reporust_rebootcancel

139,915 Commits over 4,383 Days - 1.33cph!

17 Days Ago
Merge from viewmodel_early_disable_fix
17 Days Ago
Revert change to PlayerAnimation.controller and remove the new StateMachineBehaviours for it, they were fucked
17 Days Ago
refactored to ScopedOcean to setup fixture-scoped flat ocean
17 Days Ago
Various fixes.
17 Days Ago
Bunch of more inconsistency fixes.
17 Days Ago
minimum setup required to run a test with ocean
17 Days Ago
setting up crossbow bowless viewmodel prefab, rig and anims
17 Days Ago
Merge from mfm2
17 Days Ago
Merge from viewmodel_early_disable_fix
17 Days Ago
Fix issues with viewmodel and playermodel hold type override lingering around when holstering grenades normally New issue where setting the playermodel hold type override to persist no longer works correctly with 'client.prediction' off or when seen on other players, will look at next Updated PlayerAnimation.controller: - Added PersistHeldEntityHoldAnimationOverride state machine behaviours to 'attack' and 'throw' states
17 Days Ago
Updating skinning for nomad hazmat
17 Days Ago
attempt 2
17 Days Ago
wip/test merge from main
17 Days Ago
parts of /nature folder ok
17 Days Ago
merge from main
17 Days Ago
Updated FIrewood Holder Stack Prop to fix shading issue
17 Days Ago
Merge from PlayerRigUpdate2
17 Days Ago
Updated Small Kitchen Cabinet A Prop LODs to be more optimized
17 Days Ago
Refactor and additional fix
17 Days Ago
merge from droppeditem_improvements (compile fix)
17 Days Ago
merge from droppeditem_improvements (compile fix)
17 Days Ago
Don't open or process light radial menu if map is open
17 Days Ago
compile fixes
17 Days Ago
effects folder ok
17 Days Ago
▆ ▉▅█ ▄▋▍▄▍ █▍█▅▅▆▍▇▆▊▉
17 Days Ago
building folder ok
17 Days Ago
props folder ok
17 Days Ago
merge main -> rust_relay_server
17 Days Ago
merged main -> rust_relay_server
17 Days Ago
L shaped sofa collision
17 Days Ago
merge from droppeditem_improvements
17 Days Ago
merge main -> rust_relay_server
17 Days Ago
Resolved relay startup issues, added relay.restart convar, tidied thread shutdown/restart
17 Days Ago
▉ ▆█▅▅▅▄▉▊█ ▌▌▊ █▉▄▋█▇▇▌█▅▊ ▋▆▄▉▊▍
17 Days Ago
▄ ▍▋▍ ▊▆▊▄█▄▄▄ ▍▍▌█▇▌▇▍ ▊▆▍▆ ▊▉ ▅▌█▄▇
17 Days Ago
L shaped sofa and rugs textures and lods
17 Days Ago
Merge from main
17 Days Ago
wrapped DroppedItem RB-removal behaviour behind `droppeditem.remove_rb_on_sleep` convar (defaults off, very experimental) - only changes existing dropped items as they become inactive/active, doesn't go through and remove bodies from anything
17 Days Ago
Merge from chainsaw_hotspot_gathering
18 Days Ago
Fix null exception when throwing things at trees/ore nodes
18 Days Ago
dropped item improvements with vehicles - item clipping check data stored in LS, behaves properly with boats now instead of falling through all the time - experimenting with destroying/adding RB components instead of setting kinematic
18 Days Ago
Merge from main
18 Days Ago
changed rotation sway amount to 1 in salvaged hammer viewmodel prefab
18 Days Ago
structures folder ok
18 Days Ago
Merge from light_toggle_icon_fix
18 Days Ago
Fix light state not appearing on icon
18 Days Ago
Teleport boat fix
Rin
18 Days Ago
merge from armored_ladder_hatch
18 Days Ago
Merge from terrain_renderer
18 Days Ago
Codegen