198,748 Commits over 4,140 Days - 2.00cph!

2 Years Ago
Update global_networked_bases/2021
2 Years Ago
Convert rug, landmind & floor spikes
2 Years Ago
Right click option will handle multiple selected prefabs
2 Years Ago
Convert garage door manually with an instanced placeholder mesh (since it's a SkinnedMeshRenderer)
2 Years Ago
Manually convert doors and mark as "normal rendering in network range"
2 Years Ago
Can now right click individual prefabs and convert them with the right click context menu Add method to de-convert prefabs from instanced rendering (mainly used to redo conversion from scratch) Fix MeshRenderers being stripped when entity needs to use normal rendering within network range
2 Years Ago
Don't run OnPreCull unless in playmode (errors)
2 Years Ago
One inverted bool convar = hour of debugging
2 Years Ago
Merge from nexus
2 Years Ago
large tall weapon rack texture change seeing if i can get the contrast better without making it look whack
2 Years Ago
updated prefab to include new rigged mesh, added colliders, old mesh hidden
2 Years Ago
Manually convert doors
2 Years Ago
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2 Years Ago
Fixed getting stuck on pipes in arctic base
2 Years Ago
Reapply changes to ferry terminal
2 Years Ago
Merge from main
2 Years Ago
Rotor wash underwater render fix.
2 Years Ago
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2 Years Ago
Fix server failing to start when nexus is enabled and the save folder doesn't exist yet
2 Years Ago
Fixed broken concrete rubble pile in the lighthouse Fixed holes in the lighthouse exterior in LOD1 Tweaked baked lighthouse lod texture to better match LOD0 color values
2 Years Ago
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2 Years Ago
Fixed metal box prop in the NMS chaging size when switching LODs Attempt at fixing the ocean visuals disappering when exiting the NMS
2 Years Ago
Convert some building prefabs & mats
2 Years Ago
Fix prefab converter, add option for some building prefabs
2 Years Ago
Added some padding to the SC skin steps collider to prevent stuck between steps and ramp blocks
2 Years Ago
More lenient placement checks for large water catcher
2 Years Ago
Adding gibs for pickup_truck_c Updated the shreddable pickup truck prefab
2 Years Ago
global scene 2 prefab
2 Years Ago
merge from main
2 Years Ago
merge from industrial_durability_transfer_fix
2 Years Ago
fixed gaps in oilrig interiors meshes
2 Years Ago
merge from cinematic_list_fix
2 Years Ago
merge from patrolheli_water_fixes
2 Years Ago
Merge from main
2 Years Ago
Force universal binary on mac
2 Years Ago
Fixed broken items in output containers preventing non-broken versions of the same item being transferred to that container
2 Years Ago
Fixes
2 Years Ago
Remove rich text from chat input box Can now navigat teh emoji autocompelte with the up and down arrows, pressing enter will fill in the currently highlighted emoji
2 Years Ago
Various code review cleanup and comments
2 Years Ago
Merge from main
2 Years Ago
Various Patrol helicopter water fixes: -will no longer dive underwater -will no longer target players that are more than 3m underwater in the ocean (see oceanDepthTargetCutoff on PatrolHelicopterAI) -rotor wash particles will now appear at ocean level when flying over water rather than on the seabed
2 Years Ago
Community OverlayNonScaled and UnderNonScaled roots will now scale with resolution, but not client UI scale setting This means it should be consistently sized across resolutions and displays regardless of UI scale setting
2 Years Ago
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2 Years Ago
Test setup on shotgun ammo
2 Years Ago
Merge from main
2 Years Ago
Fixed cinematic_list convar not working (missing PlayerModelCinematicList component)
2 Years Ago
merge from main
2 Years Ago
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2 Years Ago
merge from main
2 Years Ago
merge from main