198,702 Commits over 4,140 Days - 2.00cph!

1 Year Ago
Make all colors in "PickAFriend" menu the bright version Decide if we want to show dark colors for offline players later
1 Year Ago
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1 Year Ago
Kayak fix for "Setting linear velocity of a kinematic body is not supported."
1 Year Ago
Add some comments
1 Year Ago
Fix line deleted in merge
1 Year Ago
Merge from main -> reduce_server_tags/compact
1 Year Ago
Added watch interface to 'WhatUsesThis.cs'
1 Year Ago
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1 Year Ago
rain gutters set greybox
1 Year Ago
radtown gate ladder volume radiation volumes, temporary loot spawns initial cover pass on the outdoor
1 Year Ago
1 Year Ago
SteamNewsSource http -> https
1 Year Ago
Added a map marker for mission providers, displays how many missions are currently available from that provider for the local player
1 Year Ago
Merge from unity_2022.3.24
1 Year Ago
Strip all UnityEngine.AI components from clients (attempt to fix warning spam)
1 Year Ago
Added an automated error checker for conversations, looks for legacy conversation features and can automatically update them to the new system eg. converts a conversation node with a custom action "assignmission lumberjack" to the new AssignMission action with a proper reference to the lumberjack mission Updated all converations
1 Year Ago
Fixed dialogue graph nre when domain reloading Dialogue graph now persists through domain reloads Dialogue graph now zooms to fit all nodes whens opening
1 Year Ago
Mission editor now detects missing accept/failed/victory effects and shows appropriate warnings Also added some buttons to automatically assign the default effects
1 Year Ago
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1 Year Ago
server.tutorialEnabled is now replicated The tutorial button in the main menu will no longer appear ift he player isn't conencted to a server with the tutorial enabled Once connected to a valid server the section in the options menu shows a button that will close the menu and prompt the player to start the tutorial, without needing to die Removed the text mentioning that a players sleeping bags will be destroyed when starting teh tutorial, this is no longer true
1 Year Ago
Set alpha cutoff to 0 on the tutorial island material, prevents alpha noise causing holes in the terrain in some map size/position combinations
1 Year Ago
Merge from unity_2022.3.24
1 Year Ago
OnParentChanging velocity adjustment is skipped on kinematic rigidbodies to fix: "Setting linear velocity of a kinematic body is not supported."
1 Year Ago
Replaced RenderSettings.customReflection with ReflectionProbe.defaultTexture
1 Year Ago
Compile fix
1 Year Ago
1 Year Ago
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Fix for workshop normal issue
1 Year Ago
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1 Year Ago
Merge from unity_2022.3.24
1 Year Ago
Namespace fix
1 Year Ago
Merge from unity_2022.3.24
1 Year Ago
Serialization fixes
1 Year Ago
Merge from unity_2022.3.24
1 Year Ago
Removing UnityEngine.Profiling.Memory.Experimental references
1 Year Ago
Override throttle for crash
1 Year Ago
Stopped heli death until spinout starts
1 Year Ago
player update. exported/set up 3p smg animations
1 Year Ago
Fixed some bugs preventing spin out state after reaching monument position
1 Year Ago
Fixed ENT.PhysicsSounds defaulting to true Added physcannon_instant (defaults to 1) Exactly as it sounds, makes the gravity gun be able to be used instantly after switching to it, bypassing deploy animation (and sv_defaultdeplyspeed) This default value preserves the original HL2/GMod behavior Fixed normal combine soldiers with shotguns having their skin set to the shotgunner one Reset ammo types on map shutdown as well & Cleanups Remove more dead code Explicit default value to GetMemberBool because it is defaulting to true(??) Workaround animation event IDs on listen servers being set to "invalid" values
1 Year Ago
merge from harmony2_3
1 Year Ago
Merge from non_los_chase
1 Year Ago
On death the patrol helicopter will now seek out a nearby monument to crash at
1 Year Ago
Increase max range of random positioning
1 Year Ago
Ignore max distance check for subsequent spawn waves
1 Year Ago
Unpair all door controllers when TC is destroyed
1 Year Ago
Door controllers are now deployable on doors like codelocks Added 3 new aux inputs: 'Open', 'Close' and 'Toggle' Various code cleanup, codegen
1 Year Ago
Add BaseNavigator properties for controlling the new navigation settings. Distribute chase ability between spawns. Prevent excessive pathing & los checks in a specific situation.