reporust_rebootcancel

141,344 Commits over 4,383 Days - 1.34cph!

11 Days Ago
Anim updates for tutorial island end cinematic
11 Days Ago
Merge: from main
11 Days Ago
merge from main
11 Days Ago
merge from rfreceiver_freqchange_fix
11 Days Ago
RFReceiver RFBroadcaster code cleanup
11 Days Ago
Merge from main
11 Days Ago
An attempt at encoding the shadow caching flag into the light's shadow strength while maintaining the shadow strength value
11 Days Ago
Added new tests covering the frequency change while powered/unpowered Test list
11 Days Ago
Fixed RF receiver adding itself to the listener set when changing its frequency while unpowered
11 Days Ago
merge from fix_manifest_errors
11 Days Ago
Remove extra model component on pistol_semiauto.a.m15.entity
11 Days Ago
merge from main
12 Days Ago
merge from console_autocompletescroll_fix
12 Days Ago
Fixed console autocomplete scroll to selected
12 Days Ago
merge from console_uparrow_fix
12 Days Ago
Hide autocomplete when going through the history
12 Days Ago
merge from storeoverride_loading_fix
12 Days Ago
Fixed overrides not clearing after clearing the debug convar and refreshing the store
12 Days Ago
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12 Days Ago
Merge from easter_disable_2026
12 Days Ago
Disable easter event
12 Days Ago
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12 Days Ago
Merge from main
12 Days Ago
Merge from storage_adaptor_prevent_building_fix
12 Days Ago
Storage adaptor prevent building check now uses the StorageAdaptorAllowCollisionGroup, fixes placement on large industrial furnace Should be simpler to manage going forwards
12 Days Ago
Merge from ducked_splash_fix
12 Days Ago
Possibly fixed player getting splashed by explosive damage when crouched under a half height floor and the explosion detonates above the floor Do an additional line of sight check when damaging ducked players if closest point on the player bounds is within 0.1m (additional LOS is 01.m below original check) Also removed an old log in TimedExplosive
12 Days Ago
Merge from fix_manifest_errors
12 Days Ago
Assign Root Bones to the Model component on: turret_attackheli sedanrail.entity 50cal.base.entity shovel.entity food_pie_generic.entity
12 Days Ago
Converted wall.frame.shopfront_static and wall.frame.shopfront.door_static to StabilityEntity (was Door) Neither have animators so they wouldn't have worked as doors anyway and as far as I can see they aren't used by vanilla content anywhere
12 Days Ago
Industrial Autoturret - Updated textures (again!!)
12 Days Ago
industrial electric furnace - updated wip textures - updated icon preview
12 Days Ago
Update(tests): add unit test that validates StableObjectArray is in sync with TransformAccessArray Tests: ran the test - they're not, gotta fix it tomorrow
12 Days Ago
- Remove allocs from raknet profiling serialization, ip w/o port and port are now separately assigned when ipaddress is set, changing it to a one-time alloc on connection - Event field value types have been converted to a union, reducing memory per event field by around half - Add support for StringView event fields (currently unused)
12 Days Ago
Merge: from main
12 Days Ago
Bugfix(editor): cleanup connected players before we shutdown server when stopping playing in editor Tests: started and stopped play mode
12 Days Ago
Bugfix: if shorevector caching is disabled, then make sure we generate it Prev version skipped if it found the cache files on disk even though it didn't load them Tests: booted into craggy
12 Days Ago
Bugfix: properly dispose of BasePlayer.PlayerCache - also invoke DisposeInternalState on assembly reload Tests: started and stopped playing on Craggy
12 Days Ago
merge from sceneloader_improvements
12 Days Ago
Order fix so its more like before
12 Days Ago
Clean: rename BasePlayer.StableIndex -> BasePlayer.ActivePlayerInd Eventually we'll have SleeperInd and etc, so doing this change early Tests: compile all modes pases
12 Days Ago
Setup Large Apartment Kitchen Cabinets and Cupbaord Prefabs Setup Large Apartment Kitchen Cabinet Detail Layer Paint Material
12 Days Ago
merge from main
12 Days Ago
Clean: delete PlayerCache and it's unit tests Tests: compiles
12 Days Ago
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12 Days Ago
Scaled up the progress image on weapon attachment item icons
12 Days Ago
Bugfix(editor): rengerate client-side shorevector cache if it's size changed Tests: connected to a server running craggy
12 Days Ago
updated merge from lumberjack pickaxe fix branch