240,749 Commits over 3,867 Days - 2.59cph!

12 Months Ago
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12 Months Ago
Attempt at fixing contacts Graphics.CopyTexture error
12 Months Ago
exported new player rifle run and crouch animations
12 Months Ago
Add bloom component
12 Months Ago
Add Gradient type, editor, tests https://files.facepunch.com/garry/de833785-fe3d-4cc9-b27a-035df8705130.png
12 Months Ago
Added hide sash convar. Will work on alive players and corpses.
12 Months Ago
Leaderboard backup, run #6730
12 Months Ago
Rads are now disabled whilst in god mode. Refillvitals now removes rads.
12 Months Ago
Basic initial item/prefabs setup
12 Months Ago
Improve look hit detection for custom weapon racks
12 Months Ago
legacy wood shelter final art / basic deployable prefab setup
12 Months Ago
merge from main
12 Months Ago
merge from water-camera-fixes
12 Months Ago
merge from 88496
12 Months Ago
Leaderboard backup, run #6725
12 Months Ago
Abstract physics hull
12 Months Ago
First attempt at moving over the contents of the scene into the prefab Some light scene reorg to better support this transfer in the future
12 Months Ago
Add CurveControlWidget Add SceneCamera.Bloom
12 Months Ago
First pass on a mesh export of the terrain, mostly copied terrain shader across (see Tutorial Island_mesh in scene)
12 Months Ago
Adjust size of tutorial island prefab to match new design Also adjusted network group handling to match
12 Months Ago
Merge from main
12 Months Ago
Turn off night vision goggles if mounted on a trophy
12 Months Ago
Merge TrainSignals -> rail_network_link
12 Months Ago
Fix compilation
12 Months Ago
Small trophy font fixes Large trophy deployment fixes
12 Months Ago
Fix brief green flash in a different way, without requiring recursive calls
12 Months Ago
Add RefreshLightState to profiler
12 Months Ago
Fixed bugs with signals that were right next to each other, etc. Killing my recursive RefreshLightState until I stop it stack overflowing on complex rail networks.
12 Months Ago
A proper signal light refresh system
12 Months Ago
Fixed wanted poster renderer not working if player hadn't opened the inventory yet in that session
12 Months Ago
Dir cleanup
12 Months Ago
Wanted poster person picker will now display players marked as an enemy in the contacts system
12 Months Ago
Parent merge
12 Months Ago
Import preset tweak
12 Months Ago
Parent merge
12 Months Ago
Show translated name on crosshair interaction option, even if phrases haven't been built yet
12 Months Ago
Signal lights now working correctly in test scene, detecting trains etc on rails and changing lights to red/yellow/green as expected
12 Months Ago
Move CPhysicsMesh and CPhysicsHull to their own files Allow BVH to have optional material indices
12 Months Ago
Fix .gitignore wildcard that should have been *.*_c instead of *_c & restore the few assets caught by the former
12 Months Ago
Abstract physics mesh, phase out RnMesh_t but keep around for loading old collision data
12 Months Ago
Setting up spline move methods to be more general
12 Months Ago
Method rename only
12 Months Ago
Merge /main/media_projects/vcam-fixes/
12 Months Ago
Merge from /main/water-camera-fixes
12 Months Ago
Merge from main
12 Months Ago
Revert "Remove all vmat_c files from repo" This reverts commit 78190dfd8e5471286d0142df92a07cd8d3968e14.
12 Months Ago
A bit faster optional argument handling Also nicer code internally
12 Months Ago
Remove all vmat_c files from repo
12 Months Ago
IsUnderwater now computed at OnPreRender stage after LateUpdate
12 Months Ago
Support for NodeAttribute methods with the same identifier