reporust_rebootcancel

137,224 Commits over 4,352 Days - 1.31cph!

14 Days Ago
Convert hair dye collection to use material parameters for Rust/Standard instead of Core/Hair Added some wip parameters to hair dye properties
14 Days Ago
Fixed BBQ gibs not being skinned
14 Days Ago
merge from naval_update/io_boats
14 Days Ago
merge from workshop_unload_fix
14 Days Ago
Updated perf text to show the skins waiting to unload count
14 Days Ago
We now wait 120s before unloading a workshop skins with 0 references Fixes the missing material on gibs of skinned deployables, it was frequent with unpooled prefabs like vending machines
14 Days Ago
Scan the project for animations we need on the server every build
14 Days Ago
- emulate BiRP implicit stencil write in g-buffer pass - provide global_DeferredIndirectLightingActive flag
14 Days Ago
Foundation corner conditional model checks
14 Days Ago
Foundation corner sockets
14 Days Ago
Added CornerSocket
14 Days Ago
Added ModelConditionTest_FoundationCornerLeft and ModelConditionTest_FoundationCornerRight
14 Days Ago
Support for alpha in cap base colour, gives some more control for lighter skin tones
14 Days Ago
Switch cap base color to be non-HDR in hairdyecollection
14 Days Ago
Don't do gamma correction on capbasecolor in hair dye collection
14 Days Ago
Initial hair work, set up for average skin set collection so not available by default (part 2)
14 Days Ago
Initial hair work, set up for average skin set collection so not available by default (part 1)
14 Days Ago
Optimize sleeping bags - switch List<> of all sleeping bags on server to ListHashSet<> so Contains() and Remove() isn't slow - update methods to iterate through list of sleeping bags per player instead of old global list of all sleeping bags on server
14 Days Ago
further SSS
14 Days Ago
Tweaked some prefabs ground watch, fixing issues on boats
14 Days Ago
merge from main
14 Days Ago
merge from io_boats
14 Days Ago
merge from hackweek_more_tests
14 Days Ago
Fixed DeployVolumeEntityBounds showing editable bounds gizmos, its set to entity's bounds at preprocess
14 Days Ago
Fixed 51 prefabs clipping with the vehicle_large layer, mostly IO stuff again
14 Days Ago
merge from fix_roof_debris -> main
14 Days Ago
Also add debris DeployVolume to the top of the normal roof
14 Days Ago
merge from fix_roof_debris -> main
14 Days Ago
Fix roof placement not being blocked by debris by adding a DeployVolume specifically looking for debris
14 Days Ago
merge from main -> fix_roof_debris
14 Days Ago
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14 Days Ago
Clean: leave a note why we're not running water traces and raycs concurrently Tests: none, trivial change
14 Days Ago
- Region bug fixes - Ensure category button starts counting players again
14 Days Ago
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14 Days Ago
Fixed 52 prefabs clipping with the vehicle_large layer, mostly IO stuff 2/2
14 Days Ago
phrases
14 Days Ago
Fixed 52 prefabs clipping with the vehicle_large layer, mostly IO stuff 1/2
14 Days Ago
Swap in improved IOSwitch Icons
14 Days Ago
merge from fix_copy_paste_duplicate_entity/refactor -> main
14 Days Ago
Go through the SetHeld flow for weapon scientists to allow the lights to be turned on by SetLightsOn
14 Days Ago
14 Days Ago
Re-run codegen
14 Days Ago
More WIP: - Store closest regions to our local machine on start up so we can sort via distances to data centres - Fix has known region code - Ensure browser ping estimates are back on false - Region ranking system
14 Days Ago
Update: remove TestLineOfSightBatched unit test as we never implemented the batched version (I think?) Tests: ran all GamePhysics.UnitTests - now they all green
14 Days Ago
merge from main -> fix_copy_paste_duplicate_entity/refactor
14 Days Ago
Correctly clear Busy state on BBS load (again)
14 Days Ago
Fix some cases where scientists were still seeing you too easily through smoke
14 Days Ago
merge from paste_autocomplete -> main
14 Days Ago
List possible paste file names when using `paste` convar with an incomplete filename - don't actually autocomplete so we don't accidently paste a huge build unintentionally