256,243 Commits over 4,018 Days - 2.66cph!

10 Months Ago
Sidecar bike setup, visual and physical, WIP
10 Months Ago
LR300 vm camera anims
10 Months Ago
Merge from main
10 Months Ago
Auto run and toggle crouch will now hold their state when the player opens the chat
10 Months Ago
Reduce wheel radius slightly so that the wheel sits a small amount in the ground. Looks more realistic
10 Months Ago
More suspension work. Should look smooth and good on both bikes and snowmobiles now
10 Months Ago
Revert suspension fix, was worse than the original bug
10 Months Ago
Fixed 'prevExtension' bug
10 Months Ago
Fix some missing deploy guides
10 Months Ago
merge invoke_execution_time -> analytics_server_profiling
10 Months Ago
Fixed train tunnels not rendering properly on the map
10 Months Ago
only respawn after falling if we're still dead
10 Months Ago
remove old blockin pieces, organize textures/materials, scaffold (WIP), chainlink fences, new plywood track pieces, track piece prefabs, new skinny pieces, half size pieces, new tyre obstacle(WIP)
10 Months Ago
merge from main -> analytics_server_profiling
10 Months Ago
Suspension fix, doesn't break snowmobile suspension anymore but still works for bikes
10 Months Ago
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10 Months Ago
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10 Months Ago
Speed gizmo gradient
10 Months Ago
Trace movement 0.5 units off the ground to avoid getting stuck
10 Months Ago
Move history gizmos https://files.facepunch.com/ziks/2024-05-19/sbox-dev_IeWUbs4lJv.png Use sphere traces for movement
10 Months Ago
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10 Months Ago
Do an initial clear initialization on FindOrCreateFrameBufferScratchTexture to make sure the data is not garbage, should fix SSR accumulation artifacts specially on multiview UI-only clears should respect if ( r_ui.GetBool() ) as also per sbox/issues/1575 , will check to make this a clear layer rather than a render layer
10 Months Ago
Compile fix
10 Months Ago
Fix compile warning
10 Months Ago
Cleanup header bar
10 Months Ago
Grid based detection
10 Months Ago
Don't html encode comments
10 Months Ago
Add this function back, someone was using it
10 Months Ago
Rework polygon mesh to have texture coords the same as hammer, coords can be computed by params and params can be computed by coords. This allows texture wrapping to be identical to hammer. https://files.facepunch.com/layla/1b1911b1/sbox-dev_eGxR8MTpVC.mp4
10 Months Ago
Delete ILobby Add softsplit.donut to codearchive test
10 Months Ago
Leaderboard backup, run #11874
10 Months Ago
Use intermediary texture to avoid collision in filtering generated cubemaps, this should fix the cubemap corruption in certain hardware
10 Months Ago
S2P Launch site
10 Months Ago
Modified the launch site scene - a few generators & the overhang on recycler building were overriding the RendererLOD state to 100m
10 Months Ago
Fix dockwall_stairs_600 missing a material causing the top to look transparent
10 Months Ago
List libraries on front page Put reviews on their own page Hide empty namespaces in api/all Basic api search
10 Months Ago
Fix Project.HasCompiler logic to look for any compiler (resolves sbox-issues/issues/5531)
10 Months Ago
Fix ticket booth windows going opaque past 60m
10 Months Ago
Fix pillar in front of triple boost building being culled past 75m
10 Months Ago
Set culling to 300m on tire stack, launch site grills in front of rocket building, walkways up the back, pickup truck Fix green card room windows going opague <300m
10 Months Ago
Min 300m culling for all the pipeline prefabs used in launch, the crate cover & the planters
10 Months Ago
Add `minDistanceMultiplier` to RendererLOD to prevent mesh.quality scaling down LODs for low settings - fixes windows becoming opague at low graphics settings Apply min LOD scaling of 100% to all the prefabs with windows (airfield towers, launch site warehouses, launch site rocket building)
10 Months Ago
beard adjustments / fixes
10 Months Ago
Fix windows of rocket puzzle building becoming opague past 60m
10 Months Ago
Fixed not seeing gaps in windows in launch site warehouse buildings past 100m
10 Months Ago
Fix not seeing gaps in airfield tower windows in launch site by increasing LOD1 from 40m -> 350m
10 Months Ago
Fix a bunch of prefabs inside launch site that cull at 100m - 200m -> 300m (network range)
10 Months Ago
Add CompilerName and AdditionalFiles to CodeArchive Add CompileCodeArchive test
10 Months Ago
Remove model check in CMeshSystem::ChangeModel, this function needs to run even if it's the same model for model reloads
10 Months Ago
shield vfx sfx etc