141,116 Commits over 4,352 Days - 1.35cph!

2 Years Ago
Oilrig2 move point data
2 Years Ago
added shake to minigun shooting 3p anim and changed the idle pose so the feet are spread wider
2 Years Ago
Oilrig_small door navmesh fixes
2 Years Ago
vent_col navmesh gen error fix.
2 Years Ago
Oilrig1 cover data
2 Years Ago
More updates involving LOD fading
2 Years Ago
Oilrig1 door navmesh fixes. Suitcase collision navmesh error gen fix.
2 Years Ago
Oilrig1 initial move point data
2 Years Ago
merge from harbor_tweaks_4_cargoship
2 Years Ago
EnvironmentVolume now draws the gizmo of all selected objects instead of just the last one (it still hides the gizmo if only the parent is selected) Fixed EnvironmentVolume making manually added mesh colliders readonly / unsaved
2 Years Ago
tweaked the start of env volumes in rig moonpool fixed loot barrel spawn on large rig S2P
2 Years Ago
merge from bradley_scientists
2 Years Ago
merge from oilrig_sat_tube
2 Years Ago
merge from vendor_ui_map_close
2 Years Ago
extended building topology reach in H2
2 Years Ago
merge from bring_back_vendor_names
2 Years Ago
Lowered barges, fixed a barrel spawn or two
2 Years Ago
merge from fix_connect_localhost
2 Years Ago
merge from fluid_splitter_fix
2 Years Ago
merge from ioentities_handles_naming
2 Years Ago
merge from disable_Easter2024
2 Years Ago
disable easter event Update menuvideo Update gameui
2 Years Ago
lowered both harbors by 1m S2P
2 Years Ago
re-applied water flooding to the H1 tilted barge. Water culling doesn't work in the middle of the sea visually
2 Years Ago
extended monument topology on H2 to prevent seaweed poking
2 Years Ago
Harbors terrain heightmap fixes
2 Years Ago
Merge from 24_04
2 Years Ago
Reserialize every material in the project (1527 changed materials)
2 Years Ago
Enabled snapping on igniter, electric heater, laser light, sound light Disabled blend aim angle on a few other prefabs
2 Years Ago
Fix progress bar not working
2 Years Ago
Fixed door controller deployement overlapping issues
2 Years Ago
Fixed sprinkler deployement overlapping issues
2 Years Ago
Merge from main
2 Years Ago
Fixed snapping issues with components facing down (sprinkler, igniter...)
2 Years Ago
Merged main into io_entity_snapping/fixes/2
2 Years Ago
Move skinnable asset into root Tool Cupboard directory and fixed prefab name
2 Years Ago
Make BindRendererBouds component IClientComponent to fix asset warmup issues in server prefabs Updated construction guide mesh
2 Years Ago
Fixed not being able to convert a retro TC to a vanilla TC with spray can (make it's repair target the retro TC item def so that spray can understands the relationship) Fix spray can not copying over authorized players when switching between redirect TC skins
2 Years Ago
Various sidecar bike physics work. Should also be useful if we do a quad bike.
2 Years Ago
Adjusted resting position of container pickup cranes so the arm rests at around 40 degrees, should make it easier to climb when not moving containers S2p both harbors
2 Years Ago
Give the sidecar wheel basically no friction, so it doesn't drag the bike to the right
2 Years Ago
Remove leaning in air via throttle/brake. Going to try this as sprint/crouch instead
2 Years Ago
Smooth out the ground normal data. My stabilisation didn't like the instant changes
2 Years Ago
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2 Years Ago
Fixed a crash due to missing attacker in player takedamage hook Block more URLs that crash awesomium - .mov, .mp4 This is not ideal, but there isn't a better way Try to fix crashes with poster command and insane sizes Fixed a crash with Entity:PhysicsInitConvex and invalid input Potential crash fix for Nextbot:BodyMoveXY()
2 Years Ago
Bike stat tweaks
2 Years Ago
Fixed rotation on hanging ladder on rotating crane
2 Years Ago
Fixed cargo ship not finding nearby cranes if more than one harbor was in the world at a time Put a heap of debug logs in case this still doesn't fix the issue
2 Years Ago
Fix swing bridge moving on the Y slightly when it opens and closes at harbor_1
2 Years Ago
Dispose server queries as soon as they time out to prevent them from doing more work than necessary