130,423 Commits over 4,201 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                Fix inverted transition in wolf fsm
                
                
                
                
             
         
        
            
            
            
                
                Player loot method to grab rads
                
                
                
                
             
         
        
            
            
            
                
                'refillvitalsall' command now includes spawned bots
Codegen
                
                
                
                
             
         
        
            
            
            
                
                Rerouted to ItemContainer instead
                
                
                
                
             
         
        
            
            
            
                
                updated 3p anims, updated world model anims
                
                
                
                
             
         
        
            
            
            
                
                DPV socket excludes artifical water
- InWater socket mod allows exclusion of artifical water
- added separate error when socket requires a body of water
                
                
                
                
             
         
        
            
            
            
                
                Fixed a bug crashing the editor on start
ModInit was too early for ItemManager?
                
                
                
                
             
         
        
            
            
            
                
                Disallow Panel:SetHTML on panels with non empty hostname
                
                
                
                
             
         
        
            
            
            
                
                Water volumes report correct overallDepth from WaterInfo
- measured against the bottom of the volume or a cut-off plane
                
                
                
                
             
         
        
            
            
            
                
                GCO techtree
reduced homing missile launcher research cost
                
                
                
                
             
         
        
            
            
            
                
                Update gmod.code-workspace
Pull Request: Use m_yaw/m_pitch instead of hardcoded values in taunt cam
DNumSlidier: Setting min or max value updates slider pos
Merge some math lib optimizations from a Pull Request
                
                
                
                
             
         
        
            
            
            
                
                Restored WallpaperPlanner OnFrame null checks removed in 
103779
                
                
                
                
             
         
        
            
            
            
                
                Attempt at routing rad amounts through item containers
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed wallpaper construction possible mismatch when the current placement is invalid
                
                
                
                
             
         
        
            
            
            
                
                Added LODs for jungle ruin walls (just a couple remaining to do)
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Allow SkinViewer to work without an ItemDef if we specified a prefab resource path
This allows item-less store items to work (underwears or dances for example)
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from world_update_2
                
                
                
                
             
         
        
            
            
            
                
                Rowboat.Population avoids "Decor" topology
                
                
                
                
             
         
        
            
            
            
                
                subtracting 
103750 getignore_optimisations
                
                
                
                
             
         
        
        
            
            
            
                
                separated client/server compile fix for DPV
                
                
                
                
             
         
        
        
            
            
            
                
                DPV requires fuels storage to be empty before you can pick it up
- server sends an additional fuel info update when fuel storage inventory has an item removed/added (stack count change doesn't trigger this)
                
                
                
                
             
         
        
            
            
            
                
                Added RadialBlur to AlwaysIncludedShaders
                
                
                
                
             
         
        
            
            
            
                
                Enabled Mountain toplogy use on lakes unique environments
                
                
                
                
             
         
        
        
            
            
            
                
                reduced rotate amount in viewmodel
                
                
                
                
             
         
        
            
            
            
                
                'refillsvital' command can now take multiple player names as arguments (leave blank to target yourself like before)
Added 'refillvitalsall' to heal every active players on the server
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: RCon test page now works
It's barebones, but enough.
Tests: tested in local session, could see commands take effect
                
                
                
                
             
         
        
            
            
            
                
                Use GetCornersNonAlloc to avoid unity copying the npc paths everytime they are accessed
                
                
                
                
             
         
        
        
            
            
            
                
                DPV uses correct WaterLevel test for getting player WaterFactor
                
                
                
                
             
         
        
        
        
            
            
            
                
                Cover performance critical code with time warnings
                
                
                
                
             
         
        
        
            
            
            
                
                merge from getignore_optimisations
                
                
                
                
             
         
        
            
            
            
                
                Skip entity query distance checks in wolf sight to avoid doing them twice
                
                
                
                
             
         
        
            
            
            
                
                merge from store-ui-dlc-pages
                
                
                
                
             
         
        
            
            
            
                
                 merge from workshopeditor_improvements
                
                
                
                
             
         
        
            
            
            
                
                Fixed Parallel.For ignoring its start index parameter, which luckily has so far always been 0 (introduced in 2017)
                
                
                
                
             
         
        
            
            
            
                
                Added ParticleSystemPostIK + some temp files
                
                
                
                
             
         
        
            
            
            
                
                Merge TrainDecouplingImprovements -> main