reporust_rebootcancel

139,308 Commits over 4,352 Days - 1.33cph!

9 Days Ago
Fix missing text on leave clan button
9 Days Ago
new_console-ui -> main
9 Days Ago
Fix a bunch of edge cases with autocomplete, previews of autocomplete and when to accept/decline
9 Days Ago
Tab and left shift + tab will navigate everything up and down as well as the arrow keys
9 Days Ago
Fix pool leak
9 Days Ago
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9 Days Ago
Merge from tunnel_netgroup_fix_merge
9 Days Ago
Subtract 146072 + merge from tunnet_netgroup_fix
9 Days Ago
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9 Days Ago
Rerun s2p on launch site to modify the usual heightmap texture instead
9 Days Ago
new_console-ui -> main
9 Days Ago
- Always show convar descriptions (dont need to highlight them) - Hide description if we have none
9 Days Ago
Industrial Shelves; - shallow wall industrial shelf, greybox model created. - initial setup of salvaged industrial shelves. - items created, prefabs created, icon created. - ran manifest & localization.
9 Days Ago
Modify the heightmap texture directly instead of making a copy in s2p
9 Days Ago
Subtract 146162
9 Days Ago
Clamp the delay convar to a sane range, fix delay happening after the last unlock
9 Days Ago
compile fix
9 Days Ago
exported latest m16a2 viewmodel animations and changed the prefab scale to 7.5
9 Days Ago
Switch to nicer UnlockPunch animation using that is now correctly centered on the widgets
9 Days Ago
Switch animation sequence to use a coroutine instead of invokes
9 Days Ago
Merge: from spectate_stay_after_dc - Update: spectating players now always stay on a disconnected player's sleeper instead of searching for new target Tests: spectated 2nd player, 2nd disconnected, spectator stayed
9 Days Ago
Update: when player disconnects don't try to find a new target for spectators, just let them hoves in 3p Tests: spectated a player that disconnected, stayed on it's sleeper
9 Days Ago
Fix compile error from heightmaps
9 Days Ago
Merge from chainsaw_hotspot_gathering
9 Days Ago
Chainsaw now gathers wood from trees as if it is always hitting the ❌ spot The ❌ has been removed from trees if hitting it with a chainsaw. Subject to change based on feedback
9 Days Ago
committing test multichain setup for reference
9 Days Ago
Added Toms CAML textures and materials
9 Days Ago
added support to BC for branching chains - rotation is a little iffy, but behaves itself enough to not warrant adding extra constraint control against each child
9 Days Ago
merge from new_console-ui
9 Days Ago
Make all queries check if they are in an independant navmesh volume before querying the main navmesh
9 Days Ago
Fixed item buttons not working in builds
9 Days Ago
Merge: from main
9 Days Ago
merge from main
9 Days Ago
merge from new_console-ui
9 Days Ago
Merge from tunnet_netgroup_fix
9 Days Ago
Bundle textures next to monument prefabs in the monuments bundle
9 Days Ago
stool a/b/c/d collision meshes
9 Days Ago
stools a/b/c/d and lods materials and textures single 1024 shared.
9 Days Ago
CAML animation set exports
9 Days Ago
merge tropical1/2 water fixes to main
9 Days Ago
Fix trop1 after merge
9 Days Ago
Fixed filtering ignoring items with no description Disable image for items with no icons Use item shortname if the display name is empty
9 Days Ago
more waterwheel fixes: - increased prevent build size again, missed backside before - fix animation bug where player wouldnt run - apply squashed mountable eye pos change
9 Days Ago
Merge: from useplayerupdatejobs 3 - Optim: new UsePlayerUpdateJobs 3 mode that adds parallelizes more work and reduces task-related allocs - New: our fork of UniTask Tests: unit tests and simple testing on Craggy (booted with Jobs 3, teleported around)
10 Days Ago
Clean(tests): replace more handrolled index set generation with AntiHackTests.GenerateIndexPermutations Tests: ran all afected tests
10 Days Ago
Better fix for the flickering scrollbar when dragging
10 Days Ago
Awful fix for the search bar not showing its text in the item list
10 Days Ago
Recycle bin change