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140,402 Commits over 4,383 Days - 1.33cph!

12 Days Ago
Add new entities to manifest
12 Days Ago
Add prefabs for entity versions of apartment rooms - small, medium, large Add entity for apartment building controller
12 Days Ago
Add code for apartment rooms and the apartment building controller
13 Days Ago
Merge from terrain_lower_fixes
13 Days Ago
Bake before loweing terrain in holes (commented out for now due to a bug)
13 Days Ago
Military tunnel s2p for updated terrain lowering
13 Days Ago
Launch site s2p for updated terrain lowering
13 Days Ago
Merge: from main
13 Days Ago
Don't lower terrain on the edges of holes Fix terrain lower OOB when alpha map resolution doesn't match heightmap resolution
13 Days Ago
Update: add Pause/Resume to ScopeRecorder and SlowScopeRecorder Tests: tried them in throw-away code, works but exported result looks wonky and needs more work
13 Days Ago
Update: ServerProfiler - add ability to pause & resume active recorders - added couple unit tests - release binaries built from 61cba2fc Tests: ran unit tests
13 Days Ago
Increasing build step timeout by 5 minutes to allow FPBuild to handle zombie process properly
13 Days Ago
Add apartment complex to Scene top context menu
13 Days Ago
Update scientist for new navmesh
13 Days Ago
Bugfix: Simplify RecordContext memory management in ServerProfiler.Core - release binaries built from 39f0cfa4 Worst bug was that 2 threads sharing one recording buffer Tests: recorded a bunch of test coroutines (2 frames worth each) via RecordScope, then ran a perfsnapshot for 10 frames - no issues.
13 Days Ago
update apartment_complex_monument/prototype
13 Days Ago
Assign new model prefab to reinforced item Hooked up reinforced model positionining.
13 Days Ago
server_browser_improvements -> main
13 Days Ago
Server browser favourites are now optionally put to the top. Users can enable/disable it in filters. This option is saved between sessions
13 Days Ago
added gibs for all the reinforced tiers and updated reinforced prefabs
13 Days Ago
Fix the red build block visual preview not showing the smaller zones at the harbors as well as only showing one of the two zones at abandoned cabins Fixed by manually adding the preview prefab to those volumes, S2P both harbors and swamp_c
13 Days Ago
Merge from main
13 Days Ago
Forgot to include it in the usage help string -.-
13 Days Ago
Reapply 144020 (crypt building skin upgrade_radius) after stomp
13 Days Ago
Merge from ugc_screen_blur_fix
13 Days Ago
Fix missing terrain and foliage in report screenshots
13 Days Ago
Merge from vine_descend_fix
13 Days Ago
console_quickjoin_fix -> main
13 Days Ago
- Ensure typing 'connect' in console will also update the quick join UI - Cleanup PlayerJoin.cs - PlayerJoin is now the main way to tell other systems (ui, history) that we are joining a server. Using client.instance.connect bypasses everything ui related) - PlayerJoin now uses client instance on the backend rather than connect (which is now a wrapper over PlayerJoin)
13 Days Ago
unskinned_windmill -> main
13 Days Ago
Missing instanced mesh filter
13 Days Ago
- Ensure transmission rotates again with the vanes - Rebuild deployable prefab to follow the windmill.prefab instead of doing its own thing - Small overall cleanup
13 Days Ago
main -> unskinned_windmill
13 Days Ago
merge from tincanalarm_v2
13 Days Ago
colliders for the previous batch of prefabs
13 Days Ago
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13 Days Ago
merge from fillmounts_horse_fix
13 Days Ago
merge from main
13 Days Ago
merge from wallpaper_nre_fix2
13 Days Ago
merge from adminui_health_fix
13 Days Ago
merge from Electric_Furnace_Workshop
13 Days Ago
merge from crypt_building_skin
13 Days Ago
Fixed server admin ui player panel health rounding issues, it matches the health vital now
13 Days Ago
Wallpaper OnFrameWhileHeld nre fix attempt
13 Days Ago
Merge from main
13 Days Ago
Merge from main
13 Days Ago
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13 Days Ago
Fixed automatically generated report offensive content screenshot appearing blurry
13 Days Ago
Fixed kapok branch colliders on wrong branch, preventing vine descending
13 Days Ago
Ladder hatch open/close sounds now use small sounds template (was medium)