241,485 Commits over 3,867 Days - 2.60cph!

1 Year Ago
merge from main
1 Year Ago
merge from infinite_ammo_convar
1 Year Ago
1 Year Ago
Phonebooth lighting tweaks.
1 Year Ago
Fixed blendlayer detail color randomizer
1 Year Ago
1 Year Ago
New Hair - Old Curly Hair Both full black and grey sides with black top hair colours available. https://files.facepunch.com/daniel/1b1811b1/sbox-dev_xspEkBEWXO.jpg https://files.facepunch.com/daniel/1b1811b1/sbox-dev_GRStyZnSg2.jpg Adjustments to the fluff on the hair to come soon.
1 Year Ago
added building 2 wip
1 Year Ago
Replaced checkin desk FBXs with Prefabs in the scene
1 Year Ago
Apply css mask in panel layers https://files.facepunch.com/alexguthrie/1b1811b1/sbox_T4K1fa32Po.png
1 Year Ago
merge from main
1 Year Ago
merge from building_skins_3
1 Year Ago
Optimized the update counter job
1 Year Ago
New mask-image tests
1 Year Ago
fixed roof conditional top line offset fixed some conditionals draw distances alongside it
1 Year Ago
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1 Year Ago
made foundation.steps of SC skin last lod to be see through between steps
1 Year Ago
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1 Year Ago
phys material change
1 Year Ago
fixed block.stair.simple of SC skin last lod to be see through between steps
1 Year Ago
updated cast concrete hs
1 Year Ago
assigned surface type to SC skin gibs
1 Year Ago
Add Asset.GetUnrecognizedReferencePaths() - returns a list of paths this asset references that can not be resolved (missing from disk) Missing asset resolver when loading Hammer maps If your map contains missing assets when you load your map (after EditorReferences have been resolved), we will check if there are matching assets on asset.party and prompt the user to install them. We don't have to worry about updating EditorReferences here either, as this is automatically done on save if any asset refs have a linked package. After the assets are installed the user will be prompted to reload the map - this is needed to reload the missing assets. https://files.facepunch.com/matt/1b1811b1/image%20%281%29.png
1 Year Ago
Fixed plaster 2 hs added cast concrete hs
1 Year Ago
beer_cask asset files
1 Year Ago
removing unused gibs
1 Year Ago
fixed incorrect gibs on foundation.metal
1 Year Ago
Fix error reporting not always sorting menu/tools errors properly Add a group for hotload errors to make them discoverable Add an exception scope for ilhotload exceptions to make them findable
1 Year Ago
Start cleaning up material and shadingapi
1 Year Ago
merge from main
1 Year Ago
merge from EnvironmentType_NoSunlight
1 Year Ago
merge from streamer_mode_skull
1 Year Ago
foundation wall thinner to allow deployables better fit from stone > SC skin enabled color option on Door frame, Spiral triangle stairs, Spiral square stairs, Triangle floor frame, Square floor frame, regular stairs
1 Year Ago
merge from main
1 Year Ago
Merge from main
1 Year Ago
Merge from ping_improvements
1 Year Ago
Server compile fix
1 Year Ago
Merge fixes Increase time a ping is considered "new" to 2s Can now delete placed pings regardless of what entity is held
Leaderboard backup, run #3072
1 Year Ago
Merge from main
1 Year Ago
Add "open menu screen" option for game projects
1 Year Ago
First person: deleted unused sequences
1 Year Ago
Merge from more_map_markers
1 Year Ago
Don't show the marker header if the player has no personal markers
1 Year Ago
Merge from hackweek-chat-emoji
1 Year Ago
Possible bundle fix
1 Year Ago
v_usp: viewmodel set-up + barebones animgraph
1 Year Ago
Update Projectile.cs
1 Year Ago
Fix despawn storing steamid instead of player's wipeid Log when an item breaks due to low condition
1 Year Ago
Applied spray can colour radial change to wire/hose/pipe tool colour picker