141,106 Commits over 4,352 Days - 1.35cph!

2 Years Ago
fixed LOD texture
2 Years Ago
Fixed screens not appearing on lowest object quality
2 Years Ago
Tweaked LOD culling distance to match regular TC
2 Years Ago
Tweaked front storage adaptor position
2 Years Ago
edited 3p minigun idle and shooting anims
2 Years Ago
merge from main
2 Years Ago
Free vs. FreeList
2 Years Ago
Fixed "Occlusion Culling" UI option using the wrong conva
2 Years Ago
Small changes
2 Years Ago
Prevent cargo from tilting on harbor approach Improve error messages if approach node isn't found
2 Years Ago
protobuf
2 Years Ago
merge from main
2 Years Ago
Merge from main
2 Years Ago
merge from harbor_tweaks_4_cargoship
2 Years Ago
merge from oilrig_sat_tube
2 Years Ago
setup wider idle stance for 3p minigun
2 Years Ago
cracks grass environment volume mask - removed submarine
2 Years Ago
Initial orbit strafe state
2 Years Ago
S2P all
2 Years Ago
Structures folder particle accum setup directly on materials
2 Years Ago
removed ironsight nodes from vm prefab as they're not needed & confusing
2 Years Ago
Added placeholder sounds
2 Years Ago
- fixed issue with 3p anims being submerged - updated clip naming
2 Years Ago
Props folder particle accum setup directly on materials
2 Years Ago
Force screens to update when first deployed
2 Years Ago
Tweaked boxes placement and scale
2 Years Ago
merge from SignFix
2 Years Ago
Minigun updates: - vm animator edits - fixed issues with admire triggering - removed ADS states in animator - increased barrel spin speed - added anim event to w_minigun for shell fx
2 Years Ago
merge from ping_estimation
2 Years Ago
merge from electrical_power_fixes/reactivetarget
2 Years Ago
player update. 3p nailgun anim set edited
2 Years Ago
reapplying 94814
2 Years Ago
merge from io_entity_snapping/fixes/2
2 Years Ago
merge from toolcupboard_retroskin
2 Years Ago
Oillrig2 cover data
2 Years Ago
Fixed tools not being released when TC is destroyed
2 Years Ago
junkpiles use biome visuals for foliage like rest of the game foliage
2 Years Ago
updated creeping tree a,b,c billboard textures to match enabled mip alpha coverage, alpha cutout tweaks
2 Years Ago
Merged main into toolcupboard_retroskin
2 Years Ago
Oilrig2 move point data
2 Years Ago
added shake to minigun shooting 3p anim and changed the idle pose so the feet are spread wider
2 Years Ago
Oilrig_small door navmesh fixes
2 Years Ago
vent_col navmesh gen error fix.
2 Years Ago
Oilrig1 cover data
2 Years Ago
More updates involving LOD fading
2 Years Ago
Oilrig1 door navmesh fixes. Suitcase collision navmesh error gen fix.
2 Years Ago
Oilrig1 initial move point data
2 Years Ago
merge from harbor_tweaks_4_cargoship
2 Years Ago
EnvironmentVolume now draws the gizmo of all selected objects instead of just the last one (it still hides the gizmo if only the parent is selected) Fixed EnvironmentVolume making manually added mesh colliders readonly / unsaved