reporust_rebootcancel

124,581 Commits over 4,171 Days - 1.24cph!

3 Days Ago
Remove a previous client side visual rotation hack for sail now we have art
3 Days Ago
Player updates for M39 and spray can item updates
3 Days Ago
Sail fixes
3 Days Ago
More cleanup and removing old code.
3 Days Ago
merge from drone_storage_slot
3 Days Ago
Quick commit before vert painting barges
3 Days Ago
Missed some files
3 Days Ago
drone height limits matched with player helicopters, uses the same set of HotAirBalloon convars that are shared between player controlled air vehicles already
3 Days Ago
- Added optional independent tiling and offset for the standard shader's emission map. - Added an emission mask with its own tiling and offset to determine where the emission should appear on a surface. - Improved formatting for the emission section of the material editor.
3 Days Ago
Merge from parent
3 Days Ago
Missions now reward more/better loot
3 Days Ago
Sail deploymennt guide mesh setup
3 Days Ago
PlayerBoat cleanup
3 Days Ago
More dirt added to blue containers
3 Days Ago
Updated sail prefab with artwork
3 Days Ago
merge from main
3 Days Ago
merge from menu_optims
3 Days Ago
Halloween Wallpapers - Initial setup
3 Days Ago
merge from meta_shift
3 Days Ago
Spike trap damage pass
3 Days Ago
Merge from parent
3 Days Ago
Merge from main
3 Days Ago
merge from main
3 Days Ago
Spawns
3 Days Ago
Ground spawns.
4 Days Ago
Avoidance direction will now favour towards a target if we have one rather than picking a direction from the outside edge in
4 Days Ago
Boats can now stay close or stay at a distance to a target: Opens up the ability for single boats to engage closly with the group staying a bit away
4 Days Ago
Fixed reticle in settings preview not getting scaled correctly when not connected to a server Get rid of IndependentScale, just do it myself
4 Days Ago
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4 Days Ago
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4 Days Ago
progress on guide mesh rendering improvements
4 Days Ago
Refactor targetting checks into Check class Dont target fresh players: Onland In helicopters Too far above us
4 Days Ago
Fix color picker events, upgrade components to look more rust-y
4 Days Ago
Walkway LOD/COL progress
4 Days Ago
Various cleanup/refactoring/optimization bits Get rid of allocations, stop settings preview crosshair updating while menu is closed Add convar to reset crosshair back to default Fix compile error
4 Days Ago
w_hmlmg updates - re-skinned updated uv'd model & re-exported w_hmlmg_rigged - set updated rigged model to import mats (as per new workflow) - set mats on .entity to revert to receive updates - rebuilt .worldmodel prefab due to existing model used not being linked
4 Days Ago
Add colourpicker to workshop skin editor, switch skin editing rows to FlexElement
4 Days Ago
UI pages cache their scroll rect components and disable them when invisible
4 Days Ago
Musical instrument and bow updates for entity, hold types and anims
4 Days Ago
merge from main
4 Days Ago
Cargo can no longer exit the main island from the deep sea side Added cargoship.egress command
4 Days Ago
More dirt on food market containers. Alpha added to hanging fish material.
4 Days Ago
Removed the blue cast from the clovers on our old grass splat texture.
4 Days Ago
Ground spawn improvements.
4 Days Ago
merge from skeleton_bonename_fix
4 Days Ago
Changed BoneProperty name tpye from phrase to string instead No reasons to have phrases, they arent translated, we always excluded them from the phrase update and its causing issue with the recent localization changes