130,554 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Fix a bunch more mismatching
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update client server field finder tool to output even when there are no serialized fields found in the type, allows for more accurate messages when comparing
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Improved flow in rahouse large, adding an exit point in the corridor
 
                
                
                
                
                
             
         
        
            
            
            
                
                PlaceCliffs has MinHeight and MaxHeight parameters to specifc terrain altitude range of certain cliff types
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed default guide mesh orientation issues after rotating it
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                checkpoint hut, radtown gate greybox
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Moved GenerateCliffTopology slopeCutoff and splatCutoff to consts at the top of the file
 
                
                
                
                
                
             
         
        
            
            
            
                
                Implemented "force the cliffs to spawn at the highest available Y position"
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed "cliff scaling doesn't always obey the min/max values"
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merged main into /electricity_power_fixes/2
 
                
                
                
                
                
             
         
        
            
            
            
                
                ProceduralMapRoad spawns roadside monuments
 
                
                
                
                
                
             
         
        
            
            
            
                
                PlaceMonumentsRoadside fixes & improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed the unrelated files plastic included in my previous commit for whatever reason.......
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from mission_improvements_may_24
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved functional code out of RPCs to facilitate testing, cleanup and naming
Codegen
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from harbor_build_topology_fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved the connection/disconnection code out from the WireTool to IOEntity to reduce dependency
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from electricity_power_fixes/2
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from editor_loadouts_build_fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Ensured we don't get into orbit strafes with a parented player
Further revisions to use player references rather than just raw positions
 
                
                
                
                
                
             
         
        
            
            
            
                
                player update mp5 anim set edits and pistol revolver holster position edited
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
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                greatly reduced AO factor on logistics warehouse garage door
 
                
                
                
                
                
             
         
        
            
            
            
                
                generic door frames greybox (now part of a set)
replaced the doorframes on rad buildings prefabs
window frames for radhouse large
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from animal_ground_range_increase
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from GetConnectionsWithin_perf_improvement
 
                
                
                
                
                
             
         
        
            
            
            
                
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                 merge from tutorial_double_harvest_ping_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from filterSpectateMapTeamID_default
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from cui_scrollablecontainers_54
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from patrol_heli_floor_clip
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Scanner mission wip tests
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix editor exceptions when loading BaseAiBrains in the editor
More mission test setups
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed incorrect translation string on the final objective of the kill animals mission from the lumberjack
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix exception when starting lumberjack mission
Added a DebugWorldPosition component that allows us to test missions that use position generators without needing a proper proc gen
Started making a Mission zoo scene that shows all mission providers with all of the stub content needed to actually run and test the misison, accessible via Scenes/Dev/Mission zoo toolbar option
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added ability for a mission to reward blueprints (tick isBp on the reward item entry)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added the ability for a mission to not count towards the Mission Accomplished achievement
Enabled this on the tutorial achievements
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add the ability for a container spawn point to limit how many containers are spawned at that point
Adjusted container spawn points to ensure that it's likely for top containers to be accessible
Added some pallets around the container spawn points to make them more climbable
Affects both harbors