reporust_rebootcancel

128,649 Commits over 4,201 Days - 1.28cph!

9 Days Ago
merge from deep_sea
9 Days Ago
merge from deep_sea/hackable_crate
9 Days Ago
9 Days Ago
missing file
9 Days Ago
moving some cargoship/tugboat special behaviour cases in deployabled and HitInfo to be driven by an interface tag rather than direct type check - deployables parent directly to the vehicle instead of sub-entities - special handling in some HitInfo data generation
9 Days Ago
merge from deep_sea
9 Days Ago
Adjusted LODs of mannequins to reduce early culling, and also adjusted clothing LODs to transition at same time as base mannequin
9 Days Ago
Merge: from basepalyer_netgroup_interit_fix - Fixes cargoships(and other global entities) putting players into global network group which stops replication with "outside" world Tests: 2p session on Craggy, spawned a cargo ship and threw items, killed other player, tried spectating
9 Days Ago
Bugfix: stop player from inheriting parent's network group Unintentional change as part of baseplayer_vis_nre merge. This caused player to inherit global network group on cargoship, which stops replicating anything outside of it. Tests: 2p session on Craggy, spawned a cargo ship and threw items, killed other player, tried spectating
9 Days Ago
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9 Days Ago
Fixing skinning for 50 cal rig
9 Days Ago
Refactoring boat checks
9 Days Ago
Merge from parent
9 Days Ago
merge from naval_update/island_scenes
9 Days Ago
9 Days Ago
Tropical1 island node pass
9 Days Ago
merge from naval_update
9 Days Ago
Adding gibs mesh for the steering wheel and small engine
9 Days Ago
Further restrict the amount of tutorial islands so they don't go too close to the deep sea bounds Down to 4 on a 2.5k map, 6 on a 4k map
9 Days Ago
Boilerplate for sawpping the foliage system out to a deep sea specific version Not currently working
9 Days Ago
Re initialise TerrainPhysics and update ColliderEx.GetMaterialAt to work with fake terrains
10 Days Ago
Merge from floating_cities
10 Days Ago
S2P FC 1,2,3
10 Days Ago
Added a new type of door that can be opened by dialogue but can also be opened by players when on the other side of door Solves players getting trapped for eternity in the floating city farm
10 Days Ago
Merge from parent (directory conflict for small_boat_crane, discarded the delete as it seems like this mesh is used on floating_city_3)
10 Days Ago
Merge from map_work
10 Days Ago
Fix a WaterVisibilty NRE when player dies Better behaviour for focusing the map on the player when switching between deep sea/mainland Fade in deep sea button, hide if deep sea is disabled
10 Days Ago
Compile fix
10 Days Ago
Add icon to switch between deep sea and regular maps on the death screen
10 Days Ago
PlayerBoat HasValidDismountPosition and GetDismountPosition now check for steering wheel positions, because player boats are dynamic and can have no pre-determined dismount points.
10 Days Ago
pt_boat_2 -> naval_update
10 Days Ago
naval_update -> pt_boat_2
10 Days Ago
PTBoat Scientists can use the rear turret properly
10 Days Ago
Merge from main
10 Days Ago
Merge from parent
10 Days Ago
Missed file
10 Days Ago
Fix crash
10 Days Ago
Invert forward support Compile fixes Setup rear turret as inverted forward
10 Days Ago
Disabled shadow casting on casino ropes
10 Days Ago
Improvised walkway set optimization. Reduced materials across several objects that used multiple material. On average each of those has been reduced by 1 material per object.
10 Days Ago
Move the player behind the turret as the turret moves (rear one) Create an appropriate mapped postion behind the rear turret to move the player to Always match player position and rotation to be relative to the turret Remove is visible check (wasnt needed) Fix unclamped client predicted pitch/yaw Player leg animator support for Vehicle Detailed Remove un-needed align local player turret rotation convar
10 Days Ago
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10 Days Ago
wip parenting changes
10 Days Ago
Set trees on client to global network = false, doesn't change behavior but reduces confusion when debugging
10 Days Ago
Fix broken reference to `ServerOnly` GameObject in RealmedRemove on Tropical1 (was correct on other islands) S2P
10 Days Ago
Add floating city 3 & 4 to monument menu and tropical island 1 - 4
10 Days Ago
merge from fix_deep_sea_wipe -> naval_update
10 Days Ago
Switch from List -> HashSet when collecting entities for deletion to avoid having a second ListHashSet<> to check for duplicates try catch deleting the entities so the delete coroutine is less likely to break
10 Days Ago
Fix fully global networked entities not getting killed when the deep sea wipes
10 Days Ago
Merge: from analytics_queue_rewrite - Bugfix for missing session-start event from Client, invalid session-end event from Client, malformed json aggregation - Added support to edit upload intervals (tied to existing same server vars) - Adjusted uploaders for some tables to avoid trying to send to our backend Tests: unit tests + manual testing on Craggy (S+C mode) and Bootstrap (C only)