130,220 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Generate code and manifest
                
                
                
                
             
         
        
        
            
            
            
                
                Added prevent build volumes to buoys and divesites
                
                
                
                
             
         
        
            
            
            
                
                Divesite underwater check
                
                
                
                
             
         
        
            
            
            
                
                Add fsm UI support for tag transitions, complete transitions, start states and link states
                
                
                
                
             
         
        
        
            
            
            
                
                Wallpaper viewmodel deploy animation when deploying
                
                
                
                
             
         
        
            
            
            
                
                Reset wallpaperID to 0 after removing wallpaper
Removed unused wallpaper code in Spraycan ChangeItemSkin RPC
                
                
                
                
             
         
        
        
            
            
            
                
                Buildfix: Reimplement deleted overload call from last CL
Also reduced number of hashset allocations when tags are empty.
Tests: Went to server browser to check Nexuses
                
                
                
                
             
         
        
            
            
            
                
                Merge: from main
Tests: Built all modes
                
                
                
                
             
         
        
            
            
            
                
                Fixed lift entity getting orphaned if elevator block is destroyed
                
                
                
                
             
         
        
            
            
            
                
                fixed triangle left wall uvs being flipped
some precision uv fixes
                
                
                
                
             
         
        
        
            
            
            
                
                removed splat set nodes from coastal cliffs
                
                
                
                
             
         
        
            
            
            
                
                merge from smart_alarm_error_message_fix
                
                
                
                
             
         
        
        
        
            
            
            
                
                 merge from hitinfo_pooling
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fixed explosives not playing their underwater effect when they detonate under the lake
                
                
                
                
             
         
        
            
            
            
                
                Added a system to block water pump placement in swimming pools but still allow it in natural water sources like lakes
                
                
                
                
             
         
        
            
            
            
                
                Fixed dropped items not sinking properly like they do in the ocean (will need a S2P, I'll just do all of them at the end of the day)
                
                
                
                
             
         
        
            
            
            
                
                Fixed not being able to fill water containers from lakes and oases
S2P all new water monuments
                
                
                
                
             
         
        
            
            
            
                
                Fixed being unable to drink from lakes and oases
                
                
                
                
             
         
        
            
            
            
                
                Update manifest, delete some old meta files and fix lake A alpha texture not importing
                
                
                
                
             
         
        
            
            
            
                
                Merge main -> TrainDecouplingImprovements
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from truck_junkpile_terrain_fix
                
                
                
                
             
         
        
            
            
            
                
                Rotated the toolbox spawn on junkpile G to face away from the cabin
                
                
                
                
             
         
        
            
            
            
                
                Move crate/parts/barrel spawner on junkpile A and H slightly, hopefully prevent under terrain placement
                
                
                
                
             
         
        
        
            
            
            
                
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                Raised HAB floor collider to the height of the highest plank
                
                
                
                
             
         
        
            
            
            
                
                - Switched HAB from Continuous Dynamic to Continuous Speculative
- Changed cassette tape world item material from Generic to Dropped Item
                
                
                
                
             
         
        
        
            
            
            
                
                Allow changing state and transition classes, currently breaks when undo
                
                
                
                
             
         
        
        
            
            
            
                
                Clean up FSM ui code, fix bug when removing state would corrupt the asset
                
                
                
                
             
         
        
            
            
            
                
                Prevent duplication state connections, add method to deep copy a fsm
                
                
                
                
             
         
        
            
            
            
                
                Allow fsm transition editing in the new UI
                
                
                
                
             
         
        
        
            
            
            
                
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                Optimized some texture settings.
Reload FX.
Moved port coords for reload FX.
                
                
                
                
             
         
        
            
            
            
                
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