reporust_rebootcancel

141,654 Commits over 4,383 Days - 1.35cph!

3 Days Ago
Merge from main
3 Days Ago
merge from radtown_1_lightstuff
3 Days Ago
Fix VM camera animations on mortar
3 Days Ago
Merge from workbench_upgrades
3 Days Ago
main -> binoculars_ui_refresh
3 Days Ago
vendingmachine_ui_refresh -> main
3 Days Ago
Add condition, ammo, genetics display etc to customer loot panel when buying from the new vending ui
3 Days Ago
removed the interior concrete lip from the apartment core facade
3 Days Ago
Any errors logged during a test now fail the test, can be bypassed with the AllowsLoggedErrors attribute Also try catch exceptions in WaitUntilWithTimeout and AssertTrueForDuraton and fail the test
3 Days Ago
Reapply changes to oilrigs, codegen
3 Days Ago
WB1 corpse fix
3 Days Ago
Fix RebuildTilesInBounds not rebuilding in independant navmeshes if main navmesh is not built, early out if bounds don't intersect
3 Days Ago
Move PB to shared, common. WB1-3
3 Days Ago
Fix powerline poles being ignored by navmesh (handle capsule colliders)
3 Days Ago
Merge from main
3 Days Ago
io table
3 Days Ago
wb3 pb setup
3 Days Ago
▊ ▋▊▆▋▋▆ ▊▅▆▍▆█▋ ▄▋ ▇▊▍ ▋▌▅▍█ ▌█▊ ▍▆▍█▇▅ ▋▋▇▄▉▉▋█▍ ▆▍▉ ▋▇▇▍▌▊▍▍█▇ ▉▌▅ █▇▅▆ █▅▋▉▄ ▊▍ ▋▋▌▅
3 Days Ago
Merge from shadow_convars_fix
3 Days Ago
Updated the shadow quality presets to set their parameters on the ConVar properties set method to fix an issue where the preset wasn't been set correctly
3 Days Ago
T2 bench prevent building setup
3 Days Ago
renamed mortar materials to match new naming conventions
3 Days Ago
T1 bench prevent building setup
3 Days Ago
Ignore the full filler, just use the individuals.
3 Days Ago
Updated the dev-only debug shadow ConVars to prevent them from being saved and loaded
3 Days Ago
mortar updates to the guide mesh. Lods no longer display. update to gibs are now the right size and orientation.
3 Days Ago
merge from main
3 Days Ago
Fixing dracual cape vertex being skinned to eye lids
3 Days Ago
▉ ▌▋█ ▉▅▅ ▅▌▆▄▅▌▊ ▅▍▄▍ ▆▆ ▆█▇▄▅ ▅▇▆▋▆▉▆▇ ▅▇▅ ▊▅▍█▋█ ▌▌▇▍▅▍▇ ▇▉▌▇▍▍▄█▊ ▆█▌▌
3 Days Ago
update mortar and basic ammo icons and reconnect in item prefab. updated manifest
3 Days Ago
Merge from workbench_upgrades
3 Days Ago
█ ▊▍▊▋▊ ▇▅▇▋ ▄▄▅▊▇█▇█▅▋▋▉▊▊▋▉▍▋▊▄▄▆
3 Days Ago
Also cache and apply scale for upgrade visuals . Applied to all workbenches.
3 Days Ago
merge from main auto-resolve VendingMachine.cs and proto
3 Days Ago
Merge from parent
3 Days Ago
Mortar animation polish and clip updates
3 Days Ago
updated crypt building skin icon
3 Days Ago
Merge from main
3 Days Ago
merge main -> rust_relay_server
3 Days Ago
Adding low fences LOD0's Updated playground fences
3 Days Ago
Merge from heightmap_bake_fix
3 Days Ago
Merge from main
3 Days Ago
adjusted surplus upgrde position
3 Days Ago
Revert TerrainHeightMap from bad merge
3 Days Ago
merge from main
3 Days Ago
mannifest
3 Days Ago
update from main
3 Days Ago
Merge from main
3 Days Ago
merge from main, will rebuild mainifest
3 Days Ago
Use meshes for hole shapes Switch to using CommandBufferManager to keep hole and terrain render order Add cylinder mesh that matches radius of terrain modifiers Hole editor clean up