130,555 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                CurrentVersion, ProjectSettings
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
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                player update. exported edited 3p thompson anim set and set up holster position for it and the mp5
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                updated monument, blend map, painting building topologies. Added bits of forest topology as a test for undergrowth
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from mission_improvements_may_24
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from christmaslights_menu
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from io_entity_snapping/fixes/2
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from io_entity_snapping/fixes/2
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from minigun_fixes_may_24
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added TutorialIsland.OverrideTutorialLocation which allows us to change where a tutorial island will spawn to try and debug the terrain splat issues we're seeing
Fixed renderers using MaterialConfig appearing as snow covered when on the tutorial island based
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Display how much the minigun slows down the player in the gun information panel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Assigned the minigun a unique description
 
                
                
                
                
                
             
         
        
            
            
            
                
                Dynamically update the item slots shown on the gun information panel, instead of always showing 4 slots
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing animator parameter warning when equipping a minigun
Fixed exception when quickly switching between a weapon with a sight and the minigun
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Fixed Deluxe Christmas Lights inconsistent UI behaviour, it now displays the five options and select the current mode by default when opened
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't show the current mission objectives on the map screen (they overlap with the markers UI)
Add a section to the markers UI that shows the current missions, clicking on the mission entry will focus the map on the current misison objective marker
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed Timer Switch being triggered by circuit updates even when the power amount didn't change
 
                
                
                
                
                
             
         
        
            
            
            
                
                First pass on mission + conversation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed AND, OR and XOR switches emitting light when unpowered
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from mission_improvements_may_24
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add a UI panel listing all of the objectives and rewards for a mission when the player is about to accept a mission
 
                
                
                
                
                
             
         
        
            
            
            
                
                Consolidated a bunch of localization strings, several mission objectives had descriptions with the same english text but different keys
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update lumberjack harvest wood description string to use a new localization key and adjusted text to not mention the required count (as we add that dynamically now)
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Subtract 
95838 - was meant to be on a sub branch
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix checking cooldown incorrectly
Fix quota convar overflowing int by casting convar to long before calculation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow vending machine to be rotated 90 degrees
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed storage monitor not taking into account partial stack changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main -> harmony2_3
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix backpacks being dropped onto ground inside safezone when you die and being lootable instead of staying on the player's corpse
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from effects_pooling_warmup
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Straighten road next to roadside monuments
 
                
                
                
                
                
             
         
        
            
            
            
                
                player update. exported/setup 3p thompson weapon anim set
 
                
                
                
                
                
             
         
        
            
            
            
                
                Minor: Init variables used in IMaterial functions
Unhide sv_maxunlag convar
Minor adjustments to server browser filter UI
You can now click the filter text to tick the checkboxes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed industrial wall light snapping issues, debug origin was off
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from client_server_fields
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prefer longer cliff segments