reporust_rebootcancel

131,414 Commits over 4,262 Days - 1.28cph!

9 Days Ago
9 Days Ago
- Added an FOV punch when attacking - Extra prevention to prevent punching in a bunch of scenarios
9 Days Ago
Merge from parent
9 Days Ago
Merge from naval_update
9 Days Ago
NRE fix for deploy checks. Deploy & edit showif implementation.
9 Days Ago
Compile fixes
9 Days Ago
- Add some smoothing to the rear turret
9 Days Ago
- Fix aiming smoothing of the front gun - Fix seat nre in client
9 Days Ago
Remove all dock & edit related code
9 Days Ago
Don't play the client tick if no one is home
9 Days Ago
Bring back lerping to 0 when you reload rather than a hard set
9 Days Ago
- FIx the dumbest angles conversion bug of all time - Stop NRE when mounting the rear turret (ocassionaly happening?) - Ensure animations play at normalized time of 0
9 Days Ago
Manually play the boat building station deploy effect
9 Days Ago
Can't deploy and edit in the deep sea
9 Days Ago
Deploy & Edit from the wheel requires a BBS item, takes the item and deploys the BBS & enters edit mode. Finishing building via the steering wheel kills the BBS and returns the item to the player. Can only deploy & edit if you have the BBS item.
9 Days Ago
Can't edit boats that are moving too fast.
9 Days Ago
Refactor, including moving implementation from the wheel to PlayerBoat.
10 Days Ago
Fix null refs for deep sea island models, set them to the new chunked versions
10 Days Ago
Regenerate tropical 4 chunked terrain mesh
10 Days Ago
Fix tropical3 LOD folders
10 Days Ago
Regenerate tropical 3 chunked terrain mesh
10 Days Ago
Regenerate tropical 2 chunked terrain mesh
10 Days Ago
Regenerate tropical1 terrain mesh chunks and prefab
10 Days Ago
kinda working
10 Days Ago
10 Days Ago
minor balloon pop sound tweaks fix latex single balloon playing pop fx twice
10 Days Ago
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10 Days Ago
merge from main/naval_update
10 Days Ago
Post merge fixes
10 Days Ago
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10 Days Ago
steering wheel increased texture resolution and shading fix on some wood handles
10 Days Ago
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10 Days Ago
merge from naval_update/deep_sea
10 Days Ago
Fixed deep sea exit portal always spawning south Some refactoring
10 Days Ago
add text colour scaling depending on time of day, added CanvasLOD
10 Days Ago
hooked up lodgroup correctly this time on balloons and also fixed vertex order on lod1's on heart and speechbubble balloons so materials preserve across lodchain
10 Days Ago
merge from birthday2025 fixed lod issue
10 Days Ago
merge from main/naval_update
10 Days Ago
Fixed z flickering in casino barge
10 Days Ago
Replaced mesh colliders with box colliders on a bunch of improvised walkway modules / mostly on completely solid variants like floors, walls, etc.