reporust_rebootcancel

140,656 Commits over 4,383 Days - 1.34cph!

6 Days Ago
Fix draggins vs clicking detection on existing sell orders
6 Days Ago
Swapped stats spawining over to GameManager rather than dialog spawn (since it doesn't support nesting)
6 Days Ago
Finished vending admin panel - Can open stats again - Add some new status indicators (drone accessible, has stock, broadcasting) - Tag toggle supports rust icon
6 Days Ago
- Add a clear all button to be able to wipe the existing order - Clicking on an existing order will now modify it
6 Days Ago
Add styling when dragging sell orders
6 Days Ago
Adjust interaction conditions, move admin panel to ShopClosedRoot and only use it for opening the store Supress no orders errors
6 Days Ago
- Spotlight pulsing - Fix sell order setup being iffy for the cost - Fix search bar not working again when clicking on an entry
6 Days Ago
Don't collapse RendererLODs if there are multiple RendererLODs on the same object They would end up fighting over the filter/renderer
6 Days Ago
Add support for skinned mesh renderers to deploy guide, reformat CreateGuideSkin.
6 Days Ago
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6 Days Ago
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6 Days Ago
Add angle error phrase for when the mortar isn't placed on flatground
6 Days Ago
Update mortar icon
6 Days Ago
Update icon generator manifest
6 Days Ago
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6 Days Ago
merge from mortar_prototype
6 Days Ago
Add sidechecks to mortar to fix clipping issues, re-parentr most of the checks so that they rotate with the mortar, fix center ground check causing the mortar to get stuck when rotated.
6 Days Ago
Update: implement StableObjectArray.Repack - update unit tests to better track consistency of the state - expand StressTest to validate Repack Going to start replacing StableObjectCache in code tomorrow. Also gotta stop unit test from allocating, it takes too long Tests: ran StableObjectArrayTests
6 Days Ago
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6 Days Ago
Fix inconsistent mortar mounting on terrain
6 Days Ago
main -> vendingmachine_ui_refresh
6 Days Ago
Added Large Apartment Kitchen Models and Textures Setup Large Apartment Kitchen Material and Folders
6 Days Ago
merge from main
6 Days Ago
industrial electric furnace - texture wip updates - adjusted materials
6 Days Ago
Deleted old battering ram temp prefab (fixes manifest error logs)
6 Days Ago
Implement surplus upgrade.
6 Days Ago
Industrial Large Furnace - texture updates and added charcoal
6 Days Ago
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6 Days Ago
merge from mortar_prototype
6 Days Ago
Fix compile error
6 Days Ago
merge from beard_setup
6 Days Ago
merge from parent
6 Days Ago
Synced male skin set with dye beard hair set (alphabetical) reverted player model back to male/female skin sets
6 Days Ago
This fixture was messed up and missing all mesh LODs
6 Days Ago
Skinning pass for cocoknight armour
6 Days Ago
More shadow light cleanup.
6 Days Ago
merge mortar_prototype to main
6 Days Ago
super wip bridge entry segment spawning, just testing high level approach and prefab setup
6 Days Ago
Fix client predicted reloads not stopping on mortars
6 Days Ago
Update(tests): add StressTest unit test Next up going to try to figure out how to support Repacking Tests: ran unit tests
6 Days Ago
Removed Old Apartment Kitchen Folders
6 Days Ago
Dye collection syncs between head hair and faciar hair
6 Days Ago
updated blendtree names
6 Days Ago
adjusted wooden shutter collision
6 Days Ago
Added walk footstep events
6 Days Ago
Fix crash when shooting mortar :facepalm:
6 Days Ago
Fix compile error
6 Days Ago
merge from Electric_Furnace_Workshop
6 Days Ago
Add spotilight and pulsing support