reporust_rebootcancel

141,198 Commits over 4,383 Days - 1.34cph!

12 Days Ago
Add support for skinned mesh renderers to deploy guide, reformat CreateGuideSkin.
12 Days Ago
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12 Days Ago
Add angle error phrase for when the mortar isn't placed on flatground
12 Days Ago
Update mortar icon
12 Days Ago
Update icon generator manifest
12 Days Ago
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12 Days Ago
merge from mortar_prototype
12 Days Ago
Add sidechecks to mortar to fix clipping issues, re-parentr most of the checks so that they rotate with the mortar, fix center ground check causing the mortar to get stuck when rotated.
12 Days Ago
Update: implement StableObjectArray.Repack - update unit tests to better track consistency of the state - expand StressTest to validate Repack Going to start replacing StableObjectCache in code tomorrow. Also gotta stop unit test from allocating, it takes too long Tests: ran StableObjectArrayTests
12 Days Ago
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12 Days Ago
Fix inconsistent mortar mounting on terrain
12 Days Ago
main -> vendingmachine_ui_refresh
12 Days Ago
Added Large Apartment Kitchen Models and Textures Setup Large Apartment Kitchen Material and Folders
12 Days Ago
merge from main
12 Days Ago
industrial electric furnace - texture wip updates - adjusted materials
12 Days Ago
Deleted old battering ram temp prefab (fixes manifest error logs)
12 Days Ago
Implement surplus upgrade.
12 Days Ago
Industrial Large Furnace - texture updates and added charcoal
12 Days Ago
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12 Days Ago
merge from mortar_prototype
12 Days Ago
Fix compile error
12 Days Ago
merge from beard_setup
12 Days Ago
merge from parent
12 Days Ago
Synced male skin set with dye beard hair set (alphabetical) reverted player model back to male/female skin sets
12 Days Ago
This fixture was messed up and missing all mesh LODs
12 Days Ago
Skinning pass for cocoknight armour
12 Days Ago
More shadow light cleanup.
12 Days Ago
merge mortar_prototype to main
12 Days Ago
super wip bridge entry segment spawning, just testing high level approach and prefab setup
12 Days Ago
Fix client predicted reloads not stopping on mortars
12 Days Ago
Update(tests): add StressTest unit test Next up going to try to figure out how to support Repacking Tests: ran unit tests
12 Days Ago
Removed Old Apartment Kitchen Folders
12 Days Ago
Dye collection syncs between head hair and faciar hair
12 Days Ago
updated blendtree names
12 Days Ago
adjusted wooden shutter collision
12 Days Ago
Added walk footstep events
12 Days Ago
Fix crash when shooting mortar :facepalm:
12 Days Ago
Fix compile error
12 Days Ago
merge from Electric_Furnace_Workshop
12 Days Ago
Add spotilight and pulsing support
12 Days Ago
Bone club Inventory sounds and Icepick tap sound changes
12 Days Ago
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12 Days Ago
Roof structures LODs, colliders and prefabs
12 Days Ago
Tweaks for updated light fixtures.
12 Days Ago
main -> vendingmachine_ui_refresh
12 Days Ago
deployablesnapping_preview_fix -> main
12 Days Ago
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12 Days Ago
testlist