141,119 Commits over 4,352 Days - 1.35cph!

2 Years Ago
Fixed cargo ship not finding nearby cranes if more than one harbor was in the world at a time Put a heap of debug logs in case this still doesn't fix the issue
2 Years Ago
Fix swing bridge moving on the Y slightly when it opens and closes at harbor_1
2 Years Ago
Dispose server queries as soon as they time out to prevent them from doing more work than necessary
2 Years Ago
Heavy Scientist viewmodel setup (for Paddy)
2 Years Ago
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2 Years Ago
Flamejet concept
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
Fixed "Snow Effect" material config
2 Years Ago
Harbor TerrainFilter tweaks in order to find more suitable placements
2 Years Ago
network++
2 Years Ago
merge from optimize_rpc_src_connection_2/refactor_2
2 Years Ago
LOD & fixes
2 Years Ago
merge from fix_hover_loot_backpack_vending
2 Years Ago
Fixed TerrainFilter, TerrainAnchor and TerrainCheck all returning false when out of terrain bounds (blocking many valid harbor spawn location)
2 Years Ago
merge from fix_backpack_hover_attachments
2 Years Ago
merge from WorldModels
2 Years Ago
merge from ui_pool_max_list_size
2 Years Ago
merge from server_hidden_stashes
2 Years Ago
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2 Years Ago
Fixed the remaining IO entities handles naming inconsistencies
2 Years Ago
Merged main into ioentities_handles_naming
2 Years Ago
merge from main
2 Years Ago
Optimized attack prefab.
2 Years Ago
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2 Years Ago
Fixed bug causing heli to be locked in an idle/orbit/strafe state if its target dissapears
2 Years Ago
minigun reloading wb2
2 Years Ago
Fix spinner wheel not resetting the camera to the expected rotation
2 Years Ago
Bradley scientist AI design update.
2 Years Ago
Reduce timer duration before returning to cover from chase.
2 Years Ago
Recall scientists if they or the bradley haven't been able to attack any targets for a while.
2 Years Ago
Merged main into electricity_power_fixes
2 Years Ago
Fixed client compilation
2 Years Ago
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2 Years Ago
skinned metal loops on minigun weapon model and animated a little shake on them when the barrel is rotating. Also made 3p idle animation loop smoothly
2 Years Ago
Additional fix for edit-mode reflection probe flicker
2 Years Ago
Merge main
2 Years Ago
Fixed water disappearing, in edit-mode, when focusing away from scene view
2 Years Ago
network++
2 Years Ago
subtracting 94814
2 Years Ago
Ensured cargo ignores height of waypoints - keeping it at the correct water height
2 Years Ago
merge from electrical_power_fixes/reactivetarget
2 Years Ago
merge from ioentities_handles_naming
2 Years Ago
merge from /main/electricity_power_fixes/flasherlight-sirenlight
2 Years Ago
merge from io_entity_snapping
2 Years Ago
Added Textures, Materials, Models for Other Seed World Models (Hemp,Pumpkin,Potato,Corn) Setup Other Seed World Model Prefabs Setup Other Seed World Model LODS
2 Years Ago
merge from wiretool_clearing_fix
2 Years Ago
Fixed broken lightswitches in harbor 1 Moved bottle prop that was blocking movement Added new lights pointing at the swing bridge to highlight it at night Added ladder triggers to some nets on the sides of containers Added rope ladder to one of the crane arms to allow for traversal in both directions Scene2prefab
2 Years Ago
merge from electricty_power_fixes
2 Years Ago
adding swing bridge baked lod mat/texture/modell fixed ramp normals....again...(?)