193,276 Commits over 4,049 Days - 1.99cph!

54 Days Ago
Further refinements to slash effects
54 Days Ago
Update: Use NativeArray for TerrainTexturing.ShoreVector storage of distances and vectors - Had to add an editor-only safety check for WaterCamera for a super rare exception Tests: Played procgen and Craggy in editor. Forced a bunch of domain reloads to validate WaterCamera doesn't break anymore
54 Days Ago
updated topology masks for jungle ruins, s2p ruins
54 Days Ago
▅▍▍▆▋ ▆▌▄ ▌▉▅▅ ▋▉▅█▊▇█▅▉▉▉
54 Days Ago
Fixed metal ore scale issues
54 Days Ago
exported crocodile static and run death anims and updated intimidate attack anim
54 Days Ago
Estimate player's velocity clientside if MOVETYPE_NONE Enable `"flammable", "no"` prop interaction Added `drawviewer` field to render.RenderView Loading screen gets data faster when hosting a game Load shaders from THIRDPARTY if not found in BSP or MOD And whitelist "shaders/*.vcs" in workshop addons. Fix saves.singular localization string including its comment Fixed "flammable", "no" assigning wrong flag Minor cleanups Add min_use_angle for func_button from CS:GO Reduce which entities report the networked velocity clientside local player, MOVETYPE_FLYGRAVITY, MOVETYPE_FLY , players without MOVETYPE_NONE is the current list. Fix SetFogController being stomped by new fog controller system Added NPC:GetHeadDirection and NPC:GetEyeDirection
54 Days Ago
Added sv_maxvoicepacketsperframe Text parsing: Handle loading/writing \r correctly (Hammer VMF) Hammer: Entity comments allow adding new lines with Enter In Entity Properties window, the Comment field Expand func_precipitation key-value info about custom particles Finish description of sv_maxvoicepacketsperframe Uncheat sv_player_usercommand_timeout and default to 0.5 0.5 is the value GMod originally had Add sv_player_usercommand_timeout_lastcmd default to 1. Rerun the last command instead of a null command. This was the previous behavior. Replace DDrawer :: text with icons Spawnmenu drawers scale the category list So that when the drawer(s) are open the bottom categories are not hidden behind the drawer Fixed scrollbar parent resizing not adjusting scrollbar grip posiiton Revert "Merged some anti usercmd abuse stuff from TF2 SDK" Causes weird issues around the game Fixed CRopeKeyframe having huge serverside bounds when not attached it was adding (0 0 0) (or really, the offset point) as world coordinates to include in the bounding box Fixed trigger_remove.OnRemove not working at all Remove sv_autojump as it does nothing Pull Requests * TTT: add ttt_filter_role entity * TTT: Close player volume slider along with scoreboard * Updated AngularJS from 1.1.2 to 1.8.2 + potential performance improvements * Fixed DButton:SetConsoleCommand() not accepting vararg * New Localisation Phrases Pull Requests * TTT: Fixed players sometimes being revealed as dead when they chat/voicechat right as they die * TTT: Let TTTLastWordsMsg hook override default behaviour * Cleaner server list layout code & Better display on small screens
54 Days Ago
▍▄▍▅▅██▄ ▊▌▌▇▍▇▅ ▆█▅▆ ▆▅▄▌ - ▄▆▉▄▅▌█ ▋█▆▌ ▉▄▇ ▄▉▍▉▇▉▆ ▊▇ ▌▄▇▊▊▄▅▋▉ ▍▅▌ ▌▊█▆▅
54 Days Ago
terrain topology radius samples run through burst job, even when called from other threads - 5000 size map without monuments, trains, roads takes 96s rather than 510s to generate, significant reduction in river layout and shore vector generation
54 Days Ago
updated croc ragdoll prefab to look less goofy.
54 Days Ago
Decouple look-at and spine-deform when enabling on a per animation basis (fix spine deform being disabled inadvertently)
54 Days Ago
Fix crocodile sampling water at their visual location instead of at the nav agent location, causing them to go under terrain - Decouple look-at and spine-deform when enabling on a per animation basis (this gets rid of issues where spine deform was inadvertently disabled)
54 Days Ago
Added TAA support to cam physical
54 Days Ago
- Fix crocodile diving instantly, dives at plausible speed - Fix crocodile spine procedural anim always being disabled
54 Days Ago
merge from fogmachine_optim
54 Days Ago
merge from cwb_kettle_harvesting_tea
54 Days Ago
merge from recipelist_reorder
54 Days Ago
merge from Item_Descriptions_update
54 Days Ago
merge from consumable_gene_info
54 Days Ago
▊▍▅▅▌ ▆▅▍▍ ▊██▆▅▇_█▉█▌_▌▇▊▉▅▌▉_▄█▄_▅
54 Days Ago
Update: perf tests for WaterInfo/-s For 1k sample points - batch version is 4(no waves)/3(with waves) times faster than serial Tests: not applicable
54 Days Ago
Have croc exit dive if it happens to move out of the water
54 Days Ago
▄█▊▄▊ ▌▌█▆ ▌▌▉▌▉ ▌▇█▇ (▋▍▊▇)
54 Days Ago
- Croc dives after fleeing into water instead of staying on the surface, right now the dive snaps the depth we need to look into it - Make crocs float lower under the water so only snouth and back are visible - Prevent croc from using land animations in water, and vice-versa - Fix error from OnValidate - Run codegen to fix compile error
54 Days Ago
▍▌▆▊▋▅▍█ ▄▄▇▍███▄▉▅▊▅▇▌▇▊▆▄ ▄▅▄▉ (▄▌▋▇▆▅▍▋▍▄) █▉▉▌▉▌▋▋ ▆▍▅▉▌▉ ▇▄▉ ▉█▊▅▌/▇▉▄█ - ▆▅▆▇▅▋▅ ▊▋▌ ▇█▅ ▇▆▆▌ ▅▇█▄▆▄▅▉▇▇ ▆▍ ▉▅▄▌▄▊▉ ▉▍▋▇▇▆▋ █▋▅█▄▇▌ ▄▆▅▊, █▍▅ ▄▋▋ █▍▋▅▋
54 Days Ago
Update: addding perf tests to GetWaterLevel/-s - Doesn't have cases that have water volumes, so slowest path not stressed in both cases On 1k locations batch version is 10x faster than serial(130micros vs 1.18ms) with no waves, with waves - 3x faster(3ms vs 9ms) Tests: not applicable
54 Days Ago
merge from main
54 Days Ago
merge from main (115898)
54 Days Ago
Merge from main
54 Days Ago
Fix error because of OnValidate firing during gameplay
54 Days Ago
merge from crafting_update - (Molotov fireball has a sparking effect on players fix)
54 Days Ago
merge from graphics_settings_extra_tooltips
54 Days Ago
merge from crafting_slots_rolls
54 Days Ago
merge from beehive_hammer_pickup_hotfix
54 Days Ago
merge from bee_occasional_fire_fix (what a bug)
54 Days Ago
merge from bee_nuclei_grade_fix
54 Days Ago
merge from ragdoll_squeezing_fixes
54 Days Ago
merge from amd_dlss_crash
54 Days Ago
set rustige egg g steam sitem.asset to retired-nocrate-notrade and updated manifest
54 Days Ago
refreshing terrain blend textures of jungle ruins - they are correct but somehow were not applied in procmap
54 Days Ago
strangler fig color and transmission tweaks in situ
54 Days Ago
merge from alt_food_stacking_rule
54 Days Ago
merge from cookingworkbench_fix
54 Days Ago
merge from mixing_table_ui_fix
54 Days Ago
merge from harvesting_tea_fixes
54 Days Ago
merge from master_swarm_not_dying_fix
54 Days Ago
merge from checkeggdrop_nre
54 Days Ago
merge from explosiveammofix
54 Days Ago
merge from fix_start_looting_nre