240,915 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Delete vmpi completely, hastily removed from vrad2 (should be replaced with vrad3 really)
1 Year Ago
SceneWorld manages its PVS
1 Year Ago
Updated door signs Test pvc material Updated pavement trim blend worldmapping window test material adjusted stone brick tile _c's Wip mortar wall wip bare concrete wall removed metal texture from cardboard box skin Updated scale on 9mm silencer fixed collision on 9mm ejectbrass particle
1 Year Ago
Cleanup
1 Year Ago
Added unpacked parachute art
1 Year Ago
full Compiled Dune
1 Year Ago
Old MouseWheel should be float not vector2
1 Year Ago
More UI position adjusting, xp bar width, opacity, blend-mode
1 Year Ago
Moved hints around so they don't clash with each other
1 Year Ago
Make mouse wheel a Vector2, implement initial horizontal mouse wheel support for UI MouseWheel -> MouseScroll, obsolete old Ignore scroll if it's not moving in the same direction that the panel overflows in e.g. stops us interfering with vertical scrolls on horizontally scrolling panels: https://files.facepunch.com/alexguthrie/1b3011b1/sbox-dev_12znz25nJC.mp4 Invert scroll X axis Update some more places where I forgot to change MouseWheel to MouseScroll, obsolete `Input.MouseWheel` and `InputData.MouseWheel` WorldInput uses Vector2 for scroll Pass keyboard modifiers to mouse wheel event, and interpret mouse scrolls as horizontal if shift key is held Invert scroll value for emulated horizontal scroll (scrolling down should scroll to the right)
1 Year Ago
Improved cover aim eye height
1 Year Ago
Refactor Ammo component to accept a weapon property. Remove unused actions, add SwitchWeapon action
1 Year Ago
Fully update Dune map
1 Year Ago
Explosion FX files.
1 Year Ago
Invert scroll value for emulated horizontal scroll (scrolling down should scroll to the right)
1 Year Ago
Fix #iF UNITY_2021
1 Year Ago
Remove old loadout system, replace with custom classes, gamemodes can define default class
1 Year Ago
Codegen
1 Year Ago
Add `global_network_debug` convar to control printing "took X time to send trees / global updates to player"
1 Year Ago
Map has SceneMap and loads physics, Entities loaded from MapLoader Add SceneMapLoader, only loader we can have right now without an entity system Map uses physics world of loader, don't load physics if it's not provided
1 Year Ago
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1 Year Ago
exported hml updated anims and rig
1 Year Ago
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1 Year Ago
Some more settings reorganization
1 Year Ago
CRenderingWorldSession is too full of shit, new class called CCameraRenderer, move what we need
1 Year Ago
Fix icons, remove async walkability gen for now, nametags update on frame
1 Year Ago
Only try to spawn if Navigation is ready
1 Year Ago
Add watermelon to cloud asset so can use gib model.. Remove UseNavMesh from LimitedSpawner - use Navigation.FindNearestWalkable Fix particle missing models / materials
1 Year Ago
Fix name in season gallery
1 Year Ago
merge from main
1 Year Ago
merge from hq-shadow-fix
1 Year Ago
merge from water_jump_force
1 Year Ago
merge from windmill_material_fix
1 Year Ago
Experiment: Use gamepad gyro for aiming (will probably make this handheld only but we'll see)
1 Year Ago
Remove render pipeline logic from client.dll, just grab them in CRenderingWorldSession instead Wrap CRenderingWorldSession in a c# object with gc, each SceneCamera gets one fill in the rest of placeholder CViewSetup
1 Year Ago
Bandit Town S2P (uses windmill_static)
1 Year Ago
Fixed missing materials on windmill - This was because the windmill shared materials with quarry deployable that were removed
1 Year Ago
exported updated homing missle launcher viewmodel animations
1 Year Ago
Adjust Steam Deck game scale, still high but not as insane as before
1 Year Ago
Keep Deck main menu scale the same as PC for now, server browser is totally unusable currently
1 Year Ago
Restyle weapon hud https://files.facepunch.com/tony/1b3111b1/sbox-dev_0sWCOYcgcH.jpg
1 Year Ago
S2P bandit_town - fixes HAB not spawning when bought at bandit camp
1 Year Ago
Be more careful about finding active packages Takes into account full / menu packages, fixes sboxgame/issues#3886
1 Year Ago
Merge from experimental
1 Year Ago
updates to launcher vm prefab
1 Year Ago
cleaned up launcher holdtype entity
1 Year Ago
merge from main
1 Year Ago
merge from hotairballoon_deathscreen
1 Year Ago
file renaming
1 Year Ago
merge from HeliAccess