249,505 Commits over 3,959 Days - 2.63cph!

55 Days Ago
Optimize navmesh generation by pooling generators This also fixes sbox-issues/issues/6941 by limiting the degree of parallelism for the generation.
55 Days Ago
Human Hair Updates
55 Days Ago
Fixed hammer_showcase testbed lighting Frame out TutorialHint component, WeaponsInventory component
55 Days Ago
Ammo additives WIP
55 Days Ago
Specify .net 9 for shaders.yml Fix sampletexture_bicubic (is anything using it)? Compiled shaders with correct specular brdf
55 Days Ago
Don't add empty objectives
55 Days Ago
Update SpriteTools Homing bullets no longer home on chests PlayerItemList UI shows new items first
55 Days Ago
Pop up the objectives panel when we finish an objective
55 Days Ago
Add objectives throughout the entire demo level
55 Days Ago
Update: moved profiler code to unmanaged assembly - submitting debug DLL for now, will ship release once ready Can take snapshot, but export doesn't finish - likely an exception on export thread. Tests: taken snapshot in editor on Craggy - saw logs of data accumulated, but no final "compressed" message
55 Days Ago
Try to fix link issue on Linux
55 Days Ago
Added PreviewTileset so Tilesets have thumbnails
55 Days Ago
siege tower animations
55 Days Ago
Optimize Memory Allocations in CPhysicsShape::GetTriangulation
55 Days Ago
Fix sampletexture_bicubic (is anything using it)?
55 Days Ago
merge from fix_inventory_ui_reconnect -> main
55 Days Ago
Added particle-based func_precipitation types Added missing materials for legacy Ash precipitation type Implement precipitation blockers These will not work yet, because networking incompatible changes are required. Also added Cull by Model and Cull by RT environment particle operators
55 Days Ago
Move new GameObject[] field to shared class instead of inside #if CLIENT
55 Days Ago
Updated TilesetToolInspector to have Brush settings visible in the tab + reformatted Added AngleIntWidget for Brush Angle Maintain selected tile when changing layers Fix all the warnings Bring back selection fix
55 Days Ago
Fix new community UI panels being opened when the main menu is closed & opened - only close & open legacy panels when main menu is opened / closed
55 Days Ago
nested burst compile fixes
55 Days Ago
Specify .net 9 for shaders.yml
55 Days Ago
fix debris_a normal
55 Days Ago
main -> 4ShotMiniCrossbow
55 Days Ago
main -> vines
55 Days Ago
Fix Camera Rotation
55 Days Ago
wip: Siege Tower~ - Fixed really annoying metal pole colliders - Middle wheels didnt have world colliders
55 Days Ago
Bump amount of nav tiles generated per frame
55 Days Ago
Implement IBenchmarkComponent for Navmesh generation test
55 Days Ago
▉▉▋▇▇ █▍▆▍█▅▇ ▍▅▌ █▌▉▇ ▅▋▍▄▄▌▄▉▅▅█ - ▆▄▆'▋ ▄▍▆▌ ▇▄▍█▄ ▉▌▆▇██▇▉ ▉▅▍▄▉█▊ █▆ ▌▋▅▉▆▄▄ ▅▅ ▍▆▍ ▅▇▅▆▌█ ▆▊▋▅▋ ▌▍▋▍ ▇▋ ▉█▉▇▄▅▅▇▉▇ ▌▅▆ ▇▉▅▉▇ ▋▋▋▊ ▄█▋▉▋ ▄▆▊█ ▄▋▇ ▉█▊▉▅▆▍▍▇▄▇ - ██▌▅▋▇█▆ ▉▄▌▇▄▉█ ▇▅ ▄▌▍▋ ▇▌▋▄ █▍▅▉▋ ▋ ▆▄▅▇ ▄▍ ▌▉▆▄▌▅▆▋▄▉ ▍▊▌▌▍█▅ ▉▅▊▄▅ ▆█ ▆▊▌ ▇▉▇▍▆▇█ ▆█▊'▌ ▍▅▊▍▍▍▍█, ▊▌ ▋▌▌▉▆█ ▌▋▆▋▋▅▇▌ ▅▊ ▊▋▇ ▇▉█ ▋▆▊▍▍ ▄▅▇▉▌▄▍▉ (▋▉█▄▌ ▊▉ ▆▍▄▋-▌▋▌ ▇▆ ▆▅▇ ▆▇▄▊▌▇)
55 Days Ago
Updated female model to V3 rig and updated skin sets
56 Days Ago
folder renaming
56 Days Ago
Updated debris_kit_a mat with detail normals
56 Days Ago
Exit Tileset Tool when selecting a GameObject Switch layers properly when changing Selected Tileset Component
56 Days Ago
- further tweaking - fix screen projection mode - coverage map tiling - worley noise in coverage detail layer
56 Days Ago
fixes for ironsights not working
56 Days Ago
compile fixes
56 Days Ago
added detail normals for concrete + tarp
56 Days Ago
Fix TilesetTool OnEnabled NRE
56 Days Ago
Make editing BaseItemWidget/ListView contents thread safe Thread asset browser populate, remove arbitrary and teeny weeny MaxFiles cap 'everything' location shows more than just up to the As now, search/type filtering works as you'd expect Fix path/search widgets not updating correctly for meta locations Fix NRE
56 Days Ago
update bulkbag props added alternate skin to dirt_mound assets
56 Days Ago
Basic Catapult Flammable Ammo Prefab and Material Setup
56 Days Ago
server compile fix
56 Days Ago
Fix creating new method from selection
56 Days Ago
Properly restore all Scene/Prefab tabs from previous session without Task.Delay hack
56 Days Ago
Tone down ByteStreamTest.DecompressStressTest
56 Days Ago
exported updated mini crossbow rig and assigned textures
56 Days Ago
merge ice_sculptures->Aux2
56 Days Ago
Test template room + tileset
56 Days Ago
Merge /command_buffer_gc_fix to /main - Fix allocation of 62 bytes every frame