reporust_rebootcancel

141,543 Commits over 4,383 Days - 1.35cph!

9 Days Ago
Fixed door and window deploy guides snapping to the origin of the boat when placing on a finished boat
9 Days Ago
simplified encryption again
9 Days Ago
Simplify encryption
9 Days Ago
Merge from main
9 Days Ago
All remaining monument fixes.
9 Days Ago
Fixed a bunch of errors when baking and using the LOD baker tool
9 Days Ago
merge from playerboat_droppeditem_parent_fix
9 Days Ago
ensure DroppedItems are woken before boats are built so that trigger events aren't missed
9 Days Ago
main -> vendingmachine_ui_refresh
9 Days Ago
range and accelerated visuals LODs and material setup prefabs replaced and updated.
9 Days Ago
Updated encryption strategy
9 Days Ago
removed sneaky anim event sfx from 3p sitting anims
9 Days Ago
exported unique firecracker 3p animations and linked to new holdtype anim controller
9 Days Ago
merge from pooltable_and_dartboard_models -> darts_minigame
9 Days Ago
init darts minigame branch
9 Days Ago
Added optional encryption to Rust Relay
9 Days Ago
Fixed final vending entry pushing itself out the screen
9 Days Ago
Swap to a string builder to save a few allocations when updating dynamic pricing
9 Days Ago
merge from deepsea_navmesh_optims
9 Days Ago
When the deep sea opens, wait for island navmesh bake to finish before starting the next Added deepsea.navmesh_spawninterval (was using entity interval before)
9 Days Ago
Dynamic pricing support (nearly there!)
9 Days Ago
merge from dragbyangle_rebalance
9 Days Ago
Added combining of source meshes and materials in the LOD Baker tool to make it compatible with the baking script
9 Days Ago
merge from main
9 Days Ago
merge from deepsea_loot_balance
9 Days Ago
Tweaked deep sea loot: - Initial loot when the sea opens slightly reduced (~15%) - Respawn cycles cap at ~30% of a full fill instead of slowly refilling back to 100% Added deepsea.loot_scale and deepsea.loot_respawn_scale convars
9 Days Ago
merge from playerboat_player_transfer_fix
9 Days Ago
replicated previous fix in jobs version of code
9 Days Ago
merge from playerboat_player_transfer_fix
9 Days Ago
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9 Days Ago
merge from main
9 Days Ago
merge from spraycan_barrels_support
9 Days Ago
fixed shallow wall shelves skinnable redirect to shallow shelves not half
10 Days Ago
Prefix nav logs correctly in RustNavmeshAgent
10 Days Ago
Convert all old scientists to use new navmesh agent
10 Days Ago
Merge from terrain_renderer
10 Days Ago
Actually assign culling value in cullingtest
10 Days Ago
industrial shelves half height and wall shallow - skin created and setup - item updated
10 Days Ago
wall shallow bamboo shelf - fix sitem itemname to allow skinning from repair bench and spray can
10 Days Ago
Check default navmesh is built and log error if not in agent queries
10 Days Ago
Revert last commit
10 Days Ago
Merge from terrain_renderer
10 Days Ago
Merge from main
10 Days Ago
Change culling test to check using map of device ids
10 Days Ago
Potential fix for SetBrakingEnabled and CanUpdateMovement NRE (suspected triggered by excav and cargo scientists)
10 Days Ago
build skins for industrial salvaged shelves
10 Days Ago
industrial electric furnace - item updated - skin
10 Days Ago
Update: replace hardcoded constant with GamePhysics.DefaultMaxResultsPerQuery (same value) - also submitting missing meta file Tests: compiles
10 Days Ago
Updated all kitchen cabinets inside apartment prefabs from meshes>prefabs