reporust_rebootcancel

136,592 Commits over 4,324 Days - 1.32cph!

9 Days Ago
Merge from main
9 Days Ago
door closer hackweek files
9 Days Ago
▉▊▍▆▉▅ ▇▇▌▉ ▊▍█▅▍▉▄▉▋▅▍▅▆▍▋▌▄█▇▍▋▄▆
9 Days Ago
▄▇▆▍▅▆ ▌▌▋▅▍ ▅▋▊▆ ▍▊ ▍▋▋▌▍▄ ▉▊▆▆▌ ▄▅ █▋▌▄▌ ▌▍ ▌▇▊█▌▅ ▉▇▍▊▆ ▉▅▌ ▉▅██▄▆▋▇
9 Days Ago
Added layer to the scene for props testing
9 Days Ago
update server to 635cbaf/2022.3.41x1 - potential 64k collider limit crash fix, client will still spew old limit warning/error though
9 Days Ago
- updated decor plants' LODs, added colliders - added mesh colliders to plant containers - fixed cacti colliders' import scale - monstera XS billboard setup
9 Days Ago
Fix airdrops not becoming lootable when landing on playerboats
9 Days Ago
Some new nodes and optims wip
9 Days Ago
Fixed UIDeepSeaPortalMarker NRE
9 Days Ago
Increased the default interval in between each entity spawn when the deep sea is opening Added deepsea.entities_spawninterval and deepsea.spawngroups_spawninterval convars
9 Days Ago
merge from main
9 Days Ago
Added deployed sfx when placing a windturbine
9 Days Ago
Fixed drone deploy guide to face the correct way when clear to place.
Rin
9 Days Ago
Merge from QA_Island_V2
Rin
9 Days Ago
Attempt to fix startup NRE
9 Days Ago
Sucessfully cleaned and removed PlayerRigUpdate2 from hackweek_golf
9 Days Ago
▅▇█▇█▇▆▇▊ ▍▇▌▄▋
9 Days Ago
Cherrypick from range 142973 -> 143247
9 Days Ago
Cherrypick 142957
9 Days Ago
Cherrypick 142943
9 Days Ago
Cherrypick 142938
Rin
9 Days Ago
Merge from LNY26
Rin
9 Days Ago
Fixed Horse Mask world model outlines
10 Days Ago
Scene fix.
10 Days Ago
10 Days Ago
Various stuff. Splat backup.
11 Days Ago
Test for io arrow having a direction and handle name not being empty Finds 5 items with missing io arrows
11 Days Ago
Some optims on CollectInventory, needs more work later
11 Days Ago
Improved copy paste behaviour Cleanup
11 Days Ago
Optims: notify the computer when the data network changed and needs to be repolled, instead of polling every tick
11 Days Ago
Maintaining control of the flag awards clan score Flag shows the clan logo on it when being controlled by a clan
12 Days Ago
Booleans are using toggles instead of input fields Added debug convar, prints each node and connection state Cleanup and optims
12 Days Ago
Fix sorting order of base building blocks
12 Days Ago
Fix window blueprint skin assignment
12 Days Ago
Add blueprint skins for half wall, triangle foundation and triangle floor
12 Days Ago
Add skins to the respective source prefabs
12 Days Ago
▅█▊▍▉▍ ▉▆▆▊▍ ▉▌▌ ▉▌ ▍▅▅▅▋▍ ▋▆▊▍▋▄▆▄▍▋ ▆▉▉▆█▆▌▄ ▉▍▆▊▆▆ ▍▆▉▄▋▄▌▄▆▅▊▇▆▊▅█ ▄▅▋▆▆▇▇▆█ ▋▆▅▉▌▋ ▅▄█▄█▉▅▆ ▌▌▆ ▆▇▉▄ ▍▆▌▅▌ ▄▌▍▍▊▍ ▆▊▄ ▋▋███ ▉▇▋▉▊▍▍▌
12 Days Ago
Start on IO prefab tests Checking relevant prefabs for inputs/outputs/main power slot Checking handles are not too far from any collider
12 Days Ago
missing connection in tech tree, swapped some items around based on scrap cost
12 Days Ago
prefab setup (wip) for the uzi
12 Days Ago
Fix trailer having no wheel friction
12 Days Ago
Changed fillContainer to a raycast instead of a radius check so it'll fill whatever container you're looking at. Added a new command called fillContainerInRadius which does what fillContainer previously did.
12 Days Ago
Hooked up the missing path on utility tree, fixed MQ and HQ car parts being default BPs
12 Days Ago
V1 reorganising engineering tech tree contents. Removed low quality car parts from tech tree, now default BPs.
12 Days Ago
Bugfix: fix 21 incorrect calls to Pool.Free instead of Dispose Tests: compiled all modes in editor, built standalone C and S
12 Days Ago
Update: PoolAnalyzer - added detections for IProto.Dispose not being called and calling Pool.FreeUnsafe instead of Pool.Free - debug binary build from b189abf6 (moved to new repo) Reported a bunch of warnings, going through them separately Tests: unit tests + started unity
12 Days Ago
Biome stuff backup
12 Days Ago
merge from main
12 Days Ago
use standard shadowmaps to prevent leaking