121,254 Commits over 4,018 Days - 1.26cph!
merge from hackweek_automatedtesting
Fixed testrunner.gettestlist command not working in builds
testrunner.isbusy now returns a proper json
Some minor optimisation to Tree addition spawning
Icon setup
Deployment progress
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merge from playerlights_culling_fix
Fixed AmbientLightLOD fading on and off when near culling distance
Prevent redundant fade invokes
Added a small buffer to prevent rapid toggling when the light is near its culling distance
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- Proper deployed beehive guide mesh
- Proper deployed beehive item icon
- Setup proper despawn rarities
- Remove from loot tables
Set ceiling light AmbientLightLOD as dynamic
Make sure the light parent gameobjects are disabled by default so they're not added and instantly removed to the lod grid
mini crossbow sight alignment fix
Made the train tunnels environment volume type also block out sunlight. Also moved the indirect lighting shader and flags to their own IndirectLighting folder
base palceholder techtree
merge from train_prevent_building
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Fixed heater lights always on following the recent optims
Hook up egg world model and item
Merge from cookingv2/coop
Tweaked motorbike LOD distances so it doesn't look bad half of the time in first person
Also increased the culling distance
Fixed clearinventory and refillvitals commands not working when ran from a bind
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Changed the volume buffer to only reallocate if the total enabled volumes changes to prevent GC allocations due to frustum culling
Fixed incorrect stack amounts when harvesting corpses
Merge from media_projects
Mark the UI scale option as applyOnMouseUp, fixes UI scale changing as you move the slider
Reapply dof exposer changes, changes got stomped because that script is cursed on this branch
Merge from shield_repair_fix
Fixed shield staying active when the weapon is holstered