198,679 Commits over 4,140 Days - 2.00cph!

1 Year Ago
merge from tutorial_terrain_splat_issues
1 Year Ago
Fix index out of range sometimes when clicking on the clan announcement textbox for editing Fix clicking on the clan announcement textbox not being able to put the caret right at the end of the text
1 Year Ago
Fix horses occassionally being hit twice by bullets & dealing an extra +50% damage to them - raised density to 100 = no bullet penetration
1 Year Ago
Missed pathing files
1 Year Ago
Ported over a bunch of pathing code from Bradley Swapped wheelbase to that of a Ford Transit :O
1 Year Ago
Added Ackermann steering to target
1 Year Ago
Client IO lines parenting (missed some files)
1 Year Ago
1 Year Ago
Client IO lines parenting wip: wires placed on doors are now properly parented and will follow as they open and close
1 Year Ago
Swap to BaseEntity Added scene to scene loader Shock and tire animation swapped to clientside Cleaned up vendor scenes
1 Year Ago
Initial test scene and client and server script setup
1 Year Ago
Fix ammo being dropped on the ground when unloading a weapon with a full inventory
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from harmony2_3
1 Year Ago
merge from fix_spawn_map_entities
1 Year Ago
merge from fix_safezone_backpack_drop
1 Year Ago
Changed wire culling to per-pixel; disabled by default on materials
1 Year Ago
player update. exported setup L96 rifle animation set. made L96 holdtype override controller for it too
1 Year Ago
Make new vgui.Create errors non halting Because of course mods are already doing silly stuff. Fixed Lua being able to make the main menu black on disconnect Fixed a warning about "Invalid texture id -1" on disconnect Fix certain detail props not rendering on maps with more than 65k of em
1 Year Ago
Formatting changes
1 Year Ago
Added support for saving of database and removing items
1 Year Ago
Merge from unity_2022.3.24
1 Year Ago
BaseCombatEntity.Hurt uses pooling for HitInfo
1 Year Ago
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1 Year Ago
merge from qol_rotate_vending_machine
1 Year Ago
merge from tutorial_gun_unlock
1 Year Ago
merge from mission_improvements_may_24
1 Year Ago
restore 96033 mission_improvements_may_24
1 Year Ago
Compile fix
1 Year Ago
Item / ItemManager use pooling
1 Year Ago
Remove zones
1 Year Ago
subtract mission_improvements_may_24 - compile fix
1 Year Ago
merge from mission_improvements_may_24
1 Year Ago
merge from ai_zone_leak
1 Year Ago
merge from minigun_fixes_may_24
1 Year Ago
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1 Year Ago
Added profiling and stat command to investigate potential zone leaking.
1 Year Ago
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1 Year Ago
merge from patrol_helicopter_health_reset
1 Year Ago
Eliminated BaseCombatEntity.Hurt GC alloc
1 Year Ago
Fixed BaseProjectile.DelayedModsChanged profiler sample mismatch
1 Year Ago
some walkways set model fixes (sg's, holes) better staircases for radtown storage building large s2p
1 Year Ago
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1 Year Ago
Fix target detection triggers for turrets on nexus ferry being very far away from the turrets
1 Year Ago
Fix foundation not replacable under a roof - ensure foundation can't be placed clipping into roofs https://files.facepunch.com/jakerich/DiEvbg8FtDsQvCkQ/ZXt1WMKFWMUmUu0d.png https://files.facepunch.com/jakerich/ba6PAFGqdbJdQgs8/xFa89R274Dbx7H8o.png
1 Year Ago
Fixed reload option when selecting a minigun in the inventory not translating properly
1 Year Ago
Adjust prompt on minigun reload tip to mention workbench lvl 2/3
1 Year Ago
Award tutorial gun achievement when opening the rate rather than via physics trigger, should be more reliable?
1 Year Ago
S2P both stables and fishing villages