240,749 Commits over 3,867 Days - 2.59cph!

12 Months Ago
Add arrow navigation to component selector https://files.facepunch.com/tony/1b1611b1/sbox_RkwqBfEEYi.mp4
12 Months Ago
SWR collider tweaks
12 Months Ago
Single rack deploy guide meshes
12 Months Ago
Single rack item icons
12 Months Ago
Removed lettering from Small/Large trophy nameplates
12 Months Ago
Single item rack names
12 Months Ago
Add RenderOverlay Panel components GetComponentInParent takes an "and self" bool UI test panels
12 Months Ago
merge from main
12 Months Ago
tier0: new memalloc aligned16 accessors CResourceNameGetter inherits CResourceName Don't stub CSceneSystem::SetMainSwapChain in tools, why would we not want SCENE_RTSIZE_FRAMEBUFFER the correct size RenderTarget.GetTemporary uses 32 bit depth when needed fix options.cpp redefinition
12 Months Ago
Leaderboard backup, run #6701
12 Months Ago
Added the ability to clear a trophy, resetting it to it's original state
12 Months Ago
Show a name tag on trophies
12 Months Ago
Signals seems to be managing to find each other in all situations now, while ignoring each other if facing the wrong way.
12 Months Ago
Merge Main -> Experimental
12 Months Ago
Fixed corrupted 2module_flatbed prefab
12 Months Ago
Workbench description update
12 Months Ago
Server warnings to explain what's happening if the player ends the tutorial while god mode is active
12 Months Ago
Import Terrain to Mesh
12 Months Ago
Fixed bugs with signals getting the next signal
12 Months Ago
More signal WIP
12 Months Ago
Fixed distAlongSpline bug
12 Months Ago
Signal learns its block size
12 Months Ago
First pass on a way to bake foliage into a scene at edit time Uses new FoliageBaker component, use Bake and Clear buttons in editor to wipe the foliage and regenerate it Created new foliage.v3_tutorial foliage spawn config with the appropriate components added, still has all of the foliage on the foliage.v3 object
12 Months Ago
Signal can find the next signal and pass the info back
12 Months Ago
Accept stopAtSignal parameter
12 Months Ago
Added truck model blockout for a preview
12 Months Ago
Some more track spline code cleanup
12 Months Ago
Trees placed by hand in the editor will now display their LOD0 mesh instead of just being invisible
12 Months Ago
Reworked trophy head submit process
12 Months Ago
Editor.Animate promoted to public
12 Months Ago
Merge rail_network_link -> TrainSignals
12 Months Ago
Cleanup, docs, fixed search targeting the current selection - instead reset selection entirely
12 Months Ago
Rewrite component type selector to support selection categories, animated traversal https://files.facepunch.com/tony/1b1511b1/sbox_86bKULbb2X.mp4
12 Months Ago
Moved tiled rendering buffers to lightbinner, where it should belong Remove members that have long been deprecated, start adding support for structured buffer lights Move all cbuffer stuff to legacy, standard will only have structured buffer path Start implementing structured buffer lights data structure Remove all code for calculating mixed shadows, that'll be all allocated in the main light shadow function, iterate structured buffers Iterate on new lightbinner, let all shadows render through a single rendering path, disregard legacy for now Remove bMixed from LightEntry, it's complete bullshit, let static lights render only dynamic objects when doing shadows Unified shadow casting, map indexed lights so we can fetch them easily and without needing to order sequentially, remove more deprecated stuff Get rid of lightbinner_legacy completely Eliminate legacy per view lighting constants, eliminate mixed shadows, add placeholder to some constants where they should belong Cut more code from lightbinner light allocs, means only spots will alloc properly for now but cleans a lot of this, align cbuffers, add ComputeDirectLightingForLight to unify lighting calculation on shader Remove CSunLightManager, used for old pre-hlvr sun rendering, a lot of code that's only used for dynamic sunlight different to everything else in light rendering Remove more unused parameters from lightbinner Remove remaining crumbs of old sun shadowing, remove unused shadow functions, add bBaked to ComputeDirectLightingForLight Lightcookies and point lights
12 Months Ago
Show component header icon fallback
12 Months Ago
experiments
12 Months Ago
Clear scene when leaving play mode Make internal PreRender non virtual
12 Months Ago
Add SceneCamera.OnRenderOverlay
12 Months Ago
Leaderboard backup, run #6684
12 Months Ago
cherrypicking 88560
12 Months Ago
Add icon for sound listener
12 Months Ago
merge from main
12 Months Ago
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12 Months Ago
BoolControlWidget: don't propagate mouse press to parent widgets
12 Months Ago
Can expand/shrink component sheets https://files.facepunch.com/tony/1b1511b1/sbox_IZ529lK3ch.png
12 Months Ago
Added path for updating audio listener outside of client gameloop
12 Months Ago
Add SoundListenerComponent, test sound on Turret
12 Months Ago
Leaderboard backup, run #6680
12 Months Ago
Enforce Scene GameObject.Id uniqueness, change Id and warn when adding a gameobject with a duplicate Id Update scenes with all unique Ids
12 Months Ago
Leaderboard backup, run #6678