reporust_rebootcancel

138,758 Commits over 4,352 Days - 1.33cph!

5 Days Ago
Fix missing text on leave clan button
5 Days Ago
new_console-ui -> main
5 Days Ago
Fix a bunch of edge cases with autocomplete, previews of autocomplete and when to accept/decline
5 Days Ago
Tab and left shift + tab will navigate everything up and down as well as the arrow keys
5 Days Ago
Fix pool leak
5 Days Ago
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5 Days Ago
Merge from tunnel_netgroup_fix_merge
5 Days Ago
Subtract 146072 + merge from tunnet_netgroup_fix
5 Days Ago
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5 Days Ago
Rerun s2p on launch site to modify the usual heightmap texture instead
5 Days Ago
new_console-ui -> main
5 Days Ago
- Always show convar descriptions (dont need to highlight them) - Hide description if we have none
5 Days Ago
Industrial Shelves; - shallow wall industrial shelf, greybox model created. - initial setup of salvaged industrial shelves. - items created, prefabs created, icon created. - ran manifest & localization.
5 Days Ago
Modify the heightmap texture directly instead of making a copy in s2p
5 Days Ago
Subtract 146162
5 Days Ago
Clamp the delay convar to a sane range, fix delay happening after the last unlock
5 Days Ago
compile fix
5 Days Ago
exported latest m16a2 viewmodel animations and changed the prefab scale to 7.5
5 Days Ago
Switch to nicer UnlockPunch animation using that is now correctly centered on the widgets
5 Days Ago
Switch animation sequence to use a coroutine instead of invokes
5 Days Ago
Merge: from spectate_stay_after_dc - Update: spectating players now always stay on a disconnected player's sleeper instead of searching for new target Tests: spectated 2nd player, 2nd disconnected, spectator stayed
5 Days Ago
Update: when player disconnects don't try to find a new target for spectators, just let them hoves in 3p Tests: spectated a player that disconnected, stayed on it's sleeper
5 Days Ago
Fix compile error from heightmaps
5 Days Ago
Merge from chainsaw_hotspot_gathering
5 Days Ago
Chainsaw now gathers wood from trees as if it is always hitting the ❌ spot The ❌ has been removed from trees if hitting it with a chainsaw. Subject to change based on feedback
5 Days Ago
committing test multichain setup for reference
5 Days Ago
Added Toms CAML textures and materials
5 Days Ago
added support to BC for branching chains - rotation is a little iffy, but behaves itself enough to not warrant adding extra constraint control against each child
5 Days Ago
merge from new_console-ui
5 Days Ago
Make all queries check if they are in an independant navmesh volume before querying the main navmesh
5 Days Ago
Fixed item buttons not working in builds
5 Days Ago
Merge: from main
5 Days Ago
merge from main
5 Days Ago
merge from new_console-ui
5 Days Ago
Merge from tunnet_netgroup_fix
5 Days Ago
Bundle textures next to monument prefabs in the monuments bundle
5 Days Ago
stool a/b/c/d collision meshes
5 Days Ago
stools a/b/c/d and lods materials and textures single 1024 shared.
5 Days Ago
CAML animation set exports
5 Days Ago
merge tropical1/2 water fixes to main
5 Days Ago
Fix trop1 after merge
5 Days Ago
Fixed filtering ignoring items with no description Disable image for items with no icons Use item shortname if the display name is empty
5 Days Ago
more waterwheel fixes: - increased prevent build size again, missed backside before - fix animation bug where player wouldnt run - apply squashed mountable eye pos change
5 Days Ago
Merge: from useplayerupdatejobs 3 - Optim: new UsePlayerUpdateJobs 3 mode that adds parallelizes more work and reduces task-related allocs - New: our fork of UniTask Tests: unit tests and simple testing on Craggy (booted with Jobs 3, teleported around)
5 Days Ago
Clean(tests): replace more handrolled index set generation with AntiHackTests.GenerateIndexPermutations Tests: ran all afected tests
5 Days Ago
Better fix for the flickering scrollbar when dragging
5 Days Ago
Awful fix for the search bar not showing its text in the item list
5 Days Ago
Recycle bin change