reporust_rebootcancel

110,898 Commits over 3,897 Days - 1.19cph!

16 Days Ago
merge from deluxe_christmas_lights_emission/xmas_light_uncrappification
16 Days Ago
merge from primitive
16 Days Ago
Minor horse code cleanup
16 Days Ago
Fixed ballista client loading issue
16 Days Ago
Fixed horse towing ropes not being destroyed when the joint breaks
16 Days Ago
Experiment with dark pie menu colors
16 Days Ago
Dir changes + backups
16 Days Ago
Fixed ballista choppy 3rd person reloading
16 Days Ago
Horses equipment (armor, shoes, saddle) and speed mods
16 Days Ago
Merge from primitive
16 Days Ago
Fixed NotImplementedException on the client when a ragdoll collides with something
16 Days Ago
Fixed jittery movement when noclipping
16 Days Ago
Codegen
16 Days Ago
Setup rotation through animation curve
16 Days Ago
Merge from primitive
16 Days Ago
Swap over to using Quaternions instead
16 Days Ago
Sculpt backups
16 Days Ago
Xmas menu background video
16 Days Ago
Renamed back to testbulb in case it is hardcoded somewhere or not updating with manifest or whatever.
16 Days Ago
Ass rotate implementation. Setup anim events. Moved everything over to a Viewmodel script
16 Days Ago
Tweaked catapult seat mount point Allow handcuffed player to be forced mount Reloading level change player corpse throwing force
17 Days Ago
Editor exporting of presets as default configs. Load defaults before convars.
17 Days Ago
merge from legacy_shelter_description_change
17 Days Ago
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17 Days Ago
merge from lanternfixes
17 Days Ago
merge from xmas2024
17 Days Ago
merge from xmas_light_uncrappification
17 Days Ago
battering ram - model update export
17 Days Ago
battering ram - updated animator to remove additional broken anim loop
17 Days Ago
updated battering ram anims
17 Days Ago
merge from increase_vis_entity_buffer -> main
17 Days Ago
Increase collider buffer from 8k -> 32k - allows copypaste to copy large bases
17 Days Ago
Didn't save Catapult.cs
17 Days Ago
Can't mount the catapult if its loaded Minor ballista cleanup
17 Days Ago
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17 Days Ago
edited shield impact animations and edited theiranim transition lengths on player controller. Also applied missing impact melee anims on v shield override controllers
17 Days Ago
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17 Days Ago
Renaming crouch to duck for consistency
17 Days Ago
First pass on scientists peeking out of tall and low cover
17 Days Ago
Cleaning up the last of the TAA code
17 Days Ago
Use constants from BasePlayer and PlayerEyes for NPC cover generation and selection
17 Days Ago
Submitting new ballista rigs
17 Days Ago
merge from main
17 Days Ago
Changed how we detect the entities to damaged when using the battering ram, works better
17 Days Ago
handling item condition properly on ice sculpture deployables
17 Days Ago
Fixed battering ram door not cancelling its busy tick
17 Days Ago
BallistaGun.Update and ServerTick nre fix
17 Days Ago
Battering ram button animation
17 Days Ago
made smoothing less aggressive (still destructive, just less so)