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137,828 Commits over 4,352 Days - 1.32cph!

10 Days Ago
Bugfix: ServerOcclusionGroups - handle null net group when player goes through custom flow - renamed branch to *_reinit (as limit networking turned out not to be related at all) Tests: ran all unit tests, they pass
10 Days Ago
Fixed ocean topology in launch site, potentially other monuments
10 Days Ago
Check Unity object lifetime before calling onVisibilityChanged callback
10 Days Ago
Update(tests): ServerOcclusionGroups - add a net-group reinit test Not a flow we have on servers for now, but it could change in the future Tests: new tests fail (as expected)
10 Days Ago
Merge: Cherrypick of 145087 from /main/useplayerupdatejobs3/updatesubs_optim - Bugfix for DummyServer not being able to spawn players/bots in unit tests Tests: ran occlusion group tests, now pass
10 Days Ago
RelayQueueItem now IEquatable, removed SocketLock as we're now running sync
10 Days Ago
merge from the deployguide box fix branch
10 Days Ago
re-linked up prefab deploy guides on comps, meds, explosives and meds box skins
10 Days Ago
Fixed the issue with the shutter frame not working correctly with indirect instancing
10 Days Ago
restore guidePrefab on DLC boxes
10 Days Ago
adjusted armoured hatch meshes to close gaps, updated textures to improve normal shading.
10 Days Ago
merge from event_timing_adjust
10 Days Ago
enabled vert colour tinting on trim material paint mask (new textures coming soon)
10 Days Ago
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10 Days Ago
merge from detail layer tint shader
10 Days Ago
merge from main
10 Days Ago
Multiplied the minimum and maximum time of every scheduled event by 0.75 to bring it back in line with the old real time timings now that we've extended time of day Affects: event_cargoheli, event_cargoship, event_helicopter, event_airdrop, event_f15e, event_roadbradley, event_travellingvendor
10 Days Ago
merge from TechTree556fix
10 Days Ago
merge from mission_tackletheday_fix
10 Days Ago
merge from tutorial_death_fix
10 Days Ago
merge from store_analytics_fix
10 Days Ago
merge from floating_city_safezone_fix_merge_stomp_fix
10 Days Ago
merge from boxes_dlc
10 Days Ago
merge from comp_box_sorting
10 Days Ago
merge from serverbrowser_secure
10 Days Ago
Merge from nightlight_adjustment
10 Days Ago
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10 Days Ago
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10 Days Ago
- Dont apply secure filter in history - not required
10 Days Ago
- Ensure tag modifier button adds both secure tags - bit ugly of an implementation but it works - Fixed wrong prioritise toggle being set
10 Days Ago
Fixed paintball gun tile in the artist pack showcase opening the pilot pack page
10 Days Ago
Fix inconsistent results NRE
10 Days Ago
Fixed artist pack and storage box pack showcases source id
10 Days Ago
- Setup filter button to filter for only secure servers - Setup priority system and toggle button to 'prioritise secure servers, putting them to the top (after premium status) - Wire into sorting algorithmns - Setup convar
10 Days Ago
Add a temp Change attachment button in the inventory
10 Days Ago
Add skin ownership check Mark all accessories as unlocked by instruments dlc for testing
10 Days Ago
FreeCraft editor option now makes the craft button in the UI always enabled Attachments are now stored with the item (like a skin) so they travel with the item
10 Days Ago
Fixed RPC flooding when looking at IO handle while building blocked This also fixes IO handles showing up in monuments
10 Days Ago
Restored lighting, fixed armored double door mat
10 Days Ago
Fixed BBQ not working. We're using a custom prefab in the workshop so it couldn't find the matching item def
10 Days Ago
merge from main
10 Days Ago
Merge from main
10 Days Ago
fix sky and clouds seam in water reflection probe
10 Days Ago
Updated drunken pathing for 556, incendiary pistol ammo and HC Revolver
10 Days Ago
Enable box sorting on the component boxes
10 Days Ago
merge from main
10 Days Ago
Change nightlight defaults nightlight_brightness - 0.005 nightlight_distance - 5
10 Days Ago
fix vclouds shader error on macos preventing them from showing up in water reflections
10 Days Ago
Fixed bugged candle flame.
10 Days Ago
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