes and oasis Assigned correct monument bounds to canyons, lakes and oasis
1 Year Ago
Boolean to force an explosion to follow the orientation of its parent
1 Year Ago
Boolean to force an explosion to follow the orientation of
1 Year Ago
BurstCloth - optionally allow bone transforms to reset when disabled - also removed transform reset when re-enabled, only caused a weird jump in behaviour
1 Year Ago
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1 Year Ago
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1 Year Ago
'clearinventory' command can now take container names as arguments: --belt --wear --backpack Examples: 'inventory.clearinventory Jim --belt --backpack ' = clear Jim's belt and backpack content 'inventory.clearinventory --belt' = clear your own belt content
1 Year Ago
Network++ Save++
1 Year Ago
Merge from testrun2
1 Year Ago
Ensure shared is created in GameSetup as well as main menu system
1 Year Ago
visual_bounds_fix -> world_update_2
1 Year Ago
Fix projet settings
1 Year Ago
Increased render resolution to 2560x1440 to match what is usually manually used.
1 Year Ago
Subtract last merge due to project settings
1 Year Ago
Fixed missing items.
1 Year Ago
visual_bounds_fix -> world_update_2
1 Year Ago
- Visual bounds didn't exist on the client. This broke all snow effects via MaterialSetup as it incorrectly reported entities as being on the tutoral island 100% of the time on the Client. - Setup new shared system prefab. - Shared prefab launches before client/server init.
1 Year Ago
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1 Year Ago
viewmodel positional anim update
1 Year Ago
removed uneeded model prefabs
1 Year Ago
setting cliffside as 'topology not' for power substations
1 Year Ago
Error count and item logging and display summary.
1 Year Ago
disabled 'check placement map' on terrain filters of radtown
1 Year Ago
Improved erosion splats Erosion now avoids cliffs Improved erosion distribution, simulation length and blending
1 Year Ago
Log warning if item definition isn't set
1 Year Ago
Set item IDs for test run
1 Year Ago
Added terrain filters to radtown to detect and avoid Arid and Arctic biomes - Revert if needed
1 Year Ago
Merge from main
1 Year Ago
Restored normal scale, glossiness and occlusion scale sliders range to 0-2
1 Year Ago
swamp trees spawn population allowed on lakeside refined topologies in swamps and bandit town to correct the impact of painting swamp topology across the entire body of water. Now using lake to prevent tree there.
1 Year Ago
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1 Year Ago
Added ProceduralMapCliff test map
1 Year Ago
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1 Year Ago
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1 Year Ago
Subtracting item pooling due to Item.MoveToContainer / Item.Save server NRE (too close to patch to attempt a fix)
1 Year Ago
Merge from main
1 Year Ago
Merge from modifier_limits
1 Year Ago
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1 Year Ago
merge from store-ui-dlc-pages
1 Year Ago
merge from F1ConsoleFix
1 Year Ago
merge from wantedposter_nre_fix
1 Year Ago
Fixed the binocular overlay not scaling correctly with interface scale
1 Year Ago
Texture optimization & sRGB.
1 Year Ago
Adjusted muzzle pos. Iterated on FX. Manifest.