198,750 Commits over 4,140 Days - 2.00cph!
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allow melee into the splash dmg fix colliders
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Fix ferry getting stuck while departing the ferry terminal (and then warping to the next zone)
Fix ferry SphereCast returning incorrect values when it hit something
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Fix resolved IP address checks to not trip on non local IPs
Merge branch 'main' into prerelease
Fix resolved IP address checks to not trip on non local IPs
Fix resolved IP address checks to not trip on non local IPs
Fix turrets not spawning correctly on nexus ferry
Update CraggyIsland_Nexus to have a ferry terminal
Hide the marker list while in the nexus map
Update global_networked_bases/2021
Cherry pick
84602 (BeginWrite called twice)
ComputeBuffer.BeginWrite will call warning if it is called twice before EndWrite is called
getting rid of shadow proxies on objects where it didn't suit with the flashlight
getting rid of shadow proxies on objects where it didn't suit with the flashlight
Backport crash fix for DMX unserializer
Make ents.GetMapCreatedEntity shared
Don't be an idiot and make it shared properly
FIx skill configs not applying in time for singleplayer
Pull Requests (Community Contributions)
* TTT: make Poltergeist weapon range easier to override
* TTT: fix notification sound cue and make it toggleable
* DListView ignores invisible lines
Fix metropolice crashing when its target is removed during a burst
Steam Voice Settings opens Steam Settings in overlay
Recent steam update removed the old voicesettings option
Apply seamless cubemap hack from VDC
studiomdl.exe larger vtx buffer and safeguards against overflow crashing
Fix a super weird issue affecting rendering
poster support for cl_leveloverview
Fix up ToS/Privacy Policy links
Added voice_recordtofile to blocked concommand list
DNS lookup Global.HTTP URLs before sending them to Steam
Limit cubemap hack to 64x64 cubemaps
Merge branch 'main' into prerelease
Limit cubemap hack to 64x64 cubemaps
Limit cubemap hack to 64x64 cubemaps
Water cooler and water jug meshes/prefabs/textures
Convert sam site bottom to RendererLOD
Update sam site prefab with new InstancedMeshFilter
Make ents.GetMapCreatedEntity shared
Don't be an idiot and make it shared properly
FIx skill configs not applying in time for singleplayer
Pull Requests (Community Contributions)
* TTT: make Poltergeist weapon range easier to override
* TTT: fix notification sound cue and make it toggleable
* DListView ignores invisible lines
Fix metropolice crashing when its target is removed during a burst
Steam Voice Settings opens Steam Settings in overlay
Recent steam update removed the old voicesettings option
Apply seamless cubemap hack from VDC
studiomdl.exe larger vtx buffer and safeguards against overflow crashing
Fix a super weird issue affecting rendering
poster support for cl_leveloverview
Fix up ToS/Privacy Policy links
Added voice_recordtofile to blocked concommand list
DNS lookup Global.HTTP URLs before sending them to Steam
Fix entity update being recieved before global network update
Fix up ToS/Privacy Policy links
Added voice_recordtofile to blocked concommand list
DNS lookup Global.HTTP URLs before sending them to Steam
Merge from main -> global_networked_bases
Fix entity configs not being added & windmill prefab updated
setting up static pumpjack prefab with animated oiljack arm
Set up ferries to go to the new ferry terminal monument
Remove placeholder ferry dock monument
attempting to fix unable to pick up item in LS
Blocked vertical access inside pigeon nest
increased draw distance selectively on some props in desert base dwellings
Added env volumes of type building in the walkable pipelines, incl LS pipes
Disabling underwater lab greeble in dwellings as they dont fit with walls
Adjusting the greeble prefabs left in the modules
Missing cover on LOD1 of top_walkways