reporust_rebootcancel

127,899 Commits over 4,201 Days - 1.27cph!

10 Days Ago
setting up rpg skin viewmodel prefab and exported updated rig/anims
10 Days Ago
RPG7 - texture update
10 Days Ago
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10 Days Ago
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10 Days Ago
unskinned_windmill -> main
10 Days Ago
Fixed more rotational weirdness
10 Days Ago
Fixed incorrect material LODs on a ground tarp instance. Added boat vendor to FC3. Removed obsolete fence inside farm barge. Fixed useless beams in a floating walkway structure.
10 Days Ago
Add defaults save filename, add file overwriting for downloading .obj, potential fix for FileDialog error
10 Days Ago
gave shore vector override mod inner radius to allow linear falloff between inner and outer radii with hard limit inside inner radius
10 Days Ago
Use a guide prefab so you can see the sails of the Windmill when you place it down Start the sails pointing towards the player rather than off to the left everytime https://files.facepunch.com/ianhenderson/1b1311b1/Unity_4IqvKXIbrW.mp4
10 Days Ago
allow shorevector-only bake, handle in blitting
10 Days Ago
Enable priv flag on PlayerBoat
10 Days Ago
merge from shore_vectors
10 Days Ago
parallel blit
10 Days Ago
Fixed incorrect LOD transform override on floating walkway corner piece. Fixed missing material on static fishing rod LODs. Fixed missing collision on static railroad planter.
10 Days Ago
adjusted default deep sea height slope data to match expected minimum for deep sea (-64)
10 Days Ago
better shore distance blending between islands
10 Days Ago
Draw general editor prefs in Rust Editor
10 Days Ago
Setup steering wheel prefab with usable secondary colliders for auth interaction. Apply serialized client boat SetDimensions
10 Days Ago
Flare LOD0
10 Days Ago
Texture tweaks to small engine
10 Days Ago
Adjusted spawn height and nudge radius of boat spawners at shop in FC1 and FC2. Added collision around farm barge.
10 Days Ago
Optim: cache spectated target Turns out it's quieried very frequenly Tests: 2p session on craggy with disconnects
10 Days Ago
merge disable_deepsea_pref
10 Days Ago
Add "DisableDeepSea" pref to editor prefs
10 Days Ago
main -> unskinned_windmill
10 Days Ago
Setup Flashlight Remake Folders Added Flashlight Remake Viewmodel and Textures Setup Flashlight Remake Materials
10 Days Ago
Fixed NRE when trying to dismount scientist from killed rhibs Fixed corpses spawning from killed scientists by the deep sea wipe
10 Days Ago
10 Days Ago
Spaced out the deep sea entity spawning so it doesnt overload the server or freeze the editor
10 Days Ago
Applied correct materials to both the boat building platform and station.
10 Days Ago
10 Days Ago
Update: first version of spectate that doesn't require parenting to target player Doing this to avoid weird bugs with nested players in other systems. Tests: 2p session on craggy with spectating. Toggled camera modes and toggled invis. tried spectating after server occlusion culled other player. Noticed that nutrition, comfort info didn't replicate, map compas reacted to spectator's input - will fix those next
10 Days Ago
syncvar_Improvements_2 -> main
10 Days Ago
dont show performance
10 Days Ago
syncvar_improvements_2 -> main
10 Days Ago
Reading is now down 200~ milliseconds - Use immediate reading mode - Only write symbols if we have them
10 Days Ago
Sail gibs fix "Sail gibs need changing"
10 Days Ago
Introduce a cache for BaseNetworkable inherited types. Slighly speeds up post processing (300 ms or so)
10 Days Ago
RPG7 - fixed pivots on HV ammo meshes, texture updates
10 Days Ago
Remove LINQ usage on ILPostProcessor hook hot loops
10 Days Ago
merge from naval_update/island_scenes
10 Days Ago
Added Baked Shore Vectors component to Tropical3
10 Days Ago
ddraw_server_wrappings -> main
10 Days Ago
merge from naval_update/deep_sea
10 Days Ago
Disable fog in the deep sea, until we fix it
10 Days Ago
Add text,box,capsule server bindings
10 Days Ago
Add DDraw BasePlayer overrides to the Server (this lets you call DDraw.Line and pass in a player to forward the console command to) Add DDraw.BroadcastLine, DDraw.BroadcastSphere etc, this lets us forward the ddraw to all players automatically without specifing a player.