reporust_rebootcancel

142,292 Commits over 4,413 Days - 1.34cph!

10 Days Ago
Wait for Application.isLoading to be false before starting test on cold boot and batch mode SendNetworkUpdate early returns when Rust.Application.isLoading is true
10 Days Ago
Fixed HBHF sensor retaining its detection state if powered off while detecting someone
10 Days Ago
merge from gamephysics_schedule_improvements
10 Days Ago
- Revert MitigateSphereCapsuleCommands - Remove JobsSkipLocalQueue convar (shouldn't need it) - gamephysics/antihack consistency tests pass
10 Days Ago
main -> binoculars_ui_refresh
10 Days Ago
merge from mortar_prototype
10 Days Ago
Fix occlusion popping on mortar, add condition loss on shot
10 Days Ago
Merge from workbench_upgrades
10 Days Ago
Fix defensive upgrade description.
10 Days Ago
Merge from Main
10 Days Ago
Merge from main
10 Days Ago
- ExecuteOverlapSphereCommands uses a NativeArray for commands (again) - Use dependsOn jobhandle as a dependency for validateJob when in debug mode
10 Days Ago
Industrial Storage - corpse meshes, gibs tweak
10 Days Ago
merge from main
10 Days Ago
set skin id on crypt building skin to 10472 which is the same as the steam pack id
10 Days Ago
merge from storepage_crypt
10 Days Ago
Fixed crypt store page building tier icon
10 Days Ago
merge from main
10 Days Ago
vanity cabinets a/b/c/d lods and prefab setup collisions
10 Days Ago
merge from main
10 Days Ago
workbench upgrades can no longer be crafted for researched
10 Days Ago
merge from main
10 Days Ago
merge from mortar_prototype
10 Days Ago
merge from crypt_building_skin - store icon and square images for steam on sitem
10 Days Ago
square images for crypt bulding skin steam item
10 Days Ago
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10 Days Ago
missing .mat
10 Days Ago
merge from deepsea_loot_balance
10 Days Ago
Compile fixes
10 Days Ago
Added simulate button to LootFill component
10 Days Ago
Nerfed deep sea PT boat loot
10 Days Ago
merge from main
10 Days Ago
low fences colliders
10 Days Ago
merge from main
10 Days Ago
merge from main
10 Days Ago
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10 Days Ago
merge from Quickfire_FloatingCityVendor
10 Days Ago
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10 Days Ago
Added another female/light player seed
11 Days Ago
Attempt at fixing protobuf length generations on mac by using integer math instead (ato avoid platform floating point)