134,640 Commits over 4,293 Days - 1.31cph!

1 Year Ago
Move new GameObject[] field to shared class instead of inside #if CLIENT
1 Year Ago
Fix new community UI panels being opened when the main menu is closed & opened - only close & open legacy panels when main menu is opened / closed
1 Year Ago
main -> 4ShotMiniCrossbow
1 Year Ago
main -> vines
1 Year Ago
wip: Siege Tower~ - Fixed really annoying metal pole colliders - Middle wheels didnt have world colliders
1 Year Ago
Updated female model to V3 rig and updated skin sets
1 Year Ago
folder renaming
1 Year Ago
- further tweaking - fix screen projection mode - coverage map tiling - worley noise in coverage detail layer
1 Year Ago
fixes for ironsights not working
1 Year Ago
Basic Catapult Flammable Ammo Prefab and Material Setup
1 Year Ago
exported updated mini crossbow rig and assigned textures
1 Year Ago
Merge /command_buffer_gc_fix to /main - Fix allocation of 62 bytes every frame
1 Year Ago
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1 Year Ago
fix: Fixed some colliders on siegetower not showing collider effects
1 Year Ago
wip: - Siege tower third floor collider improvments - Second floor finished
1 Year Ago
Merge from additional_options
1 Year Ago
wip: Second floor detail colliders
1 Year Ago
added sculptor test inventory
1 Year Ago
sculpt data is attached to the item with an associated entity when a sculpture is picked up, not just lost and reset - guide still displays default data at the moment
1 Year Ago
mini cross bow mesh update updated textures & materials added extra loops to the bow string to allow better anims
1 Year Ago
Fixed UV error on battering ram LOD. Added guide mesh and stage meshes for catapult. Fixed orientation of catapult gibs.
1 Year Ago
WIP preset support for non UI convar options
1 Year Ago
removed unused blockout mesh and .mats
1 Year Ago
Codegen after merge
1 Year Ago
Merge from main
1 Year Ago
merge from travelling_vendor_lod_fix
1 Year Ago
merge from researchtable_text_fix
1 Year Ago
Added player.cold_breath convar to toggle cold breath visual effect
1 Year Ago
merge from repairbench_icons_fix
1 Year Ago
merge from dofexposer_improvements
1 Year Ago
merge from 107744 birthday11
1 Year Ago
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1 Year Ago
merge from december24_art_fixes
1 Year Ago
Fixed hole in one of the ram meshes, swapped scoop out in prefab
1 Year Ago
LOD crossfading transitions on Renderer LODs WIP
1 Year Ago
Improved some webrcon security - Normalized some of the RCON help language to be consistent - Added deprecated warnings for the old source engine rcon - Improved security around RCON passwords - Added automatic RCON IP bans for repeated incorrect password attempts Added a number of new convars - rcon.ban_ip <ip> - rcon.unban_ip <ip> - rcon.print_rcon_failed_logins - rcon.banduration - rcon.maxpasswordfailures - rcon.clear_rcon_failed_logins
1 Year Ago
new 11 cake and balloons
1 Year Ago
merge from main
1 Year Ago
Updated flashbang for new scripts. Explosive ammo WIP.
1 Year Ago
Added spawnable ivy strand and light well static decor
1 Year Ago
Added light_directional & some other VRAD changes There are also changes to do with displacement lightmaps from CS:GO, supposedly should be better between brushes/displacements, but I couldn't find any differences. New inputs to game_text and game_player_equip SetText, SetPosX, SetPosY, SetTextColor, SetTextColor2 for game_text TriggerForAllPlayers and TriggerForActivatedPlayer for game_player_equip Added skybox_swapper entity Remove scratchpad from game builds Also remove bloodspray concommand
1 Year Ago
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1 Year Ago
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1 Year Ago
Flashbang stuff
1 Year Ago
Fixed broken packing attributes
1 Year Ago
WIP new meat models and materials
1 Year Ago
Better acceleration when towing Limited to trot gait + some visual fixes and tweaks
1 Year Ago
finally got deployable easels to work will need refinement and looking over
1 Year Ago
Implemented towing back on new horses