256,248 Commits over 4,018 Days - 2.66cph!

10 Months Ago
Remove VR hand assets from "Half-Life: Alyx" & associated source files
10 Months Ago
Support compiling from a MemoryFileSystem Re-implement FastPathTest, simplify how changes are defined
10 Months Ago
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10 Months Ago
Update FastPathTest comment
10 Months Ago
Usings cleanup
10 Months Ago
Slight cleanup
10 Months Ago
Support compiling from a MemoryFileSystem Fastpath tests pass again
10 Months Ago
Pending wire updated with current slack Fixed a few issues with moving wires Drop applied to the world down vector on rotated transforms
10 Months Ago
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10 Months Ago
Simpler way of describing changes in fastpath tests Re-implement fast path tests Not passing yet
10 Months Ago
Weekly skins - Blinds rug + Neon Vibes Metal Sheet door (Sorry for the spam I done)
10 Months Ago
Mesh Editor: Alt+Right actually wraps the uvs now https://files.facepunch.com/layla/1b1711b1/sbox-dev_xWZDd66awF.mp4
10 Months Ago
Weekly Skins - Junkernaught BAR
10 Months Ago
Generate schema as part of build
10 Months Ago
Send the assemblyschema on release, instead of the assemblies themselves Fix inability to create collections
10 Months Ago
Weekly skins - Blackguard chestplate
10 Months Ago
Weekly Skins - Volcanic Rock
10 Months Ago
Weekly skins - Tiger Stripes MP5
10 Months Ago
merged new ammunition model branch into blunderbus branch
10 Months Ago
Weekly Skins - Blackguard Metal Facemask
10 Months Ago
merge from client_tickrate_increase
10 Months Ago
merge from skin-bundles-2024-05
10 Months Ago
merge from anti_rad_tea_rework
10 Months Ago
Fix JiggleBones transform not being initialized
10 Months Ago
Hide some of these filesystem things, in hopes that the analyzer stops looking for zio Update minor update packages SkinnedModelRenderer: Don't let anything get in the way of deleting the sceneobject on disable
10 Months Ago
Leaderboard backup, run #11826
10 Months Ago
TerrainHeightSet component now has support for Set (existing behaviour, will raise or lower terrain), Raise (will only bring terrain up, won't lower it) and Lower (will only lower terrain, won't raise it)
10 Months Ago
Remove debug print
10 Months Ago
Industrial crafter now correctly gets collapsed
10 Months Ago
Motorbike suspension work
10 Months Ago
Merge from main
10 Months Ago
Collapse process will now update an EmissionToggle on the same object as the RendererLOD to reference the newly created renderer (fixes electric furnace)
10 Months Ago
New sidecar bike entity setup
10 Months Ago
Remove my old sidecar bike
10 Months Ago
Motorbike suspension set up, + refactoring, + kickstand
10 Months Ago
Don't collapse a RendererLOD if any renderer has children Fix some method names
10 Months Ago
Subtract 97528, was meant to be shelved
10 Months Ago
child count check
10 Months Ago
Spawnable backdrops and cyc walls for cinematics (green, black, white, black, grey and neutral variants)
10 Months Ago
Disabled collisions for cinelight cinematic entities - player movement, melee and bullets no longer collide with them. Still can be ent killed and hidden.
10 Months Ago
Merge from hackweek_renderlod_collapse
10 Months Ago
Fix collapsed renderers briefly not having an assigned mesh immediately after PreProcess, fixes item skin previews not cropping properly
10 Months Ago
Expose radiation resistance on the consumable information panel Removed radiation exposure resistance from anti rad tea, it doesn't really work Now exclusively provides radiation damage resistance (15%,30%,45%)
10 Months Ago
Merge from main
10 Months Ago
VR hands: "grab" poses
10 Months Ago
VR hands: couple more fixes + "cylinder" poses
10 Months Ago
Update VR hands with more backported stuff & fixes + left hand model
10 Months Ago
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10 Months Ago
TerrainMaterial resource with custom compiler which generates 2 packed vtex_c from 5 PBR source images https://files.facepunch.com/matt/1b1611b1/FvEbxe3xoQ.png [pick] DragAssetData.Parse: Resolve local assets first before trying to package ident Don't force Terrain creation through GameObject menu, don't hide terrain asset generation in here, make it so you can add a Terrain component Add TerrainMaterial AssetPreview - we'll use this for the editor ux too Replace horrible TerrainData/TerrainDataFile combo with TerrainStorage GameResource Stub TerrainStorage ResourceEditor Remove special terrain save logic from SceneEditorSession, use scene.saved editor event Terrain component editor supports creating or linking TerrainStorage if none is attached https://files.facepunch.com/matt/1b1611b1/PiMEhkVZd8.png Terrain component editor split settings into its own tab, add filter properties https://files.facepunch.com/matt/1b1611b1/obbHlfw3m8.png TerrainLayerList -> TerrainMaterialList - much simpler, use the TerrainMaterial's AssetPreview thumb DragDrop TerrainMaterial into TerrainMaterialList TerrainMaterials GPU buffer, shader uses BCR/NHO textures with 2 channel normal, adding height and AO parameters PreviewTerrainMaterial: Add nho texture, make previews way bigger https://files.facepunch.com/matt/1b1611b1/6eH6XTWtsI.png [pick] Material API specular obeys S_SPECULAR same as Valve's PS_FinalCombinerDoLighting (you can turn it off) Disable specular on terrain https://files.facepunch.com/matt/1b1611b1/sbox-dev_SWZ86cs1iM.png https://files.facepunch.com/matt/1b1611b1/sbox-dev_hhcEQ6Tnhp.png TerrainMaterial add metalness TerrainDropObject
10 Months Ago
Include code archive when publishing