reporust_rebootcancel

137,730 Commits over 4,352 Days - 1.32cph!

8 Days Ago
merge from main
8 Days Ago
merge from main
8 Days Ago
Furnace workshop effects controls
8 Days Ago
▌ █▋█ ▆▍▋█ ▋▍▉▄▉ ▄█▄ ▆▊▉▄▇▌█▆▅▊▆ ▍▉ ▉▌▊▌▅▌ ▊▇ ▊▇ ▅▍▉ █▋ ▌▋▄▌ ▋▌▋▊▅▆▋▍▍▉▆ ▊▋▋▌▆ ▄▌▆█
8 Days Ago
Update(tests): add perf tests for serial and parallel UpdateSubscriptions Tests: ran it
8 Days Ago
Updated storage box store page description
8 Days Ago
remove redundant script, add EmissionToggle to bbq in deployable and workshop skinnable
8 Days Ago
Rustige Egg H - Updated textures, updated model with LODs, updated icon (wip), general prefab setup
8 Days Ago
▄ ▊▊▊█ ▊▍▌ ▅▅▍▍ ▊▆ ▇▍▋ ▉▆▍▉▊▆▋▌ ▆▄▍▍▄▄ ▆▊▋ ▇▅▉ ▋▅▋▍▍▄▆▍▇ ▊▊▉▅▅ ▋▋▊ ▅▇▇▍▋▅▉ ▍▍▅▅▋▇▌▍ ▆▇▄▇█ ▄▉▊ ▄▋▉▊▇ █▌▌▆▉▍▊ ▍▋▉ ▍ ▄▆▍▄▍▅▆▍▋▋▆ ▋▅█▇▊ ▉▊▇▆
8 Days Ago
Initial boilerplate setup, empty test radial menu, new radial menu type, keybind, etc.
8 Days Ago
Prepare refactor to have multiple navmeshes in same world * new namespace for all new nav stuff to avoid confusion with old * separate global methods * navmesh instance methods * C++ wrapper methods * path helper methods * geometry helper methods
8 Days Ago
Added support for multi-draw mesh motion vectors within the indirect instancing system
8 Days Ago
Initial work on a command list page so we can see all commands natively in game (convars etc)
8 Days Ago
Prepare work on moving navmesh
8 Days Ago
Fix odd history inputs + odd history loading
8 Days Ago
Update(tests): added consistency test for BasePlayer.UpdateSubscriptions - fixed a bug with stepping players who's timestamp is not due yet - Refactored serial code slightly to keep the structure consistent Tests: ran unit test
8 Days Ago
more folder cleanup
8 Days Ago
tidied up charms folde a little, added new sequential steam ids
8 Days Ago
Bugfix(tests): when setting up a dummy server, ensure heighmap is also initialized Needed to accomodate recent changes with tunnel net groups Tests: perf test for snapshot deps now runs
8 Days Ago
Apartment lights - updated textures
8 Days Ago
Prevented indirect instancing from ignoring motion vectors for a draw call when its world bounds was set to have a center of zero
8 Days Ago
add packet ref, tweaked array pool size
8 Days Ago
merge from new_console-ui/copypaste
8 Days Ago
Last fixes and tweaks
8 Days Ago
▇ ▆▇▌▍▊▉ ▌▆▇ ▇▍▊▊▍▍▇▋▇▉ ▇▌▌▉ ▋▊▉▄▅▆ ▆▌▋▍▅ ▋▄▍ ▊▊▇▄ ▋▊▅ ▅▋▅▇▍ █▇█ ▅▋█▇▋▅▆▅ █▋▍▅▉▆ ▊█▆▍▇▄▋▅▆▅ ▆█▊ ▍▇▋▆▌ ▍▇▊ ▆▊▇▆▌██▍▇ ▌▉▉▍▄▊▅▄▄▇▋ ▍▉▇▅▇ ▉▇▋▋
8 Days Ago
updated apartment light textures
8 Days Ago
Ascending/descending sorting for the list view Hovering the line shows the thumbnail Styling and layout tweaks, fixes
8 Days Ago
▄▋▍▆▉▅▅ ▌▋▍▉▉
8 Days Ago
missing glass from kiosk F + set dressing
8 Days Ago
▍▍▋▍▌▍▉▌▍ ▋▅▍▆ ▆▇▋ ▋▉▌▊▍█▌▆▍ ▄▄▍▅▋▊▄ ▉▉▌▍▅▊ ▊▇▉▄█ ▉▊ ▆▉▍▊▉ ▇▆ █ █▅█▅▉▄▋▌ ▉▊ ▅▅▄█ ▋██▉ ▄▍█▄▌ ▍▆ ▊▊█▅▇▊█▇▊▄▇▇▌ ▊▊▌ ▉▄█▆█▉▌▌ █▅▍▆▇▍
8 Days Ago
Update rust native lib for all platforms to contains the new recast code
8 Days Ago
Merge from main
8 Days Ago
List and grid view mode toggle Sorting buttons Polish
8 Days Ago
set dressing kiosk D
8 Days Ago
▋▍█▊▆▅█▊ ▅▊▋▅▊▇▅▉▊▍▉▍ ▌▌ ▇▋▄▅▉▋█▅▅ ▇▋▆▉▆▇▄▌█▍ ▋▅█▊▋▇
8 Days Ago
Include VehicleLarge layer in growable entity sun raycast
8 Days Ago
bulky sofa greybox
8 Days Ago
Re populating skeleton skin bone array for frontier hazmat
8 Days Ago
floorpaper icon, renaming, engine file
8 Days Ago
set dressing rentable shop A
8 Days Ago
Updated apartment light textures
8 Days Ago
▄ ▄▇▌█▋ ▉▄▉▌ ▅▄▊▉▄█▅▍▅▌▅▊▅▆▌▋
8 Days Ago
Merge from main
8 Days Ago
Fix height sampling on some terrain sizes, add tooltips to convars, fix server compile errors, set terrain prefab to craggy, set default global lod scale to 2
8 Days Ago
fixed static vehicle paint masks import options, added some detail maps to materials to increase paint TD
8 Days Ago
Add ConVar to use MeshColliders for terrain cells, add editor buttons to create mesh colliders, clean up unused code, and put debug info behind flags.
8 Days Ago
Better approach, only allow one device per index be connected at once
8 Days Ago
Gibs, colliders
8 Days Ago
Clean up editor, fix LOD extent validation, fix editor defaults causing 0 LOD extents, and set new defaults
9 Days Ago
reduce biome fogging when looking through a camera