250,263 Commits over 3,959 Days - 2.63cph!

36 Days Ago
backup ruins_e
36 Days Ago
Improve handling of RenderAttribute overrides/additions in Draw APIs Attributes passed to CommandList.DrawX and Graphics.DrawX now correctly merge with the "global" (CommandList.Attributes / Graphics.Attributes) attribute set. Replaced existing usages of Attributes.MergeTo, the existing usage could lead to defaults overriding more specific values. e.g. `Scene.RenderAttributes.MergeTo( camera.Attributes )` would potentially overwrite attributes in camera.Attributes with attributes from Scene.RenderAttribute we want it the other way around though. Fixed DrawModelInstanced using blacklisted Memory type as parameter. Remove leftover comment
36 Days Ago
Remove leftover comment
36 Days Ago
Only reset Batch Publish Org if currently set to local Check asset directly along with references assets when checking differences in Batch Publish. Resolves Facepunch/sbox-issues#7151
36 Days Ago
Improve handling of RenderAttribute overrides/additions in Draw APIs Attributes passed to CommandList.DrawX and Graphics.DrawX now correctly merge with the "global" (CommandList.Attributes / Graphics.Attributes) attribute set. Replaced existing usages of Attributes.MergeTo, the existing usage could lead to defaults overriding more specific values. e.g. `Scene.RenderAttributes.MergeTo( camera.Attributes )` would potentially overwrite attributes in camera.Attributes with attributes from Scene.RenderAttribute we want it the other way around though. Fixed DrawModelInstanced using blacklisted Memory type as parameter.
36 Days Ago
Update ballista icon Changed siege weapon items selection panel
36 Days Ago
Fixed ballista ModularCarAudio.StopTyreAudio NRE
36 Days Ago
Added a fallback blit in cases where TAA is invalid
36 Days Ago
Added the RustTAA shader to the Always Included shaders list
36 Days Ago
Use Widget.Hidden for ControlSheetRow conditional visibility, avoids flicker on populate
36 Days Ago
Add filename to inspector. Only show save preset button if there's a filename specified. Potential NRE fixes.
36 Days Ago
Manifest
36 Days Ago
Fixed catapult fire interaction available when looking at the wheels
36 Days Ago
Added SiegeWeaponVehicleAudio, inherits from from GroundVehicleAudio Updated BatteringRamVehicleAudio Added wheel audio to all siege weapons
36 Days Ago
Skybox material preview https://files.facepunch.com/matt/1b1211b1/sbox-dev_M57SmAq1uF.png
36 Days Ago
Add SceneRenderingWidget Render clothing from a scene Update all clothing icons
36 Days Ago
merge from indirect_instancing
36 Days Ago
Add temporary debug error messages to diagnose the uninitialised component issue.
36 Days Ago
Male Head 02 & Female Body / Female_Head_01 and 02
36 Days Ago
Test for upgrading any / all nodes
36 Days Ago
Re-implement void task exception handling
36 Days Ago
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36 Days Ago
Make sure return values are actually returned
36 Days Ago
Merge from defaults
36 Days Ago
bumped render queue on hit guide up to avoid issues with disappearing inside sculpture at times
36 Days Ago
Merging new TAA implementation to main
36 Days Ago
37 Days Ago
merge from xmas2024
37 Days Ago
merge from deluxe_christmas_lights_emission/xmas_light_uncrappification
37 Days Ago
Fix interop error Fix disposed exception
37 Days Ago
Leaderboard backup, run #16061
37 Days Ago
Only move nav mesh agent on transform change if the position actually changed - Fixes agents not moving correctly with skinned meshes with bone objects enabled, transform changed is getting thrashed
37 Days Ago
Resave template prefabs, some of them have missing materials
37 Days Ago
merge from primitive
37 Days Ago
Minor horse code cleanup
37 Days Ago
Remove long unused shit from pixelinput and vertexinput and clean it up Convert world position to projected position on FinalizeVertex, don't like that these are opaque, let's see what we can do about it
37 Days Ago
Fixed ballista client loading issue
37 Days Ago
Fixed horse towing ropes not being destroyed when the joint breaks
37 Days Ago
Deleted test assets, added finished jacket, hat and trousers Skinning, and .clothing files Santa hat lods
37 Days Ago
Model attachments has a dispose, use it on model reload
37 Days Ago
Experiment with dark pie menu colors
37 Days Ago
Dir changes + backups
37 Days Ago
Fixed ballista choppy 3rd person reloading
37 Days Ago
Horses equipment (armor, shoes, saddle) and speed mods
37 Days Ago
Add CookieContainer.TryGet<T>
37 Days Ago
Merge from primitive
37 Days Ago
Fixed NotImplementedException on the client when a ragdoll collides with something
37 Days Ago
Object menu filters out prefab assets that don't have a source file - some old compiled hammer prefabs are hanging around?
37 Days Ago
Fixed jittery movement when noclipping
37 Days Ago
Codegen