198,679 Commits over 4,140 Days - 2.00cph!
merge from tutorial_terrain_splat_issues
Fix index out of range sometimes when clicking on the clan announcement textbox for editing
Fix clicking on the clan announcement textbox not being able to put the caret right at the end of the text
Fix horses occassionally being hit twice by bullets & dealing an extra +50% damage to them
- raised density to 100 = no bullet penetration
Ported over a bunch of pathing code from Bradley
Swapped wheelbase to that of a Ford Transit :O
Added Ackermann steering to target
Client IO lines parenting (missed some files)
Client IO lines parenting wip: wires placed on doors are now properly parented and will follow as they open and close
Swap to BaseEntity
Added scene to scene loader
Shock and tire animation swapped to clientside
Cleaned up vendor scenes
Initial test scene and client and server script setup
Fix ammo being dropped on the ground when unloading a weapon with a full inventory
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merge from fix_spawn_map_entities
merge from fix_safezone_backpack_drop
Changed wire culling to per-pixel; disabled by default on materials
player update. exported setup L96 rifle animation set. made L96 holdtype override controller for it too
Make new vgui.Create errors non halting
Because of course mods are already doing silly stuff.
Fixed Lua being able to make the main menu black on disconnect
Fixed a warning about "Invalid texture id -1" on disconnect
Fix certain detail props not rendering on maps with more than 65k of em
Added support for saving of database and removing items
Merge from unity_2022.3.24
BaseCombatEntity.Hurt uses pooling for HitInfo
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merge from qol_rotate_vending_machine
merge from tutorial_gun_unlock
merge from mission_improvements_may_24
restore
96033 mission_improvements_may_24
Item / ItemManager use pooling
subtract mission_improvements_may_24 - compile fix
merge from mission_improvements_may_24
merge from minigun_fixes_may_24
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Added profiling and stat command to investigate potential zone leaking.
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merge from patrol_helicopter_health_reset
Eliminated BaseCombatEntity.Hurt GC alloc
Fixed BaseProjectile.DelayedModsChanged profiler sample mismatch
some walkways set model fixes (sg's, holes)
better staircases for radtown storage building large
s2p
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Fix target detection triggers for turrets on nexus ferry being very far away from the turrets
Fix foundation not replacable under a roof
- ensure foundation can't be placed clipping into roofs
https://files.facepunch.com/jakerich/DiEvbg8FtDsQvCkQ/ZXt1WMKFWMUmUu0d.png
https://files.facepunch.com/jakerich/ba6PAFGqdbJdQgs8/xFa89R274Dbx7H8o.png
Fixed reload option when selecting a minigun in the inventory not translating properly
Adjust prompt on minigun reload tip to mention workbench lvl 2/3
Award tutorial gun achievement when opening the rate rather than via physics trigger, should be more reliable?
S2P both stables and fishing villages