reporust_rebootcancel

141,432 Commits over 4,383 Days - 1.34cph!

9 Days Ago
- Fix incorrect sizing in entry - Fix vending entry virtual item icon having its icon amount updated - Darken sold out section no longer blocks raycasting so you cans till see whats being sold on hover - Various further changes to admin dialog, spacing layout etc - Much better 'vending' panel
9 Days Ago
- Display vending name in the loot panel - Fixed updated vending names not auto updating until you look at a machines name on the map - Add in a 'sold out' modifier per entry - Further vending admin dialog changes
9 Days Ago
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9 Days Ago
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9 Days Ago
Merge from main, many conflicts Auto resolved all code changes except for BallistaGun, used IK handling on this branch Auto resolved all prefab changes except for salvaged_cleaver.entity, used the holster position/rotation on this branch
10 Days Ago
Various theming changes on the customer panel. Too many to list
10 Days Ago
scruffy beard variants/hairset update again again
10 Days Ago
Added player seed
10 Days Ago
Renamed new head prefabs to fit naming convention
10 Days Ago
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10 Days Ago
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10 Days Ago
Setup the button callbacks
10 Days Ago
scruffy beard variants/hairset update again
10 Days Ago
Added another player seed
11 Days Ago
Fix contents not showing up
11 Days Ago
Add a 'no orders' view for when a vending machine has no orders
12 Days Ago
Fix exhaust VFX not playing correctly on chainsaw viewmodels
12 Days Ago
Merge from chainsaw_exhaust_vfx_fix
12 Days Ago
Fix for broken Longsword, Mace and baseball bat viewmodels
12 Days Ago
Rename FirstPersonSpectatorMode to SpectatorMode and invoke it when spectating in the third person camera Fixes a few things only working in the first person spectate camera
12 Days Ago
scruffy beard variants/hairset update (because of new player seed)
12 Days Ago
Player seed work
12 Days Ago
merge from main
12 Days Ago
industrial electric furnace - texture updates - material updates
12 Days Ago
Merge: from fix_boat_no_sail - Bugfix for boats and vehicles getting stuck in open areas, effects not playing, building appearing slow Tests: unit and perf tests, built and sailed a boat on craggy
12 Days Ago
Bugfix: fix player boats getting stuck while sailing (and other weird bugs) - Network subscription now creates discovered cells Was caused by overly aggressive network group lazy creation. If they are created within player subscription range, player doesn't get subscribed to them automatically, which caused all kinds of issues. This'll hurt perf over time, but no worse than current perf on Release - I'll optimize this later Tests: unit tests, perf tests and built a boat and sailed across craggy
12 Days Ago
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12 Days Ago
Remaining fixtures.
12 Days Ago
merge achievement fixes to main
12 Days Ago
- Now populating new customer vending machine design - Minor adjustments to padding/setup
12 Days Ago
Update artifacts for mac, linux and windows with native fix for tiles failing to be added to navmesh when having too many triangles
12 Days Ago
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12 Days Ago
merge from main
12 Days Ago
Updated gesture polish pass
12 Days Ago
Swap custom vending machine to the alternate design. Everyone will revolt if we need to scroll to see all vending orders in a shop
12 Days Ago
Fixed casting shadow issue
12 Days Ago
Icepick volume changes
12 Days Ago
Initial customer vending panel wireframe
12 Days Ago
Prototype terrain holes using stencils for better resolution Create terrain only depth prepass (also stops unity overwriting stencil state) after HoleShape pass where stencil mask is written Change terrain shader depth test to Equal (failing where prepass stencil test fails) Change hole renderer to use cubes or triangle prism configs Add HoleShape assets for minimal cube and triangle prism vertex positions and triangles Dynamically duplicate HoleShape meshes (with vertexID based instancing) to meet min vertex count for efficient instancing Improve HoleShape inspector with adjustable sliders
12 Days Ago
More Large Apartment Kitchen Cabinet and Cupboard Paint Mask Tweaks
12 Days Ago
added missing deploy anim events to the tools anim clips
12 Days Ago
wip industrial crafter support for upgrades
12 Days Ago
Updated defensive workbench description (Now clearer it doesnt work on everything)
12 Days Ago
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12 Days Ago
Fix third person player sounds not working correctly in spectator mode Fix previous commit breaking the cycling order of the camera viewmodes
12 Days Ago
Merge from workbench_upgrades
12 Days Ago
Fixed main menu social button considered visible all the time, causing friends menu to rebuild every 15s Fixed persona change triggering full friends list rebuild fixes stutters mid game for players with large friend lists
12 Days Ago
Set item ownership for bonus items
12 Days Ago
removed 4 frames off the 3p SAP reload anim clip to match viewmodel reload timing
12 Days Ago
Prisoner hood ragdoll fix