reporust_rebootcancel

125,756 Commits over 4,109 Days - 1.28cph!

13 Days Ago
Adjust how we open loot to try and solve missing loot panel issue
13 Days Ago
Merge from parent
13 Days Ago
Merge from main
13 Days Ago
Container open and close sounds Document move sounds
13 Days Ago
Fix mission container accepting player items
13 Days Ago
Merge compile fix
13 Days Ago
Merge from outpost_spawning
13 Days Ago
▄▍▆▊ ▅▆▍▋▆▌█▇
13 Days Ago
Connected to a server as the party leader will cause all other party members not on a server to connect to same one
13 Days Ago
spotlight gibs
13 Days Ago
M15 Pistol - Small texture tweak
13 Days Ago
Prevent scientist from sprinting when dogfighting from upclose, wasting time where they can't shoot
13 Days Ago
Fix compile error
13 Days Ago
Fix scientists sometimes facing away from their target lkp when in cover
13 Days Ago
Prevent scientists from throwing grenades instantly when they lose los
13 Days Ago
Update: started work on projectile unit tests Incomplete, will continue tomorrow. Tests: none, it's too derpy
13 Days Ago
M15 Pistol - Added icon, final texture tweaks, updated rack position
13 Days Ago
Better debug vis for scientist accuracy
13 Days Ago
Wall Storage - Added icon and corpse, tweaked collisions for proper material separation, tweaked alot of small prefab stuff, removed support for most adaptors, tweaked deploy volumes for shelf
13 Days Ago
Applied same to temaining hull block types.
13 Days Ago
Fix compile error
13 Days Ago
- Fix scientists being able to shoot when sprinting - Allow scientist to shoot when surprised and offscreen, but not being accurate (to help players pinpoint where they are before getting beamed) - Fix scientist being able to land a shot when they are supposed to be inaccurate, if they are doing suppressive fire
13 Days Ago
merge from outpost_spawning -> main
13 Days Ago
Adding missing items to dlc packs that need media
13 Days Ago
added lods to hanging bulbs
13 Days Ago
Fix compile errors
13 Days Ago
steam dlc pages and soundtrack page
13 Days Ago
Fix resetsleepingbagtimers to reset cooldown on static spawn points as well
13 Days Ago
Construction can now be forced a specific Y value. Force Y placement of hull block types to 1. Setup hull_square sockets to prevent offsetting.
13 Days Ago
merge from main -> outpost_spawning
13 Days Ago
merge from party_system -> main
13 Days Ago
Fix NRE when connecting to server in party (again)
13 Days Ago
Allow setting developer convar in editor when not an admin - fixes developer convar not printing errors when connecting to server in editor
13 Days Ago
Adding brick images please work
13 Days Ago
Brick building skin moved items
13 Days Ago
Add and setup all the building skin views (minus brick)
13 Days Ago
Allow scientist to shoot briefly even after they lose LoS
13 Days Ago
setup m15 entity, added m15 world model rig/anim controller and anims
13 Days Ago
Fix being able to see scientist feet through the oilrig floor
13 Days Ago
Fix missing collision on oilrig
13 Days Ago
Fix scientist hearing working counter-intuitively when being sniped
13 Days Ago
Fix headshot damage multiplier not working on new scientists
13 Days Ago
textured and setup orientable spotlight.
13 Days Ago
merge from main
13 Days Ago
merge from main
13 Days Ago
Merge: from autoturret_optim - Speeds up AutoTurret::ServerTick by not updating nested transform hierarchy (gun_yaw and gun_pitch) Tests: deauthed gun turret shooting me from different positions/angles
13 Days Ago
Optim: avoid requiring position from a transform in AutoTurret.ServerTick Minor change, but should be helpful either way Tests: none, trivial change
13 Days Ago
Merge: from main Tests: editor builds
13 Days Ago
Clean: remove unused Transform param on AutoTurret.FireAttachedGun Tests: editor builds
13 Days Ago
Bugfix: AutoTurret now shoots in all directions Tests: gun turret with deauth